[ENG] Missing Power Buff Warming menu

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  1. #16
    s4000's Avatar Contributor
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    updated v2
    - can show party no buff icon
    - sound can be enable/disable for each buff
    Last edited by s4000; 09-09-2019 at 11:34 AM.

    [ENG] Missing Power Buff Warming
  2. #17
    s4000's Avatar Contributor
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    update:
    - buff for class for better performance

  3. #18
    s4000's Avatar Contributor
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    Missing buff code for zbarb
    Code:
    // Band of Might
                    plugin.HeroNoBuffList.Add(HeroClass.Barbarian, new DAV_NoBuffRule() {
                        InCombatOnly = true,
                        IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BandOfMight.Sno, 0),
                        IsBuffOn = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.BandOfMight.Sno, 1),
                    //    IconMsg = (player) => ,
                        SpeakEnable = false,
                        Message = "No Band of Might",
                        warmFont = stdFont,
                        IconSize = stdSize,
                        Icon_Brush = Brush_Red,
                        Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
                        Icon_Texture = Hud.Texture.GetItemTexture(Hud.Sno.SnoItems.P61_Unique_Ring_05)
                    });
    Last edited by s4000; 11-27-2019 at 01:29 AM.

  4. Thanks takayo72 (1 members gave Thanks to s4000 for this useful post)
  5. #19
    Violet rain's Avatar Member
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    Have exception

  6. #20
    s4000's Avatar Contributor
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    Originally Posted by Violet rain View Post
    Have exception
    what exception?
    have you download the latest version?

  7. #21
    Violet rain's Avatar Member
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    Exception occurred when adding above 'Band of Might'. (ver. 19.9.26.0)

  8. #22
    s4000's Avatar Contributor
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    Originally Posted by Violet rain View Post
    Exception occurred when adding above 'Band of Might'. (ver. 19.9.26.0)
    No exception myself,
    Please provide more detail, otherwise I cannot help

  9. #23
    Violet rain's Avatar Member
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    \Plugins\DavPlayer\dav_missingbuffconfig.cs(146,12) : error CS1061: 'DAV_MissingBuff' does not contain a definition for 'HeroNoBuffList' and no accessible extension method 'HeroNoBuffList' accepting a first argument of type 'DAV_MissingBuff' could be found (are you missing a using directive or an assembly reference?)

    \Plugins\DavPlayer\dav_missingbuffconfig.cs(155,19) : error CS0103: The name 'Brush_Red' does not exist in the current context

  10. #24
    Violet rain's Avatar Member
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    I'm really sorry. I've been using the old version. Working well.

  11. #25
    s4000's Avatar Contributor
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    code of bone armor for necro & simu for rat runs

    Code:
    // Simulacrum for Rat Run
    				plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() {
    					InCombatOnly = true,
    					IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.ScytheOfTheCycle.Sno, 0) && player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_Simulacrum.Sno),
    					IsBuffOn = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.Necromancer_Simulacrum.Sno, 1),
    				// IconMsg = (player) => ,
    					SpeakEnable = false,
    					Message = "No Simulacrum",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					Icon_Brush = Brush_Yellow,
    				// Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_Simulacrum.NormalIconTextureId)
    				});
    Code:
    // Bone Armor
    				plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() {
    					InCombatOnly = true,
    					IsRelevant = (player) => player.Powers.UsedSkills.Any(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_BoneArmor.Sno),
    					IsBuffOn = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.Necromancer_BoneArmor.Sno),
    				// IconMsg = (player) => ,
    					SpeakEnable = false,
    					Message = "No Bone Armor",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					Icon_Brush = Brush_Red,
    				// Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_BoneArmor.NormalIconTextureId)
    				});
    Last edited by s4000; 09-28-2019 at 12:05 AM.

  12. #26
    Violet rain's Avatar Member
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    Exception occurred when adding above Bone Armor and Simulacrum for Rat Run.

    \Plugins\DavPlayer\dav_missingbuffconfig.cs(190,102) : error CS1003: Syntax error, ',' expected
    \Plugins\DavPlayer\dav_missingbuffconfig.cs(205,102) : error CS1003: Syntax error, ',' expected

  13. #27
    Saico's Avatar Active Member
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    Originally Posted by Violet rain View Post
    Exception occurred when adding above Bone Armor and Simulacrum for Rat Run.

    \Plugins\DavPlayer\dav_missingbuffconfig.cs(190,102) : error CS1003: Syntax error, ',' expected
    \Plugins\DavPlayer\dav_missingbuffconfig.cs(205,102) : error CS1003: Syntax error, ',' expected
    He just made a space, in last line

    Just merge "TextureId" Text and it works

    Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_BoneArmor.NormalIconTexture Id)
    Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_Simulacrum.NormalIconTextur eId)

  14. #28
    Violet rain's Avatar Member
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    Saico, Thank you~

  15. #29
    s4000's Avatar Contributor
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    code for necro Steuart's Greaves buff

    Code:
    // Steuart's Greaves
    				plugin.HeroNoBuffList.Add(HeroClass.Necromancer, new DAV_NoBuffRule() {
    					InCombatOnly = false,
    					IsRelevant = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.SteuartsGreaves.Sno, 0),
    					IsBuffOn = (player) => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.SteuartsGreaves.Sno, 1),
    				// IconMsg = (player) => ,
    					SpeakEnable = false,
    					Message = "Blood Rush",
    					warmFont = stdFont,
    					IconSize = stdSize,
    					Icon_Brush = Brush_Yellow,
    				// Icon_BG = Hud.Texture.InventorySetBackgroundSmall,
    					Icon_Texture = Hud.Texture.GetTexture(Hud.Sno.SnoPowers.Necromancer_BloodRush.NormalIconTextureId)
    				});

  16. Thanks takayo72 (1 members gave Thanks to s4000 for this useful post)
  17. #30
    jx10000's Avatar Member
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    It's finally found
    Thank you 谢了

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