[ENG] Elite Info menu

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  1. #1
    s4000's Avatar Contributor
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    [ENG] Elite Info

    - show elite health bar on screen
    - elite circle for non illusion elite
    - show health bar under each elite
    - show line from player to elite if too far
    - different color for blue elite
    show zei circle for boss, unique


    Remark:
    1. please modify the elite affix for your language, eg
    (priority of the affix , name of , color of the text(dont modify if you dont know about coding)
    DisplayAffix.Add(MonsterAffix.Wormhole, new Tuple<int, string, string>(1, "蟲洞", "Danger"));


    2. color for blue elite, I have added 5 different color, for more color , please use number 6, 7, ........
    Elite_Blue.Add(1, new DAV_EliteInfo(Hud, 51, 153, 255));

    3. color, size of circle, line for monster exist X distance, modify
    Elite_Boss = new DAV_EliteInfo(Hud, red, green, blue, size, distance);

    EliteInfo.jpg

    Copy to plugins\DavMonster
    [C#] DAV_EliteInfoPlugin - Pastebin.com
    Last edited by s4000; 08-31-2019 at 07:30 PM.

    [ENG] Elite Info
  2. Thanks RNN, iThinkiWin, BeeAntOS, madbmax, rogue00722, chrisis9593, Syer, Wasted75, 731113, HoaryWitch, thythal (11 members gave Thanks to s4000 for this useful post)
  3. #2
    NukieNuggz's Avatar Member
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    Thanks for the plugin. I was wondering if there is a way to move the health bar on screen to a different location?

  4. #3
    s4000's Avatar Contributor
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    No, will add offset option in next version

    Originally Posted by NukieNuggz View Post
    Thanks for the plugin. I was wondering if there is a way to move the health bar on screen to a different location?

  5. #4
    FoxPox's Avatar Member
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    great plugin, I tried to combine it with EliteBarPlugin so that Strongarm showed but nothing worked out, it would be great if you crushed it.
    screenshot for clarity bars.jpg

  6. #5
    s4000's Avatar Contributor
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    Originally Posted by FoxPox View Post
    great plugin, I tried to combine it with EliteBarPlugin so that Strongarm showed but nothing worked out, it would be great if you crushed it.
    screenshot for clarity bars.jpg
    will add in next version

  7. #6
    s4000's Avatar Contributor
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    updated:
    - adjust the size of the bar
    - add following customize
    public float offsetZ { get; set; } = 0f; // adjustment for the health bar on elite
    public bool showDebuff_CC { get; set; } = true;

  8. #7
    Saico's Avatar Active Member
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    Hey s4

    A good improvement thing to have on it is the curse buff that EliteBarPlugin (Gigi) has

    It displays in the right side of actual debuffs (Chill, Stun, Slow, Strongarm, etc) actual curses the elite have in (FLD) Frailty, Leech, Decrepify. Screenshot_5.png Should be good if you put this code into your plugin.


    The code block (if it helps you somehow)
    if (ShowCurses) {
    string Curses = null;
    if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_2_Visual_Effect_None, 471845) == 1) //471845 1 power: Frailty
    Curses += (Curses == null ? "" : " ") + "F";
    if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_2_Visual_Effect_None, 471869) == 1) //471869 1 power: Leech
    Curses += (Curses == null ? "" : " ") + "L";
    if (m.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_2_Visual_Effect_None, 47173 == 1) //471738 1 power: Decrepify
    Curses += (Curses == null ? "" : " ") + "D";
    if (Curses != null) { d += ((d != string.Empty)? " | ":"") + Curses ; }
    }
    if (d != string.Empty) { LightFont.DrawText(LightFont.GetTextLayout(d), XPos + 65 + w2, y - py); }

    //Draw Rectangles
    BackgroundBrush.DrawRectangle(XPos, y, w2, h);
    BorderBrush.DrawRectangle(XPos, y, w2, h);
    cBrush.DrawRectangle(XPos, y, (float)w, h);
    LightFont.DrawText(per, XPos + 8 + w2, y - py);

    //Draw MonsterType
    if (ShowMonsterType){
    var name = cFont.GetTextLayout(m.SnoMonster.NameLocalized);
    cFont.DrawText(name, XPos + 3, y - py);
    }
    and last, is there a way to add a white border on EliteHealthBar ? I modify
    Brush_Health = Hud.Render.CreateBrush(255, r, g, b, 0);
    putting a 2 value but it does a red outline border nad disables background elitebarcolors and turns grey. Screenshot_2.png


    I aprreciate your help in advance. Thanks

    It displays pretty good discerning blue packs in the mess pack

    D311.jpg

    Ignore screenshots below, are related to a problem that I already solved. =)
    Attached Thumbnails Attached Thumbnails [ENG] Elite Info-screenshot_4-png   [ENG] Elite Info-screenshot_7-png   [ENG] Elite Info-screenshot_6-png  
    Last edited by Saico; 09-01-2019 at 03:08 PM.

  9. #8
    s4000's Avatar Contributor
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    Originally Posted by Saico View Post
    Hey s4

    A good improvement thing to have on it is the curse buff that EliteBarPlugin (Gigi) has

    It displays in the right side of actual debuffs (Chill, Stun, Slow, Strongarm, etc) actual curses the elite have in (FLD) Frailty, Leech, Decrepify. Screenshot_5.png Should be good if you put this code into your plugin.


    The code block (if it helps you somehow)


    and last, is there a way to add a white border on EliteHealthBar ? I modify putting a 2 value but it does a red outline border nad disables background elitebarcolors and turns grey. Screenshot_2.png


    I aprreciate your help in advance. Thanks

    It displays pretty good discerning blue packs in the mess pack

    D311.jpg

    Ignore screenshots below, are related to a problem that I already solved. =)
    will add curse later, for write border, should modify

    Brush_BG.DrawRectangle(Pos_X, Pos_Y, barW, barH);
    Brush_Health.DrawRectangle(Pos_X, Pos_Y, (float) CurPercent * barW, barH);
    Brush_Border.DrawRectangle(Pos_X, Pos_Y, barW, barH); // new line

  10. #9
    Saico's Avatar Active Member
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    Originally Posted by s4000 View Post
    will add curse later, for write border, should modify

    Brush_BG.DrawRectangle(Pos_X, Pos_Y, barW, barH);
    Brush_Health.DrawRectangle(Pos_X, Pos_Y, (float) CurPercent * barW, barH);
    Brush_Border.DrawRectangle(Pos_X, Pos_Y, barW, barH); // new line
    Ohm thank u so much s4.

    Hope you can upgrade curses buff soon. That is the only thing that I noticed to be complete till now.

  11. #10
    FoxPox's Avatar Member
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    s4 help me please, how to add white border in HP ?
    I'm trying to make a black background when the shield is active
    i change Brush_Invulnerable = Hud.Render.CreateBrush
    screen border.jpg

  12. #11
    s4000's Avatar Contributor
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    Originally Posted by FoxPox View Post
    s4 help me please, how to add white border in HP ?
    I'm trying to make a black background when the shield is active
    i change Brush_Invulnerable = Hud.Render.CreateBrush
    screen border.jpg
    delete the "else " in
    if (monster.Invulnerable) Brush_Invulnerable.DrawRectangle(Mon_X, Mon_Y, barWmon, barHmon);
    else Brush_Border.DrawRectangle(Mon_X, Mon_Y, barWmon, barHmon);

  13. Thanks FoxPox (1 members gave Thanks to s4000 for this useful post)
  14. #12
    FoxPox's Avatar Member
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    Nice, tnx, all worked

  15. #13
    odaru7788's Avatar Member
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    菁英血量可以直接顯示數字而不要底框嗎?血條左上方已經有了,當多組精英時,光是一堆底框就蓋住很多畫面
    常常菁英跑來跑去無法第一時間辨識血量到底多少,對法師影響最大
    我建議可以加粗百分比數字,因應各組不同顏色的菁英賦予不同血量顏色百分比,,數字可以加粗稍微放大一些
    感謝~

  16. #14
    s4000's Avatar Contributor
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    Originally Posted by odaru7788 View Post
    菁英血量可以直接顯示數字而不要底框嗎?血條左上方已經有了,當多組精英時,光是一堆底框就蓋住很多畫面
    常常菁英跑來跑去無法第一時間辨識血量到底多少,對法師影響最大
    我建議可以加粗百分比數字,因應各組不同顏色的菁英賦予不同血量顏色百分比,,數字可以加粗稍微放大一些
    感謝~
    that is your own need,
    edit for text size on monster :
    Font_Mon = Hud.Render.CreateFont("tahoma", 8f, 200, 255, 255, 255, false, false, true);

    delete the following code
    Brush_BG.DrawRectangle(Mon_X, Mon_Y, barWmon, barHmon);
    Brush_Health.DrawRectangle(Mon_X, Mon_Y, (float) CurPercent * barWmon, barHmon);
    if (monster.Invulnerable) Brush_Invulnerable.DrawRectangle(Mon_X, Mon_Y, barWmon, barHmon);
    else Brush_Border.DrawRectangle(Mon_X, Mon_Y, barWmon, barHmon);

  17. Thanks odaru7788 (1 members gave Thanks to s4000 for this useful post)
  18. #15
    Saico's Avatar Active Member
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    Originally Posted by s4000 View Post
    delete the "else " in
    if (monster.Invulnerable) Brush_Invulnerable.DrawRectangle(Mon_X, Mon_Y, barWmon, barHmon);
    else Brush_Border.DrawRectangle(Mon_X, Mon_Y, barWmon, barHmon);
    Hm, deleted the "else" in this block code and when elite shield stills drawing a red border (The same with condition "else") instead of black background. Screenshot_3.png

    My configs are: [ATTACH]68668[/ATTACH - ]Screenshot_6.png
    Attached Thumbnails Attached Thumbnails [ENG] Elite Info-screenshot_4-png  
    Last edited by Saico; 09-02-2019 at 06:27 AM.

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