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  1. #46
    rogue00722's Avatar Member
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    how to change circle the color of a orlash's spawned ?

    orlash.png

    how to change circle the color of a orlash's spawned ?

    [ENG] Elite Info
  2. #47
    s4000's Avatar Contributor
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    Originally Posted by rogue00722 View Post
    orlash.png

    how to change circle the color of a orlash's spawned ?
    Elite_Boss = new DAV_EliteInfo(Hud, 153, 51, 255); // boss or unique color

    they share the same color for boss/unique,

  3. #48
    rogue00722's Avatar Member
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    Originally Posted by s4000 View Post
    Elite_Boss = new DAV_EliteInfo(Hud, 153, 51, 255); // boss or unique color

    they share the same color for boss/unique,
    I already know it.
    You have tried to modify it several times.
    But unfortunately, it's not working.

  4. #49
    Gilavar's Avatar Member
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    Originally Posted by s4000 View Post
    not tested,

    var textLayout2 = Font_Mon.GetTextLayout((monster.Locust || monster.Haunted) ? "Emptiness" : "NO Emptiness XXX");
    Thanks ! That is working. But 2 problems:
    1) the text is out of the boundaries of the box. Can the width of the textbox be dynamical and change according to the length of textLayout2 ?
    2) how can I change the color of the text to red when NoEmptiness? To make it more visible? So when Emptiness > Green color, when NO emptiness >> Red. Is it possible?

  5. #50
    s4000's Avatar Contributor
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    Originally Posted by Gilavar View Post
    Thanks ! That is working. But 2 problems:
    1) the text is out of the boundaries of the box. Can the width of the textbox be dynamical and change according to the length of textLayout2 ?
    2) how can I change the color of the text to red when NoEmptiness? To make it more visible? So when Emptiness > Green color, when NO emptiness >> Red. Is it possible?
    set the following parameter for bar on monster
    barHmon = barH * 1.6f; // 1.4f
    barWmon = barW * 0.35f;

  6. #51
    rogue00722's Avatar Member
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    Thank you for your help always.

  7. #52
    M1SHAKE's Avatar Member
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    How to remove the elite lines?
    I`ve found.. Just commented this lines
    Thanks for the good plugin!!
    Code:
             
                 //if (monster.CentralXyDistanceToMe >= distance)
                    //Brush_Line.DrawLineWorld(monster.FloorCoordinate, Hud.Game.Me.FloorCoordinate);
    Last edited by M1SHAKE; 05-03-2020 at 12:49 AM.

  8. #53
    bolek85's Avatar Member
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    how remove circle under elites?

  9. #54
    takayo72's Avatar Active Member
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    could update the plugin which will show Krysbin's sentence ring cc on mobs info bar?

  10. #55
    takayo72's Avatar Active Member
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    I have modified the Debuff function of DAV_EliteInfoPlugin which will show krsybin sentence buff.



    Code:
    private string Debuff(IMonster m, bool showDebuff) {
    			if (!showDebuff) return "";
    
    			string textDebuff = null;
    			if (m.Locust) textDebuff += "Locust";
    			if (m.Haunted) textDebuff += (textDebuff == null ? "Haunt" : ", Haunt");
    			if (m.Palmed) textDebuff += (textDebuff == null ? "Palm" : ", Palm");
    			if (m.MarkedForDeath) textDebuff += (textDebuff == null ? "Mark" : ", Mark");
    			if (m.Strongarmed) textDebuff += (textDebuff == null ? "Strongarm" : ", Strongarm");
    
    			string textCC = null;
    			if (m.Frozen) textCC += "Frozen";
    			if (m.Chilled) textCC += (textCC == null ? "Chill" : ", Chill");
    			if (m.Slow) textCC += (textCC == null ? "Slow" : ", Slow");
    			if (m.Stunned) textCC += (textCC == null ? "Stun" : ", Stun");
    			if (m.Invulnerable) textCC += (textCC == null ? "Invulnerable" : ", Invulnerable");
    			if (m.Blind) textCC += (textCC == null ? "Blind" : ", Blind");
    
                string Krysbin = null;
                bool activeKrysbin = Hud.Game.Me.Powers.BuffIsActive(475241);
                if (activeKrysbin) {
                    if (textCC!=null) {
                        string[] CCs = textCC.Split(' ');
                        int CC_count = CCs.Length;
                        Krysbin = (CC_count>1) ? "Krysbin2, ": "Krysbin, ";
                    }
                }
    
    			var output = "\t" + Krysbin + textDebuff + (textDebuff != null && textCC != null ? " | " : "") + textCC;
    			return output;
    		}

  11. Thanks 731113 (1 members gave Thanks to takayo72 for this useful post)
  12. #56
    FightstickRookie's Avatar Member
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    Is it possible to disable all minimap changes with this plugin?

    I use https://www.ownedcore.com/forums/dia...terplugin.html ([INTERNATIONAL] [Jack] DangerousAffixMonsterPlugin)

    And would like to keep that plugin while using this plugin but this plugin causes the minimap to make all of those from Jack's plugin not show up or have only black rings

    I tried this but it didnt fix it

    new MapShapeDecorator(Hud) {
    //Brush = Hud.Render.CreateBrush(180, r, g, b, 0),
    //Radius = 8,
    //ShapePainter = new CircleShapePainter(Hud)
    },

    Example:
    Before Loading this plugin:
    https://i.imgur.com/ueSyeFq.jpg

    After Loading this plugin:
    https://i.imgur.com/MBbfXVg.jpg
    Last edited by FightstickRookie; 09-09-2020 at 09:09 AM.

  13. #57
    s4000's Avatar Contributor
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    decrease the radius of the MapShapeDecorator

    Originally Posted by FightstickRookie View Post
    Is it possible to disable all minimap changes with this plugin?

    I use https://www.ownedcore.com/forums/dia...terplugin.html ([INTERNATIONAL] [Jack] DangerousAffixMonsterPlugin)

    And would like to keep that plugin while using this plugin but this plugin causes the minimap to make all of those from Jack's plugin not show up or have only black rings

    I tried this but it didnt fix it

    new MapShapeDecorator(Hud) {
    //Brush = Hud.Render.CreateBrush(180, r, g, b, 0),
    //Radius = 8,
    //ShapePainter = new CircleShapePainter(Hud)
    },

    Example:
    Before Loading this plugin:
    https://i.imgur.com/ueSyeFq.jpg

    After Loading this plugin:
    https://i.imgur.com/MBbfXVg.jpg

  14. #58
    FightstickRookie's Avatar Member
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    I tried that but it did not work, funnily enough increasing it did make kind of work however this plugin still takes priority and covers other minimap plugins I use such as Mothers/Summoners which shows a small purple circle on the minimap, and even changing the 180 to like 100 for a more transparent circle it covers the other plugin, while i really like and appreciate what this addon does for elites i would really like to disable all minimap aspects of it.

  15. #59
    s4000's Avatar Contributor
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    try to delete the following code,

    Hud.RunOnPlugin<StandardMonsterPlugin>(plugin => {
    plugin.EliteChampionDecorator.Enabled = false;
    plugin.EliteLeaderDecorator.Enabled = false;
    plugin.EliteMinionDecorator.Enabled = false;
    plugin.EliteUniqueDecorator.Enabled = false;
    plugin.KeywardenDecorator.Enabled = false;
    });

  16. #60
    kamil2239's Avatar Member
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    How to delete elite line distance to player? This is one thing that irritate me so much.

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