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  1. #46
    Shebastian's Avatar Member
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    Works fine, thanks :-)

    [V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers
  2. #47
    RNN's Avatar Legendary
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    Update

    It will disable the default HeadStonePlugin plugin, but only when AvatarMapOthers = true; . In this case the plugin will make a mark on the avatar (map) to indicate that the character is dead
    I have recovered a couple of lines of code from a previous version to minimize a bug that has always existed: sometimes the coordinates of the characters get stuck. I have observed this several times when they have take a pylon.
    Last edited by RNN; 11-29-2020 at 02:24 PM.

  3. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  4. #48
    madbmax's Avatar Member
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    Hi, please tell me how to make in MarkBanner. cs, so that the banner of my character used the colors of other characters

  5. #49
    RNN's Avatar Legendary
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    In line 40 you can change the color
    Code:
                           HeroBrush[HeroClass.None] =         new int[4] {180,255,255,255};  // Color Override for Me
    or if you want the same color as your class, change line 145
    Code:
                        HeroClass hero = (a.Item1 == Hud.Game.Me.Index)? HeroClass.None : DataIndex[a.Item1].Hero;
    to
    Code:
                        HeroClass hero =  DataIndex[a.Item1].Hero;

  6. Thanks madbmax (1 members gave Thanks to RNN for this useful post)
  7. #50
    Gafter7985's Avatar Member
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    I'm looking for this lifebar plugin
    Also, do you have necromancer's essence plugin in the same way, not [BM]SkeletalMageSingularityEssencePlugin?
    Attached Thumbnails Attached Thumbnails [V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers-2020-12-10-07-09-20-jpg  

  8. #51
    BeeAntOS's Avatar Active Member
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    Originally Posted by Gafter7985 View Post
    I'm looking for this lifebar plugin
    ...
    HealthPlayer.cs ([V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers) by @RNN
    Last edited by BeeAntOS; 12-09-2020 at 05:27 PM.
    "When you reach the top, get ready to drop!"

  9. #52
    Gafter7985's Avatar Member
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    Can you make the health bar visible only to mine?

  10. #53
    RNN's Avatar Legendary
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    A quick way to get it to do what you want is to add "if (! Player.IsMe) continue;" between lines 47 and 48
    Code:
        
    {  
    	PosY = (int) (player.IsMe? PosYme : PosYother) ;
    to
    Code:
        
    { 
    	if (!player.IsMe ) continue;
    	PosY = (int) (player.IsMe? PosYme : PosYother) ;

  11. #54
    pumo's Avatar Member
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    Please help!
    Link in topic dont work.
    Somebody give a working link to the plugin.

  12. #55
    nutrion's Avatar Member
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    Originally Posted by pumo View Post
    Please help!
    Link in topic dont work.
    Somebody give a working link to the plugin.
    same here cant download

  13. #56
    nutrion's Avatar Member
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    can someone repair this issue?

    2021.09.03 19:17:36.432 21.9.1.0 error while calling Customize() on Turbo.Plugins.RNN.OtherClassMarkers (System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
    w System.ThrowHelper.ThrowKeyNotFoundException()
    w System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    w Turbo.Plugins.RNN.OtherClassMarkers.Customize()
    w Class325.method_3())
    Last edited by nutrion; 09-03-2021 at 02:13 PM.

  14. #57
    bara78rus's Avatar Member
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    Bad link pls update

  15. #58
    RNN's Avatar Legendary
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    Update
    Fix for compatibility with LightningMOD

  16. Thanks LittleDez13, wad1532 (2 members gave Thanks to RNN for this useful post)
  17. #59
    LittleDez13's Avatar Member
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    Welcome back Master RNN!!! I am very happy to see you here!!! Thanks for the improvements!!!

  18. #60
    LittleDez13's Avatar Member
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    Originally Posted by RNN View Post
    An extra for those who read beyond the first post : MarkBanner.cs



    As it uses colors similar to this plugin, this is a good place to publish it.
    The names of the players are changed to make the screenshot
    Based on an iWin code (BannerPlugin)

    Update:
    removed until an update issue in player names is resolved
    Update:
    It should work fine now. It seems that reading a player's name only when they enter the game is problematic (it doesn't receive a value instantly and sometimes it's wrong), so now it is read/updated often.
    Hi RNN.

    Can you fix MarkBanner.cs
    for compatibility with LightningMOD too? Thx.

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