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  1. #1
    RNN's Avatar Legendary
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    [V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers

    Supported TurboHUD version: 9.x

    This plugin shows circles (exterior and interior), labels (names) and avatars of the other players to place them better, on the ground and on the map. Each of these elements can be disabled.
    It will automatically disable the default plugin OtherPlayersPlugin
    If you want to try this plugin, you will have to disable all similar plugins before, for ex. the ClassMarkerPlugin (Psycho) and the OtherPlayersHeadsPlugin (Resu)


    All Options Enabled:


    Other possible configurations:



    .Download: OtherClassMarkers .cs

    .Installation: Place OtherClassMarkers.cs in "plugins\RNN\OtherClassMarkers.cs"

    .Custom code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory) :

    Code:
    	Hud.GetPlugin<RNN.OtherClassMarkers>().Enabled = true;
    
    		Hud.RunOnPlugin<RNN.OtherClassMarkers>(plugin =>
    		{			
    			plugin.ShowInTown = true;
    			plugin.NoGR = false;
    
    			plugin.MyCircle = false;
    			plugin.MyCircleColorOverride = true;  // If true my color will always be white 
    			plugin.MyCircleCenter = true;  // Circles in the center for me, red & white
    			
    			plugin.CircleMapOthers = false;
    			plugin.CircleGroundOthers = false;
    			plugin.CircleGroundRadius = 4f;  // Radius of the outer circle in the Ground. Assign positive values, or -1 to show the player's Hitbox
    			plugin.CircleGroundCenterOthers = true;
    
    			plugin.MySancIP = true;  // To know if I have ip and if I am inside a sanctuary. Only if MyCircleCenter is true
    			plugin.SancIpOthers = false; // To know if another player have ip && is inside a sanctuary
    			
    			plugin.NamesGroundOthers = true;
    			plugin.NamesMapOthers = true;
    			plugin.AvatarGroundOthers = true;
    			plugin.AvatarMapOthers = true;
    			plugin.AvatarLeaderMapOthers = false;	// Show frame for Leader on map (only if AvatarMapOthers = true)
    
    			//HeroClass.Barbarian , HeroClass.Crusader , HeroClass.DemonHunter, HeroClass.Monk , HeroClass.WitchDoctor, HeroClass.Wizard, HeroClass.Necromancer
    			plugin.HeroBrush[HeroClass.Barbarian] =	new int[5] {255,237, 20, 20, 4}; // new int[5] { opacity , Red, Green , Blue ,  stroke }
    			
    		}  );
    Last edited by RNN; 09-21-2021 at 02:52 AM. Reason: Fix for compatibility

    [V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers
  2. Thanks BeeAntOS, johnbl, mois, TobiaSBooN, 731113, HoaryWitch, LittleDez13, Jembo, Minotauro81 (9 members gave Thanks to RNN for this useful post)
  3. #2
    BeeAntOS's Avatar Active Member
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    My first impression/experience report:

    While "MyCircleColorOverride" when enabled, "MyCircle" and "MyCircleCenter" is always enabled even both of them disabled via PluginEnablerOrDisablerPlugin.
    "When you reach the top, get ready to drop!"

  4. Thanks RNN (1 members gave Thanks to BeeAntOS for this useful post)
  5. #3
    RNN's Avatar Legendary
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    Originally Posted by BeeAntOS View Post
    My first impression/experience report:

    While "MyCircleColorOverride" when enabled, "MyCircle" and "MyCircleCenter" is always enabled even both of them disabled via PluginEnablerOrDisablerPlugin.
    Thanks for the comments, notify any possible bug is welcome

    You must have the plugin IndicateMyselfPlugin (CB) installed. The circles that are drawn for your own character are exact to that, I copied that aspect because it is the one I was using so far.

    Try this plugin in a clean installation and you will see that it works well with respect to what you say, or at least I don't detect any problem

  6. #4
    BeeAntOS's Avatar Active Member
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    Originally Posted by RNN View Post
    Thanks for the comments,
    You're welcome...

    Originally Posted by RNN View Post
    You must have the plugin IndicateMyselfPlugin (CB) installed.
    I'm not using either the plug-in you're talking about, or any other plug-in that does a similar job. As I mentioned before; the only way I can turn-off the "MyCircle" and "MyCircleCenter" is to also disable the "MyCircleColorOverride" capability at the same time.
    "When you reach the top, get ready to drop!"

  7. #5
    RNN's Avatar Legendary
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    It only occurs to me that there is some conflict with "Order", it has been deleted, try to delete that line or download the plugin again. That problem doesn't happen to me.

    https://i.imgur.com/03MT0a9.png

    https://i.imgur.com/pqNqsyg.png


    (Do you have an Order in EnablerOrDisablerPlugin?)
    Last edited by RNN; 08-31-2019 at 11:01 AM.

  8. #6
    BeeAntOS's Avatar Active Member
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    Originally Posted by RNN View Post
    (Do you have an Order in EnablerOrDisablerPlugin?)
    Yep, it is 90000
    "When you reach the top, get ready to drop!"

  9. #7
    RNN's Avatar Legendary
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    or in the worst case do not use the enablerordisablerplugin with this plugin and edit it directly
    I don't have any Order in the custom settings file

    If someone else has the same problem, I would appreciate it if you comment
    Last edited by RNN; 08-31-2019 at 11:09 AM.

  10. #8
    BeeAntOS's Avatar Active Member
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    In fact, when I make the settings as follows, it meets my needs.
    In fact, once again, there was no problem before...
    To achieve the goal, I only had to adjust the settings as follows.

    Code:
            Hud.RunOnPlugin<RNN.OtherClassMarkers>(plugin =>
            {
                plugin.Enabled = true;
    
                plugin.ShowInTown = true;
    
                plugin.MyCircle = false;
                plugin.MyCircleColorOverride = false;    // Tricky part!
                plugin.MyCircleCenter = true;
    
                plugin.CircleMapOthers = false;
                plugin.CircleGroundOthers = false;
                plugin.CircleGroundCenterOthers = false;
    
                plugin.NamesGroundOthers = true;
                plugin.NamesMapOthers = true;
                plugin.AvatarGroundOthers = true;
                plugin.AvatarMapOthers = true;
            });
    "When you reach the top, get ready to drop!"

  11. #9
    RNN's Avatar Legendary
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    Yes, I understand that although assigning the value True to MyCircleColorOverride produces in your TH a strange behavior (which does not happen to me, tested in 2 versions of TH, clean and with other plugins) you have managed to configure it as it wanted. Let's see if someone else has your same problem.

  12. #10
    RNN's Avatar Legendary
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    I have added Order again to the plugin, it is necessary. If a higher value Order is defined in PluginEnablerOrDisablerPlugin (I would not add that instruction, I see it problematic to do so) it will not work correctly, this plugin must be executed later to create the decorators adequate.
    I advise to download this plugin again even if it works well for you.
    Last edited by RNN; 09-01-2019 at 10:13 AM.

  13. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  14. #11
    BeeAntOS's Avatar Active Member
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    Originally Posted by RNN View Post
    I have added Order again to the plugin, it is necessary. If a higher value Order is defined in PluginEnablerOrDisablerPlugin (I would not add that instruction, I see it problematic to do so) it will not work correctly, this plugin must be executed later to create the decorators adequate.
    I advise to download this plugin again even if it works well for you.
    I followed your advice and canceled my own "Order" directive from the "PluginEnablerOrDisablerPlugin.cs" file. Now, more carefree than before...

    Thank you very much again for everything, dude (for production, assistance and more).
    "When you reach the top, get ready to drop!"

  15. #12
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    Small update that for most will not justify downloading the file again, but I wanted to give the option to easily configure the radius of the outer circle.
    Added CircleGroundRadius -> Radius of the outer circle in the Ground. Assign positive values, or -1 to show the player's Hitbox

    Last edited by RNN; 09-02-2019 at 06:13 AM.

  16. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  17. #13
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Small update that for most will not justify downloading the file again, but I wanted to give the option to easily configure the radius of the outer circle.
    Added CircleGroundRadius -> Radius of the outer circle in the Ground. Assign positive values, or -1 to show the player's Hitbox

    Hm, nice improvement, which plugin draws Hp Bar and show numbers ?

  18. #14
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    It is not published, it is a simple plugin. It only shows the amount of life in the city, and the health bar always. The bar is green if you have less than 2kk and blue if you have more than 2kk. I used it to see if the Supports if they have well assigned the paragon points and to know if know if I should change them when I played bk. I still use it by habit.

  19. #15
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    It is not published, it is a simple plugin. It only shows the amount of life in the city, and the health bar always. The bar is green if you have less than 2kk and blue if you have more than 2kk. I used it to see if the Supports if they have well assigned the paragon points and to know if know if I should change them when I played bk. I still use it by habit.
    Hm, I see, its a useful one, if u publish someday, I gonna test it for sure. The idea for a plugin that checks where Paragon Points (Primary value and/or Vit) are spend is great.

    Like, a bar or some % showing 50% Int and 50% Vit Points / 100 % Int and 0 % Vit.

    as Game does not saves Paragon points in armory, I usually forgot to change mine. =D

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