[V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers menu

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  1. #31
    RNN's Avatar Legendary
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    Originally Posted by rogue00722 View Post
    CountDownFrom =6,
    Thank you, fixed (Sanctified 8, the others 6)

    [V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers
  2. #32
    gandalf12's Avatar Member
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    Hello,
    very useful and nice plugin.
    Nevertheless if i play a support monk it is very hard for me to track the DD in a pulk of mobs.
    My request would be to make the circle of the DD a little bit thicker to make identification in a mob pull easier.
    Where in the code i have to modify this?

    Code:
    HeroBrush[HeroClass.WitchDoctor] =new int[5] {255,255,132,  0, 4};
    Or maybe its done on another place?
    Ty for help

  3. #33
    RNN's Avatar Legendary
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    yes
    Code:
    HeroBrush[HeroClass.WitchDoctor] =  new int[5] {255,255,132,  0, 4}; 	//  new int[5] { opacity , Red, Green , Blue ,  stroke }
    Change the 4 to a higher value and the stroke will be wider

    and/or change the color: 255,132.0 (RGB Color Codes Chart 🎨)

  4. #34
    M1SHAKE's Avatar Member
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    Any way to just change the color when the DPS is in the sanc? Like the WD or DN nec? will be a good thing

  5. #35
    RNN's Avatar Legendary
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    if SancIpOthers = true , it will show a circle / white border if the character (other) is in the sanctuary, and it will also show the word Ip if it has the buff "ignore pain"
    if MySancIP = true , the above applies to your character although the color of the circle / border in this case will be blue

    #17 ([V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers)

  6. #36
    rogue00722's Avatar Member
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    Can you make the circle of a particular character bigger?

    Can you make the circle of a particular character bigger?


    For example, I want to make a big circle as a necromancer.

  7. #37
    RNN's Avatar Legendary
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    It is not possible to indicate a different radius for each class, it is common to all (CircleGroundRadius) , however you can change the color and the stroke of that circle using the custom code
    Code:
    	plugin.HeroBrush[HeroClass.Necromancer] = new int[5] {255, 64,192,176, 4}; 	// new int[5] { opacity , Red, Green , Blue ,  stroke }

  8. #38
    rogue00722's Avatar Member
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    Okay. I'll try it first.
    Thank you

  9. #39
    kbdeamon's Avatar Member
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    Originally Posted by RNN View Post
    Supported TurboHUD version: 9.x

    This plugin shows circles (exterior and interior), labels (names) and avatars of the other players to place them better, on the ground and on the map. Each of these elements can be disabled.
    It will automatically disable the default plugin OtherPlayersPlugin
    If you want to try this plugin, you will have to disable all similar plugins before, for ex. the ClassMarkerPlugin (Psycho) and the OtherPlayersHeadsPlugin (Resu)


    All Options Enabled:


    Other possible configurations:



    .Download: OtherClassMarkers .cs

    .Installation: Place OtherClassMarkers.cs in "plugins\RNN\OtherClassMarkers.cs"

    .Custom code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory) :

    Code:
    	Hud.GetPlugin<RNN.OtherClassMarkers>().Enabled = true;
    
    		Hud.RunOnPlugin<RNN.OtherClassMarkers>(plugin =>
    		{			
    			plugin.ShowInTown = true;
    
    			plugin.MyCircle = false;
    			plugin.MyCircleColorOverride = true;  // If true my color will always be white 
    			plugin.MyCircleCenter = true;  // Circles in the center for me, red & white
    			
    			plugin.CircleMapOthers = false;
    			plugin.CircleGroundOthers = false;
    			plugin.CircleGroundRadius = 4f;  // Radius of the outer circle in the Ground. Assign positive values, or -1 to show the player's Hitbox
    			plugin.CircleGroundCenterOthers = true;
    
    			plugin.MySancIP = true;  // To know if I have ip and if I am inside a sanctuary. Only if MyCircleCenter is true
    			plugin.SancIpOthers = false; // To know if another player have ip && is inside a sanctuary
    			
    			plugin.NamesGroundOthers = true;
    			plugin.NamesMapOthers = true;
    			plugin.AvatarGroundOthers = true;
    			plugin.AvatarMapOthers = true;
    			
    			//HeroClass.Barbarian , HeroClass.Crusader , HeroClass.DemonHunter, HeroClass.Monk , HeroClass.WitchDoctor, HeroClass.Wizard, HeroClass.Necromancer
    			plugin.HeroBrush[HeroClass.Barbarian] =	new int[5] {255,237, 20, 20, 4}; // new int[5] { opacity , Red, Green , Blue ,  stroke }
    			
    		}  );
    Hi,

    I really like this plugin but I cannot get it to work. I tried it on several versions of hud and sometimes the circles are drawn bit most of the time I see exceptions and nothing happens even though other stuff works. I tried searching for conflicting plugins and disabling them bit that is not working. I really need this one as my eye sight is really poor—i am essentially blind. This helps me see the characters clearly. I know some C# and can contribute, write and edit just need some help getting started. Can anyone point me to source code, docs etc... can anyone help me get rhis working?

  10. #40
    kbdeamon's Avatar Member
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    Hi,

    this plugin is great and would really help me a lot because I have very poor vision—practically blind. I am not able to get this plugin to work and I tried clean installs as well as disabling potentially conflicting plugins. I am comfortable with C# and would like to contribute bit need some help getting started. Does hud have docs, source code? Can anyone please help me with getting this game plugin to work?

  11. #41
    RNN's Avatar Legendary
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    If it doesn't exist, create a folder named RNN inside the "plugins" folder
    Go to the pastebin link and press the Download button (Do not use copy / paste)
    Save the file in the "plugins\RNN" folder
    start or restart TurboHUD
    The plugin can be configured by directly editing the file or using the custom code (most recommended option)
    Last edited by RNN; 10-15-2020 at 12:54 PM.

  12. #42
    wad1532's Avatar Member
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    Ever since i got Razor moveable plugins thing i notice this plugin doesnt work???? is somthing over riding it?

  13. #43
    RNN's Avatar Legendary
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    I am using both and have also tested them on a clean install. The two work together and I am not detecting any issues, except that partyHealtTracker will show above.
    (In particular I delete everything except the Movable and Click folders, the rest is optional)

  14. #44
    Shebastian's Avatar Member
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    Hi, default the plugin does not work in GR. I had to change the line 36 with false (public bool NoGR {get; set;} = false. Default is true. This is not in the custom file user.
    After that it works without problem. Can we only write "public bool NoGR {get; set;}" without false or true and after in custom mode insert OnlyGR = true or false ?

    Thanks

  15. Thanks RNN (1 members gave Thanks to Shebastian for this useful post)
  16. #45
    RNN's Avatar Legendary
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    It's true, thank you! , I didn't realize it because I was currently using an alternate version that I was creating. Fixed.
    I just remembered that I have to make two small changes, then I upload an update
    Last edited by RNN; 11-29-2020 at 11:25 AM.

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