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Legendary
Originally Posted by
rogue00722
CountDownFrom =6,
Thank you, fixed (Sanctified 8, the others 6)
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Member
Hello,
very useful and nice plugin.
Nevertheless if i play a support monk it is very hard for me to track the DD in a pulk of mobs.
My request would be to make the circle of the DD a little bit thicker to make identification in a mob pull easier.
Where in the code i have to modify this?
Code:
HeroBrush[HeroClass.WitchDoctor] =new int[5] {255,255,132, 0, 4};
Or maybe its done on another place?
Ty for help
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Legendary
yes
Code:
HeroBrush[HeroClass.WitchDoctor] = new int[5] {255,255,132, 0, 4}; // new int[5] { opacity , Red, Green , Blue , stroke }
Change the 4 to a higher value and the stroke will be wider
and/or change the color: 255,132.0 (RGB Color Codes Chart 🎨)
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Member
Any way to just change the color when the DPS is in the sanc? Like the WD or DN nec? will be a good thing
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Legendary
if SancIpOthers = true , it will show a circle / white border if the character (other) is in the sanctuary, and it will also show the word Ip if it has the buff "ignore pain"
if MySancIP = true , the above applies to your character although the color of the circle / border in this case will be blue
#17 ([V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers)
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Member
Can you make the circle of a particular character bigger?
Can you make the circle of a particular character bigger?
For example, I want to make a big circle as a necromancer.
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Legendary
It is not possible to indicate a different radius for each class, it is common to all (CircleGroundRadius) , however you can change the color and the stroke of that circle using the custom code
Code:
plugin.HeroBrush[HeroClass.Necromancer] = new int[5] {255, 64,192,176, 4}; // new int[5] { opacity , Red, Green , Blue , stroke }
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Member
Okay. I'll try it first.
Thank you
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Member
Originally Posted by
RNN
Supported TurboHUD version: 9.x
This plugin shows circles (exterior and interior), labels (names) and avatars of the other players to place them better, on the ground and on the map. Each of these elements can be disabled.
It will automatically disable the default plugin OtherPlayersPlugin
If you want to try this plugin, you will have to disable all similar plugins before, for ex. the ClassMarkerPlugin (Psycho) and the OtherPlayersHeadsPlugin (Resu)
All Options Enabled:
Other possible configurations:
.
Download:
OtherClassMarkers .cs
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Installation: Place OtherClassMarkers.cs in "plugins\RNN\OtherClassMarkers.cs"
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Custom code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory) :
Code:
Hud.GetPlugin<RNN.OtherClassMarkers>().Enabled = true;
Hud.RunOnPlugin<RNN.OtherClassMarkers>(plugin =>
{
plugin.ShowInTown = true;
plugin.MyCircle = false;
plugin.MyCircleColorOverride = true; // If true my color will always be white
plugin.MyCircleCenter = true; // Circles in the center for me, red & white
plugin.CircleMapOthers = false;
plugin.CircleGroundOthers = false;
plugin.CircleGroundRadius = 4f; // Radius of the outer circle in the Ground. Assign positive values, or -1 to show the player's Hitbox
plugin.CircleGroundCenterOthers = true;
plugin.MySancIP = true; // To know if I have ip and if I am inside a sanctuary. Only if MyCircleCenter is true
plugin.SancIpOthers = false; // To know if another player have ip && is inside a sanctuary
plugin.NamesGroundOthers = true;
plugin.NamesMapOthers = true;
plugin.AvatarGroundOthers = true;
plugin.AvatarMapOthers = true;
//HeroClass.Barbarian , HeroClass.Crusader , HeroClass.DemonHunter, HeroClass.Monk , HeroClass.WitchDoctor, HeroClass.Wizard, HeroClass.Necromancer
plugin.HeroBrush[HeroClass.Barbarian] = new int[5] {255,237, 20, 20, 4}; // new int[5] { opacity , Red, Green , Blue , stroke }
} );
Hi,
I really like this plugin but I cannot get it to work. I tried it on several versions of hud and sometimes the circles are drawn bit most of the time I see exceptions and nothing happens even though other stuff works. I tried searching for conflicting plugins and disabling them bit that is not working. I really need this one as my eye sight is really poor—i am essentially blind. This helps me see the characters clearly. I know some C# and can contribute, write and edit just need some help getting started. Can anyone point me to source code, docs etc... can anyone help me get rhis working?
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Member
Hi,
this plugin is great and would really help me a lot because I have very poor vision—practically blind. I am not able to get this plugin to work and I tried clean installs as well as disabling potentially conflicting plugins. I am comfortable with C# and would like to contribute bit need some help getting started. Does hud have docs, source code? Can anyone please help me with getting this game plugin to work?
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Legendary
If it doesn't exist, create a folder named RNN inside the "plugins" folder
Go to the pastebin link and press the Download button (Do not use copy / paste)
Save the file in the "plugins\RNN" folder
start or restart TurboHUD
The plugin can be configured by directly editing the file or using the custom code (most recommended option)
Last edited by RNN; 10-15-2020 at 12:54 PM.
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Member
Ever since i got Razor moveable plugins thing i notice this plugin doesnt work???? is somthing over riding it?
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Legendary
I am using both and have also tested them on a clean install. The two work together and I am not detecting any issues, except that partyHealtTracker will show above.
(In particular I delete everything except the Movable and Click folders, the rest is optional)
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Member
Hi, default the plugin does not work in GR. I had to change the line 36 with false (public bool NoGR {get; set;} = false. Default is true. This is not in the custom file user.
After that it works without problem. Can we only write "public bool NoGR {get; set;}" without false or true and after in custom mode insert OnlyGR = true or false ?
Thanks
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Post Thanks / Like - 1 Thanks
RNN (1 members gave Thanks to Shebastian for this useful post)
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Legendary
It's true, thank you! , I didn't realize it because I was currently using an alternate version that I was creating. Fixed.
I just remembered that I have to make two small changes, then I upload an update
Last edited by RNN; 11-29-2020 at 11:25 AM.