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  1. #16
    RNN's Avatar Legendary
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    An extra for those who read beyond the first post : MarkBanner.cs



    As it uses colors similar to this plugin, this is a good place to publish it.
    The names of the players are changed to make the screenshot
    Based on an iWin code (BannerPlugin)

    Update:
    removed until an update issue in player names is resolved
    Update:
    It should work fine now. It seems that reading a player's name only when they enter the game is problematic (it doesn't receive a value instantly and sometimes it's wrong), so now it is read/updated often.
    Last edited by RNN; 01-01-2020 at 10:14 AM. Reason: typo

    [V9.0] [INTERNATIONAL] [RNN] OtherClassMarkers
  2. Thanks lordvane, BeeAntOS (2 members gave Thanks to RNN for this useful post)
  3. #17
    RNN's Avatar Legendary
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    Update
    Added MySancIP (default value: enabled) and SancIpOthers (default value: disabled)

  4. Thanks BeeAntOS, M1SHAKE (2 members gave Thanks to RNN for this useful post)
  5. #18
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Update
    Added MySancIP (default value: enabled) and SancIpOthers (default value: disabled)
    Nice update RNN, is this plugin that shows green bar on char feet and HP numbers private ? Dont remember see this around here on forum

    Ty

  6. #19
    RNN's Avatar Legendary
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    HealthPlayer.cs (the numbers will only be seen in Town)

  7. Thanks mois (1 members gave Thanks to RNN for this useful post)
  8. #20
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    HealthPlayer.cs (the numbers will only be seen in Town)
    Ty so much RNN. =)

    Is there a way to enlarge "IP" text size only for others ?
    Last edited by Saico; 11-22-2019 at 11:02 AM.

  9. #21
    Pe1a0's Avatar Member
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    Looking for a way to add a circle on map for monk, like this.
    maxMapShapeDecorator = new MapShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 180, 147, 109, 1),
    ShapePainter = new CircleShapePainter(Hud),
    Radius = 34,
    };

    Need to see his Cyclone strike radisu on the map, how can i add it to this plugin?

  10. #22
    RNN's Avatar Legendary
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    This plugin is not intended for that function, doing that would make future updates difficult

    You can use this code (put it in User\ , name CycloneStrike.cs):

    Code:
    using Turbo.Plugins.Default;
    using System.Linq;
     
    namespace Turbo.Plugins.User
    {
    	public class CycloneStrike : BasePlugin, IInGameWorldPainter
    	{
    		public MapShapeDecorator CycloneStrikeDecorator { get; set; }
    		
    		public CycloneStrike()
    		{
    			Enabled = true;
    		}
    		public override void Load(IController hud)
    		{
    			base.Load(hud);
    
    			CycloneStrikeDecorator = new MapShapeDecorator(Hud)
    			{
    				Brush = Hud.Render.CreateBrush(255, 180, 147, 109, 1),
    				ShapePainter = new CircleShapePainter(Hud),
    				Radius = 34,
    			};
    		}                              
    		public void PaintWorld(WorldLayer layer)
    		{  	
    			if (!Hud.Game.IsInGame || Hud.Game.IsInTown ) return;
    			if (Hud.Game.Me.HeroClassDefinition.HeroClass==HeroClass.Monk) // Monk
    			{
    				var skill = Hud.Game.Me.Powers.UsedSkills.FirstOrDefault(s => s.SnoPower.Sno == 223473);  // Cyclone Strike
    				if (skill != null) 
    				{  
    					CycloneStrikeDecorator.Radius = (skill.Rune == 1)? 34:24;  // el radio se ajusta a la runa
    					CycloneStrikeDecorator.Paint(Hud.Game.Me, Hud.Game.Me.FloorCoordinate, null);
    				}				
    			}
    		}
    	}
    }
    Last edited by RNN; 11-28-2019 at 07:55 PM. Reason: fixed code

  11. #23
    Pe1a0's Avatar Member
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    Originally Posted by RNN View Post
    This plugin is not intended for that function, doing that would make future updates difficult

    You can use this code (put it in User\ , name CycloneStrike.cs):

    Code:
    using Turbo.Plugins.Default;
    using System.Linq;
     
    namespace Turbo.Plugins.User
    {
    	public class CycloneStrike : BasePlugin, IInGameWorldPainter
    	{
    		public MapShapeDecorator CycloneStrikeDecorator { get; set; }
    		
    		public CycloneStrike()
    		{
    			Enabled = true;
    		}
    		public override void Load(IController hud)
    		{
    			base.Load(hud);
    
    			CycloneStrikeDecorator = new MapShapeDecorator(Hud)
    			{
    				Brush = Hud.Render.CreateBrush(255, 180, 147, 109, 1),
    				ShapePainter = new CircleShapePainter(Hud),
    				Radius = 34,
    			};
    		}                              
    		public void PaintWorld(WorldLayer layer)
    		{  	
    			if (!Hud.Game.IsInGame || Hud.Game.IsInTown ) return;
    			if (Hud.Game.Me.HeroClassDefinition.HeroClass==HeroClass.Monk) // Monk
    			{
    				var skill = Hud.Game.Me.Powers.UsedSkills.FirstOrDefault(s => s.SnoPower.Sno == 223473);  // Cyclone Strike
    				if (skill != null) 
    				{  
    					CycloneStrikeDecorator.Radius = (skill.Rune == 1)? 34:24;  // el radio se ajusta a la runa
    					CycloneStrikeDecorator.Paint(Hud.Game.Me, Hud.Game.Me.FloorCoordinate, null);
    				}				
    			}
    		}
    	}
    }
    oh quick clarification i want the circle on others not me Hud.Game.Me.Powers.UsedSkills

  12. #24
    RNN's Avatar Legendary
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    I don't understand why you want in others, so you must be more concrete: do you want the circle only in the other players? The requirement would only be that they are monks and have a cyclone strike or ... do you only want to show the circle if they have the 34y rune? And you don't want to show it around you even if you are a monk?
    In other words, you have to tell me the conditions under which you want to see the circles and who you want to draw them to
    Last edited by RNN; 11-29-2019 at 06:49 AM.

  13. #25
    Pe1a0's Avatar Member
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    OK
    Yeah showing the 34yrd. circle only on other monks when they have only cyclone strike equiped.
    Showing it when im a monk is obviusly a plus but mainly need to see it in others.

  14. #26
    RNN's Avatar Legendary
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    This should work:
    Code:
    using Turbo.Plugins.Default;
    using System.Linq;
     
    namespace Turbo.Plugins.User
    {
    	public class CycloneStrike : BasePlugin, IInGameWorldPainter
    	{
    		public MapShapeDecorator CycloneStrikeDecorator { get; set; }
    		
    		public CycloneStrike()
    		{
    			Enabled = true;
    		}
    		public override void Load(IController hud)
    		{
    			base.Load(hud);
    
    			CycloneStrikeDecorator = new MapShapeDecorator(Hud)
    			{
    				Brush = Hud.Render.CreateBrush(255, 180, 147, 109, 1),
    				ShapePainter = new CircleShapePainter(Hud),
    				Radius = 34,
    			};
    		}                              
    		public void PaintWorld(WorldLayer layer)
    		{  	
    			if (!Hud.Game.IsInGame || Hud.Game.IsInTown ) return;
    			var players = Hud.Game.Players.Where(p =>  p.Powers.UsedSkills.Any(s => (s.SnoPower.Sno == 223473) && (s.Rune == 1)) );
    			foreach(var pl in players)
    			{
    				CycloneStrikeDecorator.Paint(pl, pl.FloorCoordinate, null);
    			}
    		}
    	}
    }

  15. Thanks Pe1a0 (1 members gave Thanks to RNN for this useful post)
  16. #27
    lordvane's Avatar Member
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    How to get sanc blue circle?

    Originally Posted by RNN View Post
    Update
    Added MySancIP (default value: enabled) and SancIpOthers (default value: disabled)

    Hey RNN,

    love the plugins! Thanks a ton!

    I don't see the blue circle around sanc in my game though; was wondering if that was a separate plugin, or?
    If it is, would you be able to post it?
    Thanks!

  17. #28
    RNN's Avatar Legendary
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    It is another plugin that I made for my own use. I will not modify it, if you find it useful here you have it:

    Plugins\RNN\MonkSanc.cs



    Color 2 is always the same, Color 1 varies according to the rune used.

    If you want the most intense color when you are inside the sanctuary modify line 65, change the 80 to a higher value (0..255)
    Code:
    Brush = Hud.Render.CreateBrush(80, 0, 0, 100, 4, SharpDX.Direct2D1.DashStyle.Dash),
    Update

    Changed the border color of the sanc to make it stand out better, the color was very similar to the spirit barrage circles. (Lines 65 and 75 edited)
    Last edited by RNN; 04-23-2020 at 03:08 PM. Reason: Changed default color

  18. Thanks lordvane, mois, BeeAntOS (3 members gave Thanks to RNN for this useful post)
  19. #29
    lordvane's Avatar Member
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    Originally Posted by RNN View Post
    It is another plugin that I made for my own use. I will not modify it, if you find it useful here you have it:

    Plugins\RNN\MonkSanc.cs



    Color 2 is always the same, Color 1 varies according to the rune used.

    If you want the most intense color when you are inside the sanctuary modify line 65, change the 80 to a higher value (0..255)
    Code:
    Brush = Hud.Render.CreateBrush(80, 0, 0, 100, 4, SharpDX.Direct2D1.DashStyle.Dash),
    Thank you very much!

  20. #30
    rogue00722's Avatar Member
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    inner.png

    Plugins\RNN\MonkSanc.cs

    line 85,
    CountDownFrom = 8,
    to change it ^^
    CountDownFrom = 6,

    thank you so much

  21. Thanks RNN (1 members gave Thanks to rogue00722 for this useful post)
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