[INT] [Extended] ExtendedOculusPlugin menu

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  1. #1
    hakache's Avatar Active Member
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    [INT] [Extended] ExtendedOculusPlugin

    ExtendedOculusPlugin

    This plugin is a merge between my personal take on OculusColorPlugin from Zy and my recent TriunesWillPlugin, improved with help of the community. It draws circle and timer on Oculus (Same than Default OculusPlugin). It draws an additional dash circle when you're standing in an Oculus (Like my TriunesWillPlugin). This option can be disabled with EnableInsideMarker.



    When in party GR, the plugin identifies automatically the trashkiller during the rift (A player stacking AD or exception, a WD wearing The Barber) and the bosskiller during the boss (A player wearing Stricken).
    It will change the color of Oculus circle to blue if its the closest one and to red if the DPS is standing in the Oculus. This function was the original Zy's OculusColorPlugin and was only working if there was a wizard in the game. This option can be disabled with EnableDpsMarker.



    If the option is disabled or if there is no DPS identified by the plugin, the normal decorators will take over. This is really meant for meta runs, ie with a trashkiller and a bosskiller in the party.


    Customization Options :
    Code:
    	    Hud.RunOnPlugin<Extended.Actors.ExtendedOculusPlugin>(plugin =>
    			{
    	     		plugin.Enabled = true;
    
    	    		plugin.EnableDpsMarker = true;	        // Closest & Inside Decorators for Meta DPS in Party GR
    	    		plugin.EnableInsideMarker = true;	// Additional Circle Decorator when you are in it
    			});
    Installation :
    To install, put ExtendedOculusPlugin.cs file into --> TurboHUD / plugins / Extended / Actors /

    Download :
    ExtendedOculusPlugin.cs (Bugfix done 19/11/2019 : Behavior with DPS detection when only 1 Oculus)

    Enjoy !
    Last edited by hakache; 10-18-2021 at 12:23 PM.

    [INT] [Extended] ExtendedOculusPlugin
  2. Thanks BeeAntOS, johnbl, mois, Kasztan100, RNN, ancientegs (6 members gave Thanks to hakache for this useful post)
  3. #2
    Mundzso's Avatar Member
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    Do I need to disable the default oculus plugin and use only this?

  4. #3
    JarJarD3's Avatar Contributor
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    Originally Posted by Mundzso View Post
    Do I need to disable the default oculus plugin and use only this?
    It disables it, you don't need to do it.

  5. Thanks Mundzso (1 members gave Thanks to JarJarD3 for this useful post)
  6. #4
    hakache's Avatar Active Member
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    Fixed an unfortunate bug in the plugin, you should redownload it if you already installed it !

  7. #5
    Mundzso's Avatar Member
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    Ye it shows the oculus countdown 2x?
    It still does for me and if I disable the default oculus plugin, it throws an exception.
    So double countdown number for oculus or exception for me
    Last edited by Mundzso; 08-28-2019 at 02:01 PM.

  8. #6
    hakache's Avatar Active Member
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    The default OculusPlugin is disabled in the plugin directly. You must have another custom plugin that draws a decorator around Oculus if you see 2 countdowns. Never encountered that issue. Are you using the Custom TriunesWillPlugin from RNN that adds an option for Oculus ? Or the Zy's OculusColorPlugin maybe ?
    Last edited by hakache; 08-28-2019 at 02:26 PM.

  9. #7
    Mundzso's Avatar Member
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    Yea I had zy oculuscolor , thanks for the tip and sorry for the false information
    Working as intended now.

  10. #8
    Saico's Avatar Active Member
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    I didn't understand very well, so, it only paints red (when inside( if there is a Wizard ? I used to step in as necro on rathma, and it painted red when I entered...

  11. #9
    LazyDruid's Avatar Member
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    Nifty ... thanks a ton.. like this.

  12. #10
    Romanmas's Avatar Member
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    Hi Hakache!
    Is it possible to display the timer separately to understand when the oculus disappears when you are off the screen?


    Best Regards
    Romanmas

  13. #11
    Romanmas's Avatar Member
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    Originally Posted by Romanmas View Post
    Hi Hakache!
    Is it possible to display the timer separately to understand when the oculus disappears when you are off the screen?


    Best Regards
    Romanmas
    The question is still relevant, up the topic

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