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Active Member
[INT] [Extended] ExtendedOculusPlugin
ExtendedOculusPlugin
This plugin is a merge between my personal take on OculusColorPlugin from Zy and my recent TriunesWillPlugin, improved with help of the community. It draws circle and timer on Oculus (Same than Default OculusPlugin). It draws an additional dash circle when you're standing in an Oculus (Like my TriunesWillPlugin). This option can be disabled with EnableInsideMarker.
When in party GR, the plugin identifies automatically the trashkiller during the rift (A player stacking AD or exception, a WD wearing The Barber) and the bosskiller during the boss (A player wearing Stricken).
It will change the color of Oculus circle to blue if its the closest one and to red if the DPS is standing in the Oculus. This function was the original Zy's OculusColorPlugin and was only working if there was a wizard in the game. This option can be disabled with EnableDpsMarker.
If the option is disabled or if there is no DPS identified by the plugin, the normal decorators will take over. This is really meant for meta runs, ie with a trashkiller and a bosskiller in the party.
Customization Options :
Code:
Hud.RunOnPlugin<Extended.Actors.ExtendedOculusPlugin>(plugin =>
{
plugin.Enabled = true;
plugin.EnableDpsMarker = true; // Closest & Inside Decorators for Meta DPS in Party GR
plugin.EnableInsideMarker = true; // Additional Circle Decorator when you are in it
});
Installation :
To install, put ExtendedOculusPlugin.cs file into --> TurboHUD / plugins / Extended / Actors /
Download :
ExtendedOculusPlugin.cs (Bugfix done 19/11/2019 : Behavior with DPS detection when only 1 Oculus)
Enjoy !
Last edited by hakache; 10-18-2021 at 12:23 PM.
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Post Thanks / Like - 6 Thanks
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Member
Do I need to disable the default oculus plugin and use only this?
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Contributor
Originally Posted by
Mundzso
Do I need to disable the default oculus plugin and use only this?
It disables it, you don't need to do it.
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Post Thanks / Like - 1 Thanks
Mundzso (1 members gave Thanks to JarJarD3 for this useful post)
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Active Member
Fixed an unfortunate bug in the plugin, you should redownload it if you already installed it !
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Member
Ye it shows the oculus countdown 2x?
It still does for me and if I disable the default oculus plugin, it throws an exception.
So double countdown number for oculus or exception for me
Last edited by Mundzso; 08-28-2019 at 02:01 PM.
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Active Member
The default OculusPlugin is disabled in the plugin directly. You must have another custom plugin that draws a decorator around Oculus if you see 2 countdowns. Never encountered that issue. Are you using the Custom TriunesWillPlugin from RNN that adds an option for Oculus ? Or the Zy's OculusColorPlugin maybe ?
Last edited by hakache; 08-28-2019 at 02:26 PM.
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Member
Yea I had zy oculuscolor , thanks for the tip and sorry for the false information
Working as intended now.
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Active Member
I didn't understand very well, so, it only paints red (when inside( if there is a Wizard ? I used to step in as necro on rathma, and it painted red when I entered...
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Member
Nifty ... thanks a ton.. like this.
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Member
Hi Hakache!
Is it possible to display the timer separately to understand when the oculus disappears when you are off the screen?
Best Regards
Romanmas
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Member
Originally Posted by
Romanmas
Hi Hakache!
Is it possible to display the timer separately to understand when the oculus disappears when you are off the screen?
Best Regards
Romanmas
The question is still relevant, up the topic