[ENGLISH] [Zy] MapAndMobtype menu

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  1. #1
    thetest1's Avatar Active Member
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    [ENGLISH] [Zy] MapAndMobtype

    Supported TurboHUD version: 9.1
    Modification of the old MonsterSets plugin MonsterSets plugin ([ENGLISH] [Zy] MonsterSets)
    to show the map name aswell




    Note: There is still some scenes missing so if the plugin doesnt show the name and you want to send me the missing scene press f11 (probably twice to turn debug mode off again)
    this is going to create a file "Scenes.txt" in thud/logs with contents like this
    start
    "Sewers (water)",
    "a2dun_aqd_n_exit_01",
    you can then add that scene to the Scenes list or send it to me and ill udpate the file.

    Download: [C#] MapAndMobtype.cs - github.com
    Place in ...\th\plugins\Zy

    [ENGLISH] [Zy] MapAndMobtype
  2. Thanks (Sarge), mois, Romanmas, 731113 (4 members gave Thanks to thetest1 for this useful post)
  3. #2
    Saico's Avatar Active Member
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    Great plugin Zy, I have requested one similar to this a quite days ago

    I already have MonsterSets.cs repositioned and translated for my language, is there any way to remove the "MonsterSetList" from this plugin and keep only the MapList displayed ? Thank you



    How to modify the name of the monster ?
    new MonsterSet("Dark Berserker", new List<string>
    { "Dark Berserker", "Dark Hellion", "Dark Skeletal Archer", "Dark Summoner", "Punisher",
    "Returned Executioner", "Returned Shieldman", "Revenant Soldier", "Savage Fiend" , "Skeletal Beast" , "Skeleton" , "Tomb Guardian" }),

    new MonsterSet(Berserker Escuro", new List<string>
    { "Dark Berserker", "Dark Hellion", "Dark Skeletal Archer", "Dark Summoner", "Punisher",
    "Returned Executioner", "Returned Shieldman", "Revenant Soldier", "Savage Fiend" , "Skeletal Beast" , "Skeleton" , "Tomb Guardian" }),


    new MonsterSet("Summoners", new List<string>
    { "Blazing Ghoul", "Corpse Worm", "Dark Skeletal Archer", "Deranged Cultist", "Dust Imp", "Grim Wraith", "Grotesque", "Hulking Phasebeast",
    "Quill Fiend", "Risen", "Skeletal Archer", "Skeletal Executioner", "Skeletal Shieldbearer", "Skeleton", "Tomb Guardian", "Unburied"}),

    new MonsterSet("Invocadores", new List<string>
    { "Blazing Ghoul", "Corpse Worm", "Dark Skeletal Archer", "Deranged Cultist", "Dust Imp", "Grim Wraith", "Grotesque", "Hulking Phasebeast",
    "Quill Fiend", "Risen", "Skeletal Archer", "Skeletal Executioner", "Skeletal Shieldbearer", "Skeleton", "Tomb Guardian", "Unburied"}),
    Change Red Highlited RedText for Green as I did on example
    Last edited by Saico; 08-21-2019 at 09:45 PM.

  4. #3
    eatflipper's Avatar Member
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    I get the following exception with this (and the other updated Zy plugins):

    2019.08.25 08:41:22.992 19.8.21.1 namespace mismatch in plugin file: '...\TurboHUD 19.8.21.1 (v9.1) STABLE for Diablo III 2.6.6.61291 (64 bit)\Plugins\Zy\MapAndMobtype.cs': namespace should be this: 'Turbo.Plugins.Zy

    Any ideas?
    Last edited by eatflipper; 08-25-2019 at 09:15 AM.

  5. #4
    Saico's Avatar Active Member
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    Originally Posted by eatflipper View Post
    I get the following exception with this (and the other updated Zy plugins):

    2019.08.25 08:41:22.992 19.8.21.1 namespace mismatch in plugin file: '...\TurboHUD 19.8.21.1 (v9.1) STABLE for Diablo III 2.6.6.61291 (64 bit)\Plugins\Zy\MapAndMobtype.cs': namespace should be this: 'Turbo.Plugins.Zy

    Any ideas?
    Namespace of the plugin is not matched with his actual folder

  6. #5
    Saico's Avatar Active Member
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    Originally Posted by f67716 View Post
    new MonsterSet(Berserker Escuro", new List<string>

    Can I modify the following?
    { "Dark Berserker", "Dark Hellion", "Dark Skeletal Archer", "Dark Summoner", "Punisher", ???
    "Returned Executioner", "Returned Shieldman", "Revenant Soldier", "Savage Fiend" , "Skeletal Beast" , "Skeleton" , "Tomb Guardian" }), ???
    ya but you normally do not see these strings for each mob, they are disabled by default, but you can activate them w Toggle key (F11 I Guess)

  7. #6
    mx83's Avatar Member
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    Hi
    how to download the file on github plz ?

    Edit: i found ! ty
    Last edited by mx83; 12-14-2019 at 04:23 PM.

  8. #7
    Wttioz's Avatar Member
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    hi, how can i change the position of this plugin on hud screen? ty.

  9. #8
    antofll's Avatar Member
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    I am using the "MapAndMobtype" plugin.
    I want to add information about the new maps (Desolate Sands, Fields of Misery, Briarthorn Cemetery), please tell me the data values to add.

    These data values[ "px_tristramfields_nsew_01_gg", "px_tristramfields_border_nsw_01_gg","px_tristramfields_sw_entrance_01", ]

  10. #9
    thetest1's Avatar Active Member
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    I havent played in a long time so probably wont update.
    Press f11 to enter debug mode, this should show the scene name on the top right and "NEW SCENE" if its new.
    Go into the new maps and write down the scene names.
    Add in line 369
    new MapName("name of the new map", new List<string>
    {"the name of the scene you wrote down", "etc." })
    };
    Do this for all new maps.

  11. #10
    antofll's Avatar Member
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    I'll give you the new map-related data I found. There may be unverified information, so the map name may not appear in a specific area. If you find something like that, please add it here.

  12. #11
    antofll's Avatar Member
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    new MapName("Map: 황사(황량한 사막)", new List<string> //신맵1(new map01) Desolate Sands
    {"caout_boneyard_edge_e_01", "caout_boneyard_edge_e_02",
    "caout_boneyard_edge_n_02",
    "caout_boneyard_edge_w_02",
    "caout_boneyard_edge_ne_03",
    "caout_boneyard_edge_sw_02", "caout_boneyard_edge_sw_03", "caout_boneyard_edge_sw_04",
    "caout_boneyard_exita_e01_s01", "caout_boneyard_exita_e01_s02", "caout_boneyard_exita_e02_s01", "caout_boneyard_exita_e02_s02",
    "caout_boneyard_sub80_bones_02", "caout_boneyard_sub80_bones_03", "caout_boneyard_sub80_bones_05", "caout_boneyard_sub80_bones_08",
    "caout_boneyard_sub240_tarpits_01", "caout_boneyard_sub240_pois",
    "caout_boneyard_sub240_fieldofbones_01", "caout_boneyard_sub240_antlionsden_01_lootrun",
    "caout_oasis_exita_e02_s01",
    }),

  13. #12
    antofll's Avatar Member
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    new MapName("Map: 고난의 벌판", new List<string> //신맵2(new map02) Fields of Misery
    {"px_tristramfields_sw_entrance_01", "px_tristramfields_sw_exit_01",
    "px_tristramfields_se_entrance_01", "px_tristramfields_se_exit_01",
    "px_tristramfields_ne_entrance_01", "px_tristramfields_ne_exit_01",
    "px_tristramfields_nw_entrance_01", "px_tristramfields_nw_exit_01",
    "px_tristramfields_nsew_01_gg", "px_tristramfields_nsew_03_gg", "px_tristramfields_nsew_04_gg", "px_tristramfields_nsew_05_gg", "px_tristramfields_nsew_sub240",
    "px_tristramfields_border_elbow_nw_01_gg",
    "px_tristramfields_border_elbow_se_01_gg",
    "px_tristramfields_border_elbow_sw_01_gg",
    "px_tristramfields_border_elbow_ne_02_gg",
    "px_tristramfields_border_nsew_sub240",
    "px_tristramfields_border_new_01_gg",
    "px_tristramfields_border_nsw_01_gg", "px_tristramfields_border_nsw_02_gg", "px_tristramfields_border_nsw_03_gg", "px_tristramfields_border_nsw_04_gg",
    "px_tristramfields_border_sew_01_gg",
    "px_tristramfields_border_nse_01_gg", "px_tristramfields_border_nse_02_gg", "px_tristramfields_border_nse_03_gg",
    "px_tristramfields_border_nw_01_gg", "px_tristramfields_border_nw_02_gg",
    "px_tristramfields_border_ne_01_gg",
    "px_tristramfields_border_se_01_gg",
    "px_tristramfields_border_sw_01_gg",
    "px_tristramfields_sub80_a", "px_tristramfields_sub80_b_gg", "px_tristramfields_sub80_c_gg", "px_tristramfields_sub80_camp_a_gg", "px_tristramfields_sub80_camp_c_gg", "px_tristramfields_sub80_c_gg", "px_tristramfields_sub80fleshpitflyerden_a_gg",
    "px_tristramfields_sub80_housea_gg",
    "px_tristramfields_sub240x240_goatmanoutposta_gg",
    }),

  14. #13
    antofll's Avatar Member
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    new MapName("Map: 찔레가시 묘지", new List<string> //신맵3(new map03) Briarthorn Cemetery
    {"x1_westm_graveyard_nsew_02_gg", "x1_westm_graveyard_nsew_05_gg", "x1_westm_graveyard_nsew_06_gg", "x1_westm_graveyard_nsew_08_gg", "x1_westm_graveyard_nsew_09_gg", "x1_westm_graveyard_nsew_10_gg",
    "x1_westm_graveyard_nsew_12_gg", "x1_westm_graveyard_nsew_13_gg", "x1_westm_graveyard_nsew_14_gg", "x1_westm_graveyard_nsew_15_gg", "x1_westm_graveyard_nsew_16_gg",
    "x1_westm_graveyard_nsew_event_01_gg",
    "x1_westm_graveyard_border_nse_01_entrance_gg", "x1_westm_graveyard_border_nse_01_exit", "x1_westm_graveyard_border_nse_01_gg", "x1_westm_graveyard_border_nse_02_gg", "x1_westm_graveyard_border_nse_08_gg", "x1_westm_graveyard_border_nse_10_gg",
    "x1_westm_graveyard_border_nsw_01_entrance_gg", "x1_westm_graveyard_border_nsw_01_exit", "x1_westm_graveyard_border_nsw_01_gg",
    "x1_westm_graveyard_border_sew_01_entrance_gg", "x1_westm_graveyard_border_sew_01_exit", "x1_westm_graveyard_border_sew_01_gg", "x1_westm_graveyard_border_sew_02_gg", "x1_westm_graveyard_border_sew_03_gg",
    "x1_westm_graveyard_border_new_01_entrance_gg", "x1_westm_graveyard_border_new_01_exit",
    "x1_westm_graveyard_border_new_01_gg",
    "x1_westm_graveyard_border_nw_01",
    "x1_westm_graveyard_border_ne_01",
    "x1_westm_graveyard_border_se_01",
    "x1_westm_graveyard_border_sw_01",
    "x1_westm_graveyard_border_elbow_ne_01_gg", "x1_westm_graveyard_border_elbow_nw_01_gg", "x1_westm_graveyard_border_elbow_sw_01_gg", "x1_westm_graveyard_border_elbow_se_01_gg",
    }),

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