[v9.1] [INTERNATIONAL] [yin]HeroClassCirclePlugin menu

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  1. #1
    popoiill's Avatar Member
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    [v9.1] [INTERNATIONAL] [yin]HeroClassCirclePlugin

    Supported TurboHUD version: 9.1



    This plugin shows a circle by hero's skill or buff.

    Screenshots in game:

    Wizard_Passive_Audacity

    Wizard_Passive_PowerHungry

    Barbarian_GroundStomp


    Download: [C#] HeroClassCirclePlugin.cs - Pastebin.com
    Install to: [Hud Folder]/plugins/yin/HeroClassCirclePlugin.cs

    Customizations:
    Code:
    public WorldDecoratorCollection MeDecorator
    public Dictionary<HeroClass, IBrush> HeroClassCircleBrush
    public bool ShowInTown
    public bool ShowInNormalRift
    The default config is show in town and not show in normal rift.
    You can refer to the following code to configure your own.

    Examples:
    1.Show the circle in normal rift:
    The easiest way to do this is to add the following code to the PluginEnablerOrDisablerPlugin.cs file which in [Hud Folder]/plugins/User

    Code:
    public void Customize()
     {
        Hud.RunOnPlugin<HeroClassCirclePlugin>(plugin => {
            plugin.ShowInNormalRift = true;
        });
    }
    2.Not show the circle in town:
    Code:
    public void Customize()
     {
        Hud.RunOnPlugin<HeroClassCirclePlugin>(plugin => {
            plugin.ShowInTown = false;
        });
    }
    Have a good game

    [v9.1] [INTERNATIONAL] [yin]HeroClassCirclePlugin
  2. Thanks johnbl, mois, ancientegs (3 members gave Thanks to popoiill for this useful post)
  3. #2
    popoiill's Avatar Member
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    好的,透明点也不错耶

    看来在这里面我不是少数人

  4. #3
    popoiill's Avatar Member
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    Originally Posted by f67716 View Post
    不错 有点意思 可以设置透明点
    好的,透明点也不错耶

    看来在这里面我不是少数人

  5. #4
    Saico's Avatar Active Member
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    Nice plugin, I searched for this at the start of actual season, I may use it on next one. Thx

  6. #5
    popoiill's Avatar Member
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    Originally Posted by f67716 View Post
    大佬 可以帮助修改别的插件吗?
    我是萌新,改不动呀:shh:

  7. #6
    popoiill's Avatar Member
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    Originally Posted by Saico View Post
    Nice plugin, I searched for this at the start of actual season, I may use it on next one. Thx
    Have a good game

  8. #7
    d3lak's Avatar Active Member
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    Thank you Papa Tunde

  9. #8
    M1SHAKE's Avatar Member
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    Any way to remove some circles?? I want just for barb to ground stomp, nec to death nova and wiz power hungry and audacity..
    When i remove any circle it crashes and TH dont works more.
    I glad if u can help

  10. #9
    M1SHAKE's Avatar Member
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    deleted msg
    Last edited by M1SHAKE; 05-18-2020 at 06:19 AM.

  11. #10
    Saico's Avatar Active Member
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    Originally Posted by M1SHAKE View Post
    Any way to remove some circles?? I want just for barb to ground stomp, nec to death nova and wiz power hungry and audacity..
    When i remove any circle it crashes and TH dont works more.
    I glad if u can help
    Comenta as linhas q vc nao quer

  12. #11
    popoiill's Avatar Member
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    Just comment or remove the line you dont need(like this "Tuple.Create(hud.Sno.SnoPowers.xxxxxx")
    but dont remove the " HeroClassCircleRadius.Add(HeroClass.XXXXX" line, it means you needs to keep the hero class not missing in HeroClassCircleRadius.

    Code:
    HeroClassCircleRadius.Add(HeroClass.Barbarian, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Barbarian_GroundStomp.Sno, true, 24f),//践踏, Barbarian_GroundStomp, 79446
                    //Tuple.Create(hud.Sno.SnoPowers.Barbarian_Leap.Sno, true, 10f),//跳斩, Barbarian_Leap, 93409
                });
                HeroClassCircleRadius.Add(HeroClass.Wizard, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Wizard_Passive_PowerHungry.Sno, false, 30f),//奥能渴求, Wizard_Passive_PowerHungry, 208478
                    Tuple.Create(hud.Sno.SnoPowers.Wizard_Passive_Audacity.Sno, false, 15f),//无畏无惧, Wizard_Passive_Audacity, 341540
                });
                HeroClassCircleRadius.Add(HeroClass.Monk, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Monk_InnerSanctuary.Sno, true, 11f),//金轮阵, Monk_InnerSanctuary, 317076
                });
                HeroClassCircleRadius.Add(HeroClass.DemonHunter, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.DemonHunter_Passive_SingleOut.Sno, false, 20f),//逐一击破, DemonHunter_Passive_SingleOut, 338859
                    Tuple.Create(hud.Sno.SnoPowers.DemonHunter_Passive_SteadyAim.Sno, false, 10f),//稳固瞄准, DemonHunter_Passive_SteadyAim, 164363
                });
                HeroClassCircleRadius.Add(HeroClass.WitchDoctor, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_Horrify.Sno, true, 18f),//惧灵, WitchDoctor_Horrify, 67668
                    Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno, true, 18f),//灵魂收割, WitchDoctor_SoulHarvest, 67616
                });
                HeroClassCircleRadius.Add(HeroClass.Crusader, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Crusader_Condemn.Sno, true, 15f),//天谴, Crusader_Condemn, 266627
                    Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno, true, 18f),//灵魂收割, WitchDoctor_SoulHarvest, 67616
                });
                HeroClassCircleRadius.Add(HeroClass.Necromancer, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Necromancer_DeathNova.Sno, true, 15f),//死亡新星, Necromancer_DeathNova, 462243
                });

  13. #12
    M1SHAKE's Avatar Member
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    Originally Posted by popoiill View Post
    Just comment or remove the line you dont need(like this "Tuple.Create(hud.Sno.SnoPowers.xxxxxx")
    but dont remove the " HeroClassCircleRadius.Add(HeroClass.XXXXX" line, it means you needs to keep the hero class not missing in HeroClassCircleRadius.

    Code:
    HeroClassCircleRadius.Add(HeroClass.Barbarian, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Barbarian_GroundStomp.Sno, true, 24f),//践踏, Barbarian_GroundStomp, 79446
                    //Tuple.Create(hud.Sno.SnoPowers.Barbarian_Leap.Sno, true, 10f),//跳斩, Barbarian_Leap, 93409
                });
                HeroClassCircleRadius.Add(HeroClass.Wizard, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Wizard_Passive_PowerHungry.Sno, false, 30f),//奥能渴求, Wizard_Passive_PowerHungry, 208478
                    Tuple.Create(hud.Sno.SnoPowers.Wizard_Passive_Audacity.Sno, false, 15f),//无畏无惧, Wizard_Passive_Audacity, 341540
                });
                HeroClassCircleRadius.Add(HeroClass.Monk, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Monk_InnerSanctuary.Sno, true, 11f),//金轮阵, Monk_InnerSanctuary, 317076
                });
                HeroClassCircleRadius.Add(HeroClass.DemonHunter, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.DemonHunter_Passive_SingleOut.Sno, false, 20f),//逐一击破, DemonHunter_Passive_SingleOut, 338859
                    Tuple.Create(hud.Sno.SnoPowers.DemonHunter_Passive_SteadyAim.Sno, false, 10f),//稳固瞄准, DemonHunter_Passive_SteadyAim, 164363
                });
                HeroClassCircleRadius.Add(HeroClass.WitchDoctor, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_Horrify.Sno, true, 18f),//惧灵, WitchDoctor_Horrify, 67668
                    Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno, true, 18f),//灵魂收割, WitchDoctor_SoulHarvest, 67616
                });
                HeroClassCircleRadius.Add(HeroClass.Crusader, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Crusader_Condemn.Sno, true, 15f),//天谴, Crusader_Condemn, 266627
                    Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno, true, 18f),//灵魂收割, WitchDoctor_SoulHarvest, 67616
                });
                HeroClassCircleRadius.Add(HeroClass.Necromancer, new List<Tuple<uint, bool, float>>(){
                    Tuple.Create(hud.Sno.SnoPowers.Necromancer_DeathNova.Sno, true, 15f),//死亡新星, Necromancer_DeathNova, 462243
                });

    Ohh, thanks, working fine now
    Last edited by M1SHAKE; 05-18-2020 at 06:20 AM.

  14. #13
    M1SHAKE's Avatar Member
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    You duplicated the witch doctor soul on the code
    Code:
    Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno, true, 18f),//灵魂收割, WitchDoctor_SoulHarvest, 67616
    line 75, on crusader

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