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Contributor
Originally Posted by
stargate10009
the bone-ringer off hand icon on the right side with 2 type of timers beside, the icon start to appear once i command the skeletons to a target, and the icon stays active as long as i didn't lose that target,
what happened to me many times : the icon disappears sometimes when i go about 50 yards or more from the target and when i go back to the targeted elite i find that the reddish bone-ringer star ring under the elite feet is still active and the target doesn't lose bone-ringer focus, and sometimes the icon re appears again when i go close to that elite to about 20 or 25 yards or something and the timer get reset and start from beginning by it self without doing anything
i did this edit to the plugin from true to false
showTimerShort { get; set; } = false;
// Ringer timer ~~~~~~~~~~
public bool showTimerShort { get; set; } = false; /// so i don't get two timers, i need just one
public bool showTimerLong { get; set; } = true;
the problem you desc seem that you using the testing plugin, not the latest one, please check again the version you use
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Member
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Contributor
What version of hud you using? I had never get that issue if my skeleton still active
Last edited by s4000; 08-31-2019 at 08:10 PM.
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Contributor
Or you in a multi-people game with 2+ necro equipped with the command skeleton skill?
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Member
name of cs
Hi, i copied code but idk file name under DavPlayer folder. Can you write file name also please?
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Active Member
Originally Posted by
Yezhik
Hi, i copied code but idk file name under DavPlayer folder. Can you write file name also please?
File Name does not change plugin codes, so, only matters for you and windows to identify.
DAV_NecroPetPlugin is the file name
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Post Thanks / Like - 1 Thanks
Yezhik (1 members gave Thanks to Saico for this useful post)
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Member
Originally Posted by
s4000
What version of hud you using? I had never get that issue if my skeleton still active
latest version, it doesn't happen occasionally just twice or 3 times since i started using the plugin
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Member
It works for skeletons, but not for mages. What am do I wrong?
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Contributor
Originally Posted by
MrDeluxxxe
It works for skeletons, but not for mages. What am do I wrong?
the default setting disable show mage info, please set the following to true
public bool ShowMage { get; set; } = true;
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Member
Is there a way to make a simulacrum just for the last rune? in actor.cs, I didn't find a command that is responsible for this. TY
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Active Member
Originally Posted by
Romanmas
Is there a way to make a simulacrum just for the last rune? in actor.cs, I didn't find a command that is responsible for this. TY
Code:
Hud.Game.Me.Powers.UsedSkills.Any(x => x.SnoPower.Sno == 465350 && x.Rune == 3)
Or for others
Code:
Hud.Game.Players.Where(player => player.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 465350 && s.Rune == 3)
(Here is an adaptation I did for Simulacrum Blood and Bone)
DAV_NecroPetPlugin.cs - Pastebin.com
Last edited by Jembo; 07-30-2020 at 10:12 AM.
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Member
Originally Posted by
Jembo
Code:
Hud.Game.Me.Powers.UsedSkills.Any(x => x.SnoPower.Sno == 465350 && x.Rune == 3)
Or for others
Code:
Hud.Game.Players.Where(player => player.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 465350 && s.Rune == 3)
(Here is an adaptation I did for Simulacrum Blood and Bone)
DAV_NecroPetPlugin.cs - Pastebin.com
This is what I wanted. Thanks
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Member
Hi.
How to make target on elite work with Skeleton Mage? TY
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Contributor
Originally Posted by
Romanmas
Hi.
How to make target on elite work with Skeleton Mage? TY
you need to find the IAttribute for the effect (if it exists), try to press ctrl+shift+D to find this value with the affect monster