[ENG] Active Commend Skeleton Plugin menu

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  1. #61
    s4000's Avatar Contributor
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    Originally Posted by stargate10009 View Post
    the bone-ringer off hand icon on the right side with 2 type of timers beside, the icon start to appear once i command the skeletons to a target, and the icon stays active as long as i didn't lose that target,
    what happened to me many times : the icon disappears sometimes when i go about 50 yards or more from the target and when i go back to the targeted elite i find that the reddish bone-ringer star ring under the elite feet is still active and the target doesn't lose bone-ringer focus, and sometimes the icon re appears again when i go close to that elite to about 20 or 25 yards or something and the timer get reset and start from beginning by it self without doing anything

    i did this edit to the plugin from true to false
    showTimerShort { get; set; } = false;

    // Ringer timer ~~~~~~~~~~

    public bool showTimerShort { get; set; } = false; /// so i don't get two timers, i need just one
    public bool showTimerLong { get; set; } = true;
    the problem you desc seem that you using the testing plugin, not the latest one, please check again the version you use

    [ENG] Active Commend Skeleton Plugin
  2. #62
    stargate10009's Avatar Member
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    im using update v4

  3. #63
    s4000's Avatar Contributor
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    What version of hud you using? I had never get that issue if my skeleton still active
    Last edited by s4000; 08-31-2019 at 08:10 PM.

  4. #64
    s4000's Avatar Contributor
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    Or you in a multi-people game with 2+ necro equipped with the command skeleton skill?

  5. #65
    Yezhik's Avatar Member
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    name of cs

    Hi, i copied code but idk file name under DavPlayer folder. Can you write file name also please?

  6. #66
    Saico's Avatar Active Member
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    Originally Posted by Yezhik View Post
    Hi, i copied code but idk file name under DavPlayer folder. Can you write file name also please?
    File Name does not change plugin codes, so, only matters for you and windows to identify.

    DAV_NecroPetPlugin is the file name

  7. Thanks Yezhik (1 members gave Thanks to Saico for this useful post)
  8. #67
    stargate10009's Avatar Member
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    Originally Posted by s4000 View Post
    What version of hud you using? I had never get that issue if my skeleton still active
    latest version, it doesn't happen occasionally just twice or 3 times since i started using the plugin

  9. #68
    MrDeluxxxe's Avatar Member
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    It works for skeletons, but not for mages. What am do I wrong?

  10. #69
    s4000's Avatar Contributor
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    Originally Posted by MrDeluxxxe View Post
    It works for skeletons, but not for mages. What am do I wrong?
    the default setting disable show mage info, please set the following to true

    public bool ShowMage { get; set; } = true;

  11. #70
    MrDeluxxxe's Avatar Member
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    perfect, thank you

  12. #71
    Romanmas's Avatar Member
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    Is there a way to make a simulacrum just for the last rune? in actor.cs, I didn't find a command that is responsible for this. TY

  13. #72
    Jembo's Avatar Active Member
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    Originally Posted by Romanmas View Post
    Is there a way to make a simulacrum just for the last rune? in actor.cs, I didn't find a command that is responsible for this. TY
    Code:
    Hud.Game.Me.Powers.UsedSkills.Any(x => x.SnoPower.Sno == 465350 && x.Rune == 3)
    Or for others
    Code:
    Hud.Game.Players.Where(player => player.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 465350 && s.Rune == 3)
    (Here is an adaptation I did for Simulacrum Blood and Bone)
    DAV_NecroPetPlugin.cs - Pastebin.com
    Last edited by Jembo; 07-30-2020 at 10:12 AM.

  14. #73
    Romanmas's Avatar Member
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    Originally Posted by Jembo View Post
    Code:
    Hud.Game.Me.Powers.UsedSkills.Any(x => x.SnoPower.Sno == 465350 && x.Rune == 3)
    Or for others
    Code:
    Hud.Game.Players.Where(player => player.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 465350 && s.Rune == 3)
    (Here is an adaptation I did for Simulacrum Blood and Bone)
    DAV_NecroPetPlugin.cs - Pastebin.com
    This is what I wanted. Thanks

  15. #74
    Romanmas's Avatar Member
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    Hi.
    How to make target on elite work with Skeleton Mage? TY

  16. #75
    s4000's Avatar Contributor
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    Originally Posted by Romanmas View Post
    Hi.
    How to make target on elite work with Skeleton Mage? TY
    you need to find the IAttribute for the effect (if it exists), try to press ctrl+shift+D to find this value with the affect monster

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