[ENG] Active Commend Skeleton Plugin menu

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  1. #16
    s4000's Avatar Contributor
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    Originally Posted by HiFive View Post
    ty very much for the updates on this plugin.

    is there a way to make that white line go above the elite dots on the mini map. many times i cant see the white line because so many minions and elites on the mini map.
    if the target is close, you can see the star on the elite,
    if too far, you can check the line on mini-map,
    if you still cannot see, I suggest you to adjust other plugin,

    [ENG] Active Commend Skeleton Plugin
  2. #17
    HiFive's Avatar Member
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    ok ty again for the help and for sharing the plugin it has helped a lot.

    i dont really have a clue when it comes to adjusting other plugins to make that white line above elites.

    i always seem to run too far away from the commanded monster and the command breaks.

    is there a way to add how many yards away i am from the commanded monster so i dont go too far?

  3. #18
    s4000's Avatar Contributor
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    Originally Posted by HiFive View Post
    ok ty again for the help and for sharing the plugin it has helped a lot.

    i dont really have a clue when it comes to adjusting other plugins to make that white line above elites.

    i always seem to run too far away from the commanded monster and the command breaks.

    is there a way to add how many yards away i am from the commanded monster so i dont go too far?
    Thud cannot detect monster if you are too far,
    include my plugin line, if your skeleton is active but can't see the line, that means you are too far from target(elite only for my plugin)

  4. #19
    hurrikane's Avatar Member
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    Hello guys,

    how to remove the circles under my mages, i dont need it in rat runs? Also i want to remove the number of my skeleton mages under my char

    thanks in advance

  5. #20
    Pe1a0's Avatar Member
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    Originally Posted by hurrikane View Post
    Hello guys,

    how to remove the circles under my mages, i dont need it in rat runs? Also i want to remove the number of my skeleton mages under my char

    thanks in advance
    just comment this line like this
    Code:
     			MageDecorator = new WorldDecoratorCollection(
    				/* new GroundCircleDecorator(Hud) {
    					Brush = Hud.Render.CreateBrush(240, 255, 153, 51, 3),
    					Radius = petsize,
    				} */
    			);

  6. #21
    hurrikane's Avatar Member
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    i tried to copy your line i got 3 exceptions

    2019.07.09 18:51:03.488 19.6.21.0 error while initializing plugins
    2019.07.09 18:51:03.488 19.6.21.0 C:\Users\Shadow\Desktop\Diablo 3\Plugins\DaVPlayer\dav_necropetplugin.cs(106,6) : error CS1002: ; expected
    2019.07.09 18:51:03.488 19.6.21.0 C:\Users\Shadow\Desktop\Diablo 3\Plugins\DaVPlayer\dav_necropetplugin.cs(106,6) : error CS1513: } expected

    thank you tho

    My other question is, can i disable the enforcer rune on the on the znec, i dont want to see his skeletons

    thanks in advance
    Last edited by hurrikane; 07-09-2019 at 11:59 AM.

  7. #22
    s4000's Avatar Contributor
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    Originally Posted by hurrikane View Post
    i tried to copy your line i got 3 exceptions

    2019.07.09 18:51:03.488 19.6.21.0 error while initializing plugins
    2019.07.09 18:51:03.488 19.6.21.0 C:\Users\Shadow\Desktop\Diablo 3\Plugins\DaVPlayer\dav_necropetplugin.cs(106,6) : error CS1002: ; expected
    2019.07.09 18:51:03.488 19.6.21.0 C:\Users\Shadow\Desktop\Diablo 3\Plugins\DaVPlayer\dav_necropetplugin.cs(106,6) : error CS1513: } expected

    thank you tho

    My other question is, can i disable the enforcer rune on the on the znec, i dont want to see his skeletons

    thanks in advance
    1. check the code you copy, something should be missing
    2. delete the line ActorSnoEnum._p6_necro_commandskeletons_e, // Skeleton - Enforcer

  8. #23
    mdruger's Avatar Member
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    Pls help! I do not see a target another player! Whats my problem?

  9. #24
    s4000's Avatar Contributor
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    Originally Posted by mdruger View Post
    Pls help! I do not see a target another player! Whats my problem?
    Don't know what you mean

  10. #25
    mdruger's Avatar Member
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    Originally Posted by s4000 View Post
    Don't know what you mean

    I play for barb, I not see a star under target (elite only) of the active command skeleton
    Last edited by mdruger; 07-10-2019 at 06:10 AM.

  11. #26
    s4000's Avatar Contributor
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    Originally Posted by mdruger View Post
    I play for barb, I not see a star under target (elite only) of the active command skeleton
    star for your own active skill only, cant see others

  12. #27
    mdruger's Avatar Member
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    Originally Posted by s4000 View Post
    star for your own active skill only, cant see others
    Ok thx. U May fix this, very need for 2ppl game.

  13. #28
    s4000's Avatar Contributor
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    Originally Posted by mdruger View Post
    Ok thx. U May fix this, very need for 2ppl game.
    sorry, this is not a bug, no plan to modify

  14. #29
    hurrikane's Avatar Member
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    Ok the circles are gone under my skelet mages, thank you for that !

    But still i want to remove more: Just want to remove the counter under the char ignore the red circle about the minions that works for now.

    Imgur: The magic of the Internet

    thanks in advance
    Last edited by hurrikane; 07-10-2019 at 12:04 PM.

  15. #30
    Saico's Avatar Active Member
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    Originally Posted by hurrikane View Post
    Ok the circles are gone under my skelet mages, thank you for that !

    But still i want to remove more: Just want to remove the counter under the char ignore the red circle about the minions that works for now.

    Imgur: The magic of the Internet

    thanks in advance
    I commented these lines cause I already have another plugin just below feet that shows skelly/mage counter

    // Display coordinated for non-combined indicators
    /*barW = Hud.Window.Size.Width * 0.012f;
    barH = Hud.Window.Size.Height * 0.0175f;
    barX = Hud.Window.Size.Width * 0.45f;
    barY = Hud.Window.Size.Height * 0.62f;*/
    if you want to modify size of ground circle for skellys, I reduced mine, was too large

    SkeletonDecorator = new WorldDecoratorCollection(
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 0, 0, 0, 0),
    Radius = 0.5f
    },
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 255, 255, 255, 0),
    Radius = 0.25f
    });

    SkeletonOtherDecorator = new WorldDecoratorCollection(
    new GroundCircleDecorator(Hud) {
    Brush = Hud.Render.CreateBrush(240, 0, 200, 60, 4), //SharpDX.Direct2D1.DashStyle.Dash),
    Radius = 0.5f,
    }
    );

    SkeletonActiveDecorator = new WorldDecoratorCollection(
    new GroundCircleDecorator(Hud) {
    Brush = Hud.Render.CreateBrush(204, 255, 255, 153, 0),
    Radius = 0.9f,
    }
    );

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