[ENG] non rotating COE buff with time bar menu

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  1. #31
    s4000's Avatar Contributor
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    Originally Posted by takayo72 View Post
    I prefer to show the default rotation coe buff next to each player portrait
    How to disable dav coe shown on each player portrait ?
    you means like to show the non rotating for yourself only?

    set the ShowParty = false, and set
    Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(true); in customize

    [ENG] non rotating COE buff with time bar
  2. #32
    Hansend3's Avatar Member
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    Hey, is it possible to add a 4th color for cold element? like Blue\green\yellow\red ?

  3. #33
    s4000's Avatar Contributor
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    you can modify the color for the time bar,
    it's meaningless to add the 4th color

    Originally Posted by Hansend3 View Post
    Hey, is it possible to add a 4th color for cold element? like Blue\green\yellow\red ?

  4. #34
    Hansend3's Avatar Member
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    Originally Posted by s4000 View Post
    you can modify the color for the time bar,
    it's meaningless to add the 4th color

    For me its valuable to have the 4th color there. Is it possible?

  5. #35
    JarJarD3's Avatar Contributor
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    Originally Posted by Hansend3 View Post
    For me its valuable to have the 4th color there. Is it possible?
    AFAIK the colors green-yellow-red are like traffic lights. There is no place for 4th color.

  6. #36
    Hansend3's Avatar Member
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    Is there anyway to have a bold line at the "tip" then? Thats easier to see how far it is. That follows as the colors "fill" up the bar?

  7. #37
    s4000's Avatar Contributor
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    yes, its 1000% possible, but sorry i would modify for that

    Originally Posted by Hansend3 View Post
    For me its valuable to have the 4th color there. Is it possible?

  8. #38
    alunaman's Avatar Member
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    Is it possible to keep the default coe as it is and have your plugin as well?

    sample.png

  9. #39
    RNN's Avatar Legendary
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    Line 262
    Code:
     Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
    Replace false with true or write at the beginning of that line // (will override it)
    Code:
     // Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
    (It is at the end of the file)
    Last edited by RNN; 09-12-2019 at 01:43 PM.

  10. Thanks alunaman, imnotabotuser (2 members gave Thanks to RNN for this useful post)
  11. #40
    imnotabotuser's Avatar Member
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    Originally Posted by RNN View Post
    Line 262
    Code:
     Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
    Replace false with true or write at the beginning of that line // (will override it)
    Code:
     // Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
    (It is at the end of the file)
    Ty RNN for this.

  12. #41
    FoxPox's Avatar Member
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    Is it possible to make a choice of coordinates for each class ?
    or
    Turn off СOE display for a specific class ?

  13. #42
    s4000's Avatar Contributor
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    Originally Posted by FoxPox View Post
    Is it possible to make a choice of coordinates for each class ?
    or
    Turn off СOE display for a specific class ?
    no for 1st question,
    you can add the following code to turn off the buff


    if (!player.HasValidActor) continue;
    if (player.HeroClassDefinition.HeroClass == HeroClass.Barbarian) continue; // Barbarian for exampe

  14. Thanks FoxPox (1 members gave Thanks to s4000 for this useful post)
  15. #43
    Jobao's Avatar Member
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    This is great. My question is how do I handle this for the new Path of Justice set? Is there a way to modify it? My highest multiplier is 'Lightning' per stats, but with the Path of Justice Tempest Rush - Flurry build, I unload on Cold damage. It is working as intended.

    Is there a way to manually set it to show cold time, even if I manually modify it?

  16. #44
    s4000's Avatar Contributor
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    Originally Posted by Jobao View Post
    This is great. My question is how do I handle this for the new Path of Justice set? Is there a way to modify it? My highest multiplier is 'Lightning' per stats, but with the Path of Justice Tempest Rush - Flurry build, I unload on Cold damage. It is working as intended.

    Is there a way to manually set it to show cold time, even if I manually modify it?
    there should be timer on cold icon

  17. #45
    IDeeJay91's Avatar Member
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    Yes but timer is for the highest Edmg and in PoJ build highest is lightning but we need cold

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