[ENG] non rotating COE buff with time bar menu

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  1. #46
    s4000's Avatar Contributor
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    Originally Posted by IDeeJay91 View Post
    Yes but timer is for the highest Edmg and in PoJ build highest is lightning but we need cold
    doesn't know about PoJ build, can you provide more information, better to have picture to show your need

    [ENG] non rotating COE buff with time bar
  2. #47
    whitesy1's Avatar Member
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    The thing with PoJ build is that it uses a Weapon called Won Khim Lau and it has Lightning elemental % on the weapon, but the skill PoJ uses is a Cold element, thus the plugin thinks our highest elemental damage % is lightning due to the weapon preffix. But we are actually trying to use cold, if you know what i'm trying to say.
    e.g

    Weapon gives Lightning skills deal 20% more damage
    Bracers gives Cold skills deal 15% more damage.


    In this scenario our Lightning is highest, and the plugin will show us the timer till we do max damage with lightning, but we actually want the timer till we deal Cold.

  3. #48
    s4000's Avatar Contributor
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    Originally Posted by whitesy1 View Post
    The thing with PoJ build is that it uses a Weapon called Won Khim Lau and it has Lightning elemental % on the weapon, but the skill PoJ uses is a Cold element, thus the plugin thinks our highest elemental damage % is lightning due to the weapon preffix. But we are actually trying to use cold, if you know what i'm trying to say.
    e.g

    Weapon gives Lightning skills deal 20% more damage
    Bracers gives Cold skills deal 15% more damage.


    In this scenario our Lightning is highest, and the plugin will show us the timer till we do max damage with lightning, but we actually want the timer till we deal Cold.
    you can set the timer -12 or less for the sound/message

  4. #49
    Kiseph's Avatar Member
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    Hello! Thank you for the plugin! It's not working for me though The bar is only green and there's no TTS. There's no exceptions either.

    2019-12-05_10-22-48.gif

  5. #50
    s4000's Avatar Contributor
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    Originally Posted by Kiseph View Post
    Hello! Thank you for the plugin! It's not working for me though The bar is only green and there's no TTS. There's no exceptions either.

    2019-12-05_10-22-48.gif
    you need element damage bonus greater than 0

  6. #51
    Kiseph's Avatar Member
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    Originally Posted by s4000 View Post
    you need element damage bonus greater than 0
    Thank you! I had forgotten to enchant my wrists, I'm kind of embarassed haha

  7. #52
    profredseries's Avatar Member
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    Originally Posted by s4000 View Post
    you can set the timer -12 or less for the sound/message
    Hi, in which line of the plugin is this changed-(line ?)

  8. #53
    s4000's Avatar Contributor
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    Originally Posted by profredseries View Post
    Hi, in which line of the plugin is this changed-(line ?)
    {HeroClass.Barbarian, new Tuple<double, string, int, int>(4.0, "Attack", 0, 2)}, // time for message x second before max damage
    {HeroClass.Monk, new Tuple<double, string, int, int>(4.0, "Attack", 0, 2)},
    {HeroClass.Necromancer, new Tuple<double, string, int, int>(1.0, "Charge", 2, 2)},
    {HeroClass.Wizard, new Tuple<double, string, int, int>(4.0, "Attack", 1, 2)},
    {HeroClass.WitchDoctor, new Tuple<double, string, int, int>(4.0, "Attack", 0, 2)},
    {HeroClass.Crusader, new Tuple<double, string, int, int>(4.0, "Attack", 0, 2)},
    {HeroClass.DemonHunter, new Tuple<double, string, int, int>(1.0, "Attack", 0, 2)}

  9. #54
    profredseries's Avatar Member
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    It didn’t help, I play as a monk, pronounces 2 times - it is necessary only in the cold (
    Last edited by profredseries; 12-19-2019 at 05:36 AM.

  10. #55
    s4000's Avatar Contributor
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    Originally Posted by profredseries View Post
    It didn’t help, I play as a monk, pronounces 2 times - it is necessary only in the cold (
    you can try to use my other plugin for T rush build
    https://www.ownedcore.com/forums/dia...rry-build.html ([V9] Special Buff Monitor for Monk Flurry Build)

  11. Thanks profredseries (1 members gave Thanks to s4000 for this useful post)
  12. #56
    QianLei's Avatar Member
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    Hello, if I want to add 2 TTS voices when the other players (Wizard's )COE rotating to Frost and Lightning , what should I do.
    (I have been looking through the forum all afternoon, but I didn't find the answer. I'm not very good at computers. Could you please help me with something like the following ...)

    {HeroClass.Barbarian, new Tuple <double, string, int, int> (4.0, "Attack", 0, 2)}, // time for message x second before max damage

  13. #57
    s4000's Avatar Contributor
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    Originally Posted by QianLei View Post
    Hello, if I want to add 2 TTS voices when the other players (Wizard's )COE rotating to Frost and Lightning , what should I do.
    (I have been looking through the forum all afternoon, but I didn't find the answer. I'm not very good at computers. Could you please help me with something like the following ...)

    {HeroClass.Barbarian, new Tuple <double, string, int, int> (4.0, "Attack", 0, 2)}, // time for message x second before max damage
    the code need for other player is complicated, no plan to do that in this plugin

  14. #58
    Argus-434's Avatar Member
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    Thank you very much for the work done, your plugin was very necessary.

    Please tell me if there is an opportunity to change the location of the icons on the screen?

    And can they be reduced in size?

    Thank you in advance.

  15. #59
    s4000's Avatar Contributor
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    Originally Posted by Argus-434 View Post
    Thank you very much for the work done, your plugin was very necessary.

    Please tell me if there is an opportunity to change the location of the icons on the screen?

    And can they be reduced in size?

    Thank you in advance.
    Code:
    // ratio of the whole screen
    public float offsetX { get; set; } = 0.45f; // Percent-X pos me
    public float offsetY { get; set; } = 0.65f; // Percent-Y pos me
    
    // ratio of the player portrait
    public float partyOffsetX { get; set; } = 0.00f; // Percent-X pos for other players
    public float partyOffsetY { get; set; } = 0.18f; // Percent-Y pos for other players
    
    CoeRuleCalculator = new BuffRuleCalculator(Hud) { SizeMultiplier = 0.85f }; // iconSize

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