[ENG] Combin Plugin of Party Cooldown & Archon Downtime menu

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  1. #31
    s4000's Avatar Contributor
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    Should be
    BuffFont.DrawText(bufftextLayout, rect.X + (rect.Width - (float)Math.Ceiling(bufftextLayout.Metrics.Width))/2, rect.Y + (rect.Height - bufftextLayout.Metrics.Height)/2);

    [ENG] Combin Plugin of Party Cooldown & Archon Downtime
  2. Thanks profredseries (1 members gave Thanks to s4000 for this useful post)
  3. #32
    profredseries's Avatar Member
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    Originally Posted by s4000 View Post
    Should be
    BuffFont.DrawText(bufftextLayout, rect.X + (rect.Width - (float)Math.Ceiling(bufftextLayout.Metrics.Width))/2, rect.Y + (rect.Height - bufftextLayout.Metrics.Height)/2);
    Thank you. Friend, everything is OK!

  4. #33
    profredseries's Avatar Member
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    I returned the color shift setting:
    add
    public IFont RedFont { get; set; }
    add
    RedFont = Hud.Render.CreateFont("tahoma", 7, 230, 255,0,0, true, false, 255, 0, 0, 0, true);

    modify the code
    var layout = ClassFont.GetTextLayout(player.BattleTagAbovePortrait + _classShortName[player.HeroClassDefinition.HeroClass]);
    ClassFont.DrawText(layout, xPos, yPos);
    to
    var layout = RedFont.GetTextLayout(player.BattleTagAbovePortrait + _classShortName[player.HeroClassDefinition.HeroClass]);
    RedFont.DrawText(layout, xPos, yPos);

    Sorry for my English

  5. #34
    Saico's Avatar Active Member
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    Hey S4000, is there a easy way to add the code for active LotD buff ? (Green Text Timer), Just like you did with archon and Barb cry

    Screenshot_2.png
    Last edited by Saico; 05-28-2019 at 12:15 PM.

  6. #35
    s4000's Avatar Contributor
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    Originally Posted by Saico View Post
    Hey S4000, is there a easy way to add the code for active LotD buff ? (Green Text Timer), Just like you did with archon and Barb cry

    Screenshot_2.png

    update, please test it

  7. #36
    Dave2269's Avatar Member
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    So I updated to the new code you have. The cool down timer is working perfectly though the Green Font which I'm assuming is the remaining time left in achron form is not accurate. It is showing like 60 to start and only goes down to like 30 instead of ticking down from the actual time while in achron? I can screenshot it if you like but that is only trouble I'm running into?

  8. #37
    s4000's Avatar Contributor
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    update, should be ok for lotd & simu

  9. #38
    Saico's Avatar Active Member
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    Oh my, it is running great, that is going to improve our gameplay so much.
    Thanks again f efforts s4. You rock

    Screenshot_2.png

  10. #39
    Dave2269's Avatar Member
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    I uninstalled and re downloaded it, it seems when I spam my spells the time goes up but it corrects itself when I get under 5 seconds remaining in achron left. It is about .5- .7 of the second off like my achron finishes and the times still shows .5 then ends shortly after. Not a big deal now that I see that I know once it's at .5 to start channeling and tele away to safety. Thanks again for the plugin it has helped me soo much!

  11. #40
    Saico's Avatar Active Member
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    Actually, checking plugin with archon, I realized that CD timer for LotD is fine with active buff and timers

    But archon CD got a problem > [ENG] Combin Plugin of Party Cooldown & Archon Downtime-giphy-gif

    As I recorded on Gif above, it is starting to count from 61sec (active buff time) to 0sec, but timer is running, it is not on normal speed, and when it comes to 0 it is reseting active buff timer (Green text) in Non-Archon form, and timer still running at high speed. I made a fade in on gif to better check.

    The timer below is from last update that timer for archon was running correctly from 20sec active buff timer, till 0 and disappearing green text (Active timer) and only displaying CDRemaining Timer (white text)

    >> Screenshot_5.png

    Tried to compare both codes but did not get any success, I changed some of the code you put in

    This code (Old)
    public void Paint(IPlayerSkill skill, RectangleF rect) {
    if (skill == null) return;

    if (skill.BuffIsActive) {
    var ActiveTime = skill.Buff.TimeLeftSeconds[2];
    To This one (New)
    public void Paint(IPlayerSkill skill, RectangleF rect) {
    if (skill == null) return;

    if (skill.BuffIsActive) {
    var ActiveTime = 0.0d;

    for (var i = 0; i < skill.Buff.TimeLeftSeconds.Length; i++) {
    var bufftime = skill.Buff.TimeLeftSeconds[i];
    if (bufftime > 0) ActiveTime += bufftime;
    But I did not notice how it works to run it correctly =(

    Maybe Archon needs a separeted code line from others timers because it runs different since it has a Archon form/Non Archon form.

    Appreciate any help
    Attached Thumbnails Attached Thumbnails [ENG] Combin Plugin of Party Cooldown &amp; Archon Downtime-giphy-gif  
    Last edited by Saico; 05-29-2019 at 04:56 PM.

  12. Thanks Dave2269 (1 members gave Thanks to Saico for this useful post)
  13. #41
    s4000's Avatar Contributor
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    update, both archon, lotd & simu should works, tested on my team

  14. #42
    Dave2269's Avatar Member
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    Originally Posted by s4000 View Post
    update, both archon, lotd & simu should works, tested on my team
    Thank you so much! I'll re download the new fix and test it tomorrow.

  15. #43
    Saico's Avatar Active Member
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    it is workin fine now, thank you !

  16. #44
    ebklord's Avatar Member
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    Hello, when I try to play with it (or any plugin), I have "exceptions", and turbohud doesn't work

  17. #45
    ebklord's Avatar Member
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    it works now, but can I get rid of the character's name on top?

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