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[V9.1] [INTERNATIONAL] [RNN] TimersRiftBar
Supported TurboHUD version: 9.x
Show a separate progress bar with several timers and additional data. Inspired by the plugins RiftInfoPlugin.cs of Jack and GRProgressionToTime of GLQ
1- We have been playing 57s (there are 14m2 left to finish the gr in the time allowed). Completed 24.7% of the gr and the cumulative advantage is 2m45s. There have been no deaths (0)
2- We are behind the progress, specifically -2m01s
3- We're fighting the boss, 23 seconds since he appeared.
4- The boss has died in 31s, gr completed in 3m15s. All displayed data will freeze (no longer vary) until the gr is closed.
if you assign the value true to BarNRAlso you will also see the bar in Nephalem Rifts (T16) . In this case, it will also show the number of pools found
Download: TimersRiftBar.cs . ( If you use the - (Movable plugins system) , download this file instead of the previous one )
Installation: Place TimersRiftBar.cs in "plugins\RNN\TimersRiftBar.cs"
Custom Code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory):
Code:
Hud.GetPlugin<RNN.TimersRiftBar>().Enabled = true;
Hud.RunOnPlugin<RNN.TimersRiftBar>(plugin =>
{
plugin.Ox = 0.915f; // 0....1 , OffsetX for Bar
plugin.Oy = 0.86f; // 0....1 , OffsetY for Bar
plugin.Ax = 0.074f; // 0....1 , Width for Bar
plugin.Ay = 0.02f; // 0....1 , Height for Bar
plugin.BarGRSolo = false; // In GR , Show Bar only when I play Solo
plugin.BarNRAlso = true; // Show Bar also in Nephalem Rift (T16)
} );
\\--------------------------------------------------------------\\
- If you prefer to show the timers around the original progress bar you can download this one instead (or you can install both):
Download: TimersRift.cs
Installation: Place TimersRift.cs in "plugins\RNN\TimersRift.cs"
Custom Code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory):
Code:
Hud.GetPlugin<RNN.TimersRift>().Enabled = true;
Hud.RunOnPlugin<RNN.TimersRift>(plugin =>
{
plugin.Closer = false; // TTS to notify if boss appears or die. Only for Nephalem Rift and you are In Town (closer)
plugin.CloserBossAlive = "Boss Alive"; // TTS Boss Alive
plugin.CloserBossDead = "Boss Dead"; // TTS Boss Dead
plugin.ShowDeathsPools = true; // show the number of deaths and pools during the Rift
plugin.TimeLeftGRFixed = false; // TimeLet GR, if true -> fixed on the right side of the bar
plugin.TimePrGRFixed = false; // Progress to time GR , if true -> fixed on the right side of the bar
plugin.ShowStone = true;
plugin.ShowOrbs = true;
plugin.OrbsMini = false;
} );
This second plugin has the option to notify you when the Boss of a nephalem rift appears and/or when it dies, it is useful if you play as a closer.
If you liked the plugin, raise your thumb
Last edited by RNN; 07-04-2024 at 11:01 AM.
Reason: edit
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Post Thanks / Like - 12 Thanks
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dcac (12 members gave Thanks to RNN for this useful post)
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Last edited by RNN; 04-30-2019 at 12:48 AM.
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Update : Since the Boss appears it will show down on the left the time we are using to kill him
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Update:
When starting a GR, the bar can be drawn badly for a second because a certain value provided by TH may take a instant to set correctly (Hud.Game.CurrentTimedEventStartTick). Patched
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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moved to post #1, simplifying...
Last edited by RNN; 10-08-2019 at 04:12 AM.
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Didnt work properly f me (TurboHUD 19.3.26.0 (v9.0) STABLE(64 bit)) Somehow the Sword Icon stay behind the rift Timer and GR Pylon info did not shows level it was spawned and [ Percentages] as first image shows
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The plugin that shows information of the pylons is this: https://www.ownedcore.com/forums/dia...lonmarker.html ([V9.1] [INTERNATIONAL] [RNN] GRPylonMarker)
I leave it as before: The sword will be displayed when you must fight to complete the rift, that is, until they have killed the boss. When the timers stop, ✔ will appear
Last edited by RNN; 10-08-2019 at 06:07 AM.
Reason: link updated
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Saico (1 members gave Thanks to RNN for this useful post)
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The notification when the boss appears or dies in T13? you can make it alert only if you are in the town when one of these 2 things happens
I upload the file in two minutes
Download from post #5
Last edited by RNN; 05-07-2019 at 02:55 PM.
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bm206 (1 members gave Thanks to RNN for this useful post)
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Update : The method to distinguish between reviving with penalty or without penalty (checkpoint) has been changed (GR)
Last edited by RNN; 05-07-2019 at 03:01 PM.
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Update: If you left the game in the background without pausing, the timers could be wrong under certain conditions . The TTS sound in TimersRift would also fail if the game remains in the background.
Fixed, I'm still testing it to verify that no exceptions occur, it seems to be fine so far.
Last edited by RNN; 05-08-2019 at 03:38 PM.
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Updated: fix for possible bug
Last edited by RNN; 05-18-2019 at 01:43 PM.
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Updated: Bug finally found -> if we do not talk to Orek the timers sometimes get out of control because Hud.Game.Me.InGreaterRift sometimes alternates between true and false, solved
It did not affect the TimersRift plugin, only TimersBarGR
Last edited by RNN; 05-19-2019 at 01:05 PM.
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BeeAntOS (1 members gave Thanks to RNN for this useful post)
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Member
the plugin linked in the first post does not seem to do anything for me, I saw no change from the default bar that TurboHUD makes, in either Normal or Greater Rifts. the second plugin from Post #5
seems to work just fine but I really like the mini progress bar that is pictured in the first post. I did not use the custom code, is it possible it is being drawn outside the bounds of my screen?
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Legendary
If you still do not see anything check that you have saved it with the name TimersBarGR.cs and not as TimersBarGR.cs.txt, windows hidden by default the extension (.txt) of known files.
Plugin # 1 is only intended for Greater Rrift, in the future it may extend it to Nephalem Rift, although I do not perceive much interest in him
Also keep in mind that to avoid a problem when drawing the bar, sometimes it will happen that you will not see anything until the progress of the rift is greater than zero (0.0001% for example).
Last edited by RNN; 10-08-2019 at 04:10 AM.