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  1. #1
    RNN's Avatar Legendary
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    [V9.1] [INTERNATIONAL] [RNN] TimersRiftBar

    Supported TurboHUD version: 9.x

    Show a separate progress bar with several timers and additional data. Inspired by the plugins RiftInfoPlugin.cs of Jack and GRProgressionToTime of GLQ



    1- We have been playing 57s (there are 14m2 left to finish the gr in the time allowed). Completed 24.7% of the gr and the cumulative advantage is 2m45s. There have been no deaths (0)
    2- We are behind the progress, specifically -2m01s
    3- We're fighting the boss, 23 seconds since he appeared.
    4- The boss has died in 31s, gr completed in 3m15s. All displayed data will freeze (no longer vary) until the gr is closed.

    if you assign the value true to BarNRAlso you will also see the bar in Nephalem Rifts (T16) . In this case, it will also show the number of pools found


    Download: TimersRiftBar.cs . ( If you use the - (Movable plugins system) , download this file instead of the previous one )

    Installation: Place TimersRiftBar.cs in "plugins\RNN\TimersRiftBar.cs"

    Custom Code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory):

    Code:
    	Hud.GetPlugin<RNN.TimersRiftBar>().Enabled = true;
    
    	Hud.RunOnPlugin<RNN.TimersRiftBar>(plugin =>
    	{			
    		plugin.Ox = 0.915f;	// 0....1 , OffsetX for Bar
    		plugin.Oy = 0.86f;	// 0....1 , OffsetY for Bar
    		plugin.Ax = 0.074f;	// 0....1 , Width for Bar
    		plugin.Ay = 0.02f;	// 0....1 , Height for Bar
    		plugin.BarGRSolo = false;	// In GR , Show Bar only when I play Solo	
    		plugin.BarNRAlso = true;	// Show Bar also in Nephalem Rift (T16)	
    		plugin.ShowStone = false;
    	}  );
    \\--------------------------------------------------------------\\

    - If you prefer to show the timers around the original progress bar you can download this one instead (or you can install both):



    Download: TimersRift.cs

    Installation: Place TimersRift.cs in "plugins\RNN\TimersRift.cs"

    Custom Code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory):

    Code:
    	Hud.GetPlugin<RNN.TimersRift>().Enabled = true;
    	Hud.RunOnPlugin<RNN.TimersRift>(plugin =>
    	{		
    		plugin.Closer = false; 	 	 	// TTS to notify if boss appears or die. Only for Nephalem Rift and you are In Town (closer)
    		plugin.CloserBossAlive = "Boss Alive"; 	// TTS Boss Alive
    		plugin.CloserBossDead = "Boss Dead"; 	// TTS Boss Dead
    
    		plugin.ShowDeathsPools = true;		// show the number of deaths and pools during the Rift
    
    		plugin.TimeLeftGRFixed = false; 	// TimeLet GR, if true -> fixed on the right side of the bar
    		plugin.TimePrGRFixed = false;		// Progress to time GR , if true -> fixed on the right side of the bar   
    		plugin.ShowStone = true;
    		plugin.ShowOrbs = true;
    		plugin.OrbsMini = false;
    	}  );
    This second plugin has the option to notify you when the Boss of a nephalem rift appears and/or when it dies, it is useful if you play as a closer.

    If you liked the plugin, raise your thumb
    Last edited by RNN; 07-29-2020 at 04:59 AM. Reason: updated

    [V9.0] [INTERNATIONAL] [RNN] TimersBarGR
  2. Thanks SeaDragon, johnbl, AffaBanana, Alessendro, menl, mois, rogue00722, BeeAntOS, Wasted75 (9 members gave Thanks to RNN for this useful post)
  3. #2
    RNN's Avatar Legendary
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    Update :: Code cleaning
    Last edited by RNN; 04-30-2019 at 12:48 AM.

  4. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  5. #3
    RNN's Avatar Legendary
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    Update : Since the Boss appears it will show down on the left the time we are using to kill him

  6. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  7. #4
    RNN's Avatar Legendary
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    Update:
    When starting a GR, the bar can be drawn badly for a second because a certain value provided by TH may take a instant to set correctly (Hud.Game.CurrentTimedEventStartTick). Patched

  8. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  9. #5
    RNN's Avatar Legendary
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    moved to post #1, simplifying...
    Last edited by RNN; 10-08-2019 at 04:12 AM.

  10. #6
    Saico's Avatar Active Member
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    Didnt work properly f me (TurboHUD 19.3.26.0 (v9.0) STABLE(64 bit)) Somehow the Sword Icon stay behind the rift Timer and GR Pylon info did not shows level it was spawned and [ Percentages] as first image shows

  11. #7
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    The plugin that shows information of the pylons is this: https://www.ownedcore.com/forums/dia...lonmarker.html ([V9.1] [INTERNATIONAL] [RNN] GRPylonMarker)
    I leave it as before: The sword will be displayed when you must fight to complete the rift, that is, until they have killed the boss. When the timers stop, ✔ will appear
    Last edited by RNN; 10-08-2019 at 06:07 AM. Reason: link updated

  12. Thanks Saico (1 members gave Thanks to RNN for this useful post)
  13. #8
    bm206's Avatar Active Member
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  14. #9
    RNN's Avatar Legendary
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    The notification when the boss appears or dies in T13? you can make it alert only if you are in the town when one of these 2 things happens
    I upload the file in two minutes

    Download from post #5
    Last edited by RNN; 05-07-2019 at 02:55 PM.

  15. Thanks bm206 (1 members gave Thanks to RNN for this useful post)
  16. #10
    RNN's Avatar Legendary
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    Update : The method to distinguish between reviving with penalty or without penalty (checkpoint) has been changed (GR)
    Last edited by RNN; 05-07-2019 at 03:01 PM.

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  18. #11
    RNN's Avatar Legendary
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    Update: If you left the game in the background without pausing, the timers could be wrong under certain conditions . The TTS sound in TimersRift would also fail if the game remains in the background.
    Fixed, I'm still testing it to verify that no exceptions occur, it seems to be fine so far.
    Last edited by RNN; 05-08-2019 at 03:38 PM.

  19. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  20. #12
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    Updated: fix for possible bug
    Last edited by RNN; 05-18-2019 at 01:43 PM.

  21. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  22. #13
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    Updated: Bug finally found -> if we do not talk to Orek the timers sometimes get out of control because Hud.Game.Me.InGreaterRift sometimes alternates between true and false, solved
    It did not affect the TimersRift plugin, only TimersBarGR
    Last edited by RNN; 05-19-2019 at 01:05 PM.

  23. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  24. #14
    I3ig Al's Avatar Member
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    the plugin linked in the first post does not seem to do anything for me, I saw no change from the default bar that TurboHUD makes, in either Normal or Greater Rifts. the second plugin from Post #5
    seems to work just fine but I really like the mini progress bar that is pictured in the first post. I did not use the custom code, is it possible it is being drawn outside the bounds of my screen?

  25. #15
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    If you still do not see anything check that you have saved it with the name TimersBarGR.cs and not as TimersBarGR.cs.txt, windows hidden by default the extension (.txt) of known files.
    Plugin # 1 is only intended for Greater Rrift, in the future it may extend it to Nephalem Rift, although I do not perceive much interest in him
    Also keep in mind that to avoid a problem when drawing the bar, sometimes it will happen that you will not see anything until the progress of the rift is greater than zero (0.0001% for example).
    Last edited by RNN; 10-08-2019 at 04:10 AM.

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