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  1. #31
    Buzzy62's Avatar Member
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    Originally Posted by RNN View Post
    Plugin # 1 is only intended for Greater Rrift, in the future it may extend it to Nephalem Rift, although I do not perceive much interest in him.
    I need the timer for the Nephalem rifts for the season journey challenges (ie: complete a T10 rift in <2mins). Can you make it work with your plugin? I am still using the original one that Jack made, but it doesn't allow for deaths in the GR so it is frequently wrong.

    [V9.0] [INTERNATIONAL] [RNN] TimersBarGR
  2. #32
    RNN's Avatar Legendary
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    Originally Posted by Buzzy62 View Post
    I need the timer for the Nephalem rifts for the season journey challenges (ie: complete a T10 rift in <2mins). Can you make it work with your plugin? I am still using the original one that Jack made, but it doesn't allow for deaths in the GR so it is frequently wrong.
    If you have old versions you have to uninstall them. In the current versions it works in Nephalem Rift and Greater Rift. In TimersRiftBar you must assign the value true to BarNRAlso.
    Code:
    plugin.BarNRAlso = true;	// Show Bar also in Nephalem Rift (T16)
    Although I have written T16 it works on any difficulty.
    In the Nephalem Rift, time does not stop until you speak with Orek

  3. Thanks Buzzy62 (1 members gave Thanks to RNN for this useful post)
  4. #33
    RNN's Avatar Legendary
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    Update 1: TimersRiftBar.cs && TimersRift.cs
    Hud.Game.CurrentTimedEventStartTick will be used again to calculate the times in GR, as soon as it is initialized.

    Update 2: TimersRiftBar.cs
    Changed the color of the bar for the Nephalem Rift



    Update3: TimersRift.cs
    Added ShowStone (level GR) and ShowOrbs (Orbs counter, and it will appear in a corner of the map if OrbsMini = true)

    Last edited by RNN; 11-13-2019 at 08:13 PM. Reason: Update

  5. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  6. #34
    RNN's Avatar Legendary
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    Update: TimersRift & TimerRiftBar
    In the latest versions, the penalties were not counted when our character dies (GR solo), solved.I remember that to never suffer these penalties, it is enough to revive at the checkpoint (if the boss does TP it is not usually a problem)
    Last edited by RNN; 01-20-2020 at 03:22 PM. Reason: update

  7. Thanks johnbl, BeeAntOS (2 members gave Thanks to RNN for this useful post)
  8. #35
    RNN's Avatar Legendary
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    Update
    Pools will be detected using markers (TimersRift & TimersRiftBar)
    Fixed text wrapping for different bar sizes (TimersRiftBar)
    Added link for an adapted version of TimersRiftBar to "Movable plugins system (Razorfish)" .

  9. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  10. #36
    FoxPox's Avatar Member
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    hi RNN, TimersRiftBar.cs(345,2) : error CS1513: } expected
    i add '}' in line 345

  11. #37
    RNN's Avatar Legendary
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    Thank you
    Ffixed, but a "}" was missing between the lines 301-302
    Only the normal version was affected, not the one adapted to movable plugins system

  12. #38
    l'appel du vide's Avatar Member
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    It looks like your pastebin links to download are set to private, and thus your plugins are no longer downloadable. Is this intentional, or at least temporary?

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