[V9.0] [INTERNATIONAL] [RNN] TimersBarGR menu

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  1. #16
    I3ig Al's Avatar Member
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    I downloaded your plugin from pastebin directly as "timersbargr.cs" and put it in "plugins/RNN" and it resulted in 83 exceptions thrown.

    Code:
    2019.05.22 21:26:20.386	19.5.20.1	error while initializing plugins
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(3,1) : error CS1585: Member modifier 'new' must precede the member type and name
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(4,5) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(4,15) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(4,24) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(7,4) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(8,10) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(10,14) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(13,9) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(13,9) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(13,13) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(13,15) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(13,17) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(13,31) : error CS8124: Tuple must contain at least two elements.
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(13,33) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(14,44) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(16,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(17,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(18,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(19,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(20,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(14,45) : error CS1040: Preprocessor directives must appear as the first non-whitespace character on a line
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(237,11) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(237,11) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(238,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(239,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(240,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(241,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(242,1) : error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,8) : error CS1585: Member modifier 'new' must precede the member type and name
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,12) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,19) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,22) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,30) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,54) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,54) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,57) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,66) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,69) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,74) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,77) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,84) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,99) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,99) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,102) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,107) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(457,122) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,20) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,20) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,39) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,39) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,51) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,51) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,60) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,84) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,84) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,87) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(458,93) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(460,4) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(460,23) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(460,33) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(460,40) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(460,55) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(460,66) : error CS1002: ; expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,6) : error CS1003: Syntax error, '(' expected
    2019.05.22 21:26:20.386	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,13) : error CS1001: Identifier expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,13) : error CS1003: Syntax error, ',' expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,15) : error CS1003: Syntax error, ',' expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,20) : error CS1001: Identifier expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,20) : error CS1056: Unexpected character ''
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,27) : error CS1003: Syntax error, ',' expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,35) : error CS1001: Identifier expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,35) : error CS1026: ) expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,63) : error CS1001: Identifier expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,65) : error CS1002: ; expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,80) : error CS1002: ; expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,85) : error CS1002: ; expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,85) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,86) : error CS0116: A namespace cannot directly contain members such as fields or methods
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,89) : error CS1022: Type or namespace definition, or end-of-file expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,113) : error CS1002: ; expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,124) : error CS1002: ; expected
    2019.05.22 21:26:20.387	19.5.20.1		C:\Games\D3 TurboHUD\Plugins\RNN\timersbargr.cs(461,124) : error CS0116: A namespace cannot directly contain members such as fields or methods

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  2. #17
    RNN's Avatar Elite User
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    Sorry, it was my mistake, download it again.
    I play with 1920x1080 resolution and in window mode (full screen), I have tried other modes and the bar always appears in the same place.

  3. #18
    RNN's Avatar Elite User
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    moved to post #1, simplifying ..
    Last edited by RNN; 10-08-2019 at 04:12 AM.

  4. #19
    I3ig Al's Avatar Member
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    Plugin from post #15 was working (sorry forgot to reply back), but now theres your third post with a plugin. wich is the most up to date we should use, post #18? does that one combine to show in regular and GR?


    also for the custom code, X/Y offset, where is zero taken from? i want to move the bar to top middle of the screen, left of minimap.

  5. #20
    RNN's Avatar Elite User
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    Originally Posted by I3ig Al View Post
    does that one combine to show in regular and GR?
    yes, it's an extended version, #18 includes #1

    Originally Posted by I3ig Al View Post
    X/Y offset, where is zero taken from?
    the correct values ​​you will get by trying, start with x 0.8f , y 0.2f and go adjusting


  6. #21
    kleks's Avatar Member
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    hi

    i use timersrift but i notice sometimes when you enter gr the numbers going crazy and at start you have like 7 minutes 1.JPG
    Last edited by kleks; 10-07-2019 at 09:43 AM.

  7. #22
    RNN's Avatar Elite User
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    I guess it will be a problem with "Hud.Game.CurrentTimedEventStartTick", I will test it for a while. In the worst case I will stop resorting to that value and I will just use riftQuest.CreatedOn as in the nepahlem rift, and the only inconvenience is that will not admit restarting TH once the boss is alive (progress >= 100), or the plugin stop showing data about the time in that rift, the truth is that it is not a big problem
    I think I'll make a version without using Hud.Game.CurrentTimedEventStartTick (it's just for gr), anyway its value is set a bit late.

    Later or tomorrow I will upload new versions (they will not use Hud.Game.CurrentTimedEventStartTick and neither will Hud.Game.SpecialArea)
    Last edited by RNN; 10-07-2019 at 12:17 PM.

  8. #23
    Saico's Avatar Member
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    Hey RNN, I have this TimersRift.cs

    I Guess it was made by you also, whats the difference between TimersRift and this one from topic ?

    [C#] TimersRift - Pastebin.com

  9. #24
    RNN's Avatar Elite User
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    That is the file I published in post 6 and it shows data around the D3 progress bar. Tomorrow I update it, but you won't see any changes probably
    The other two create their own progress bar and display the data around it. Tomorrow they will definitely join and I will only leave one.

    Update:
    All links have been moved to the first post.
    I have stopped using Hud.Game.CurrentTimedEventStartTick and Hud.Game.SpecialArea (if the default progress bar is hidden some plugins fail because its value depends on it being visible)
    Last edited by RNN; 10-08-2019 at 04:23 AM.

  10. #25
    LazyDruid's Avatar Member
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    Rnn ....

    I am getting an issue with the TimersRift.cs plugin.

    Basically I am getting two Grift symbols on the screen.

    Only Grift plugins I am using is that and Jack's RiftInfoPlugin.cs plugin.

    This only started happening once i added TimersRift.cs and set TimeLeftGRFixed = true;

    Its kind of annoying...

    The Grift info comes up with ? next to it instead of the crossed swords icon.

    I do get the boss alive or dead images.. and it functions at the point of boss spawn... but it is just not working the exact way it should be showing the crossed swords before the boss spawn.

    DoubleGrift.jpg


    Here is a list of the plugins I have enabled/disabled by using PluginManagerPlugin.cs .

    Code:
    		public void Customize()
    		{
    			//BM
    			Hud.TogglePlugin<BM.OtherPlayersNameColorByClassPlugin>(true);
    			//CB
    			Hud.TogglePlugin<CB.MonsterCircleDisableStandardPlugin>(true);
    			Hud.TogglePlugin<CB.MonsterCirclePlugin>(true);
    			Hud.TogglePlugin<CB.MonsterCirclePlugin_Mod>(true);
    			//Default
    			Hud.TogglePlugin<BountyTablePlugin>(true);
    			Hud.TogglePlugin<DamageBonusPlugin>(true);
    			Hud.TogglePlugin<DebugPlugin>(false);
    			Hud.TogglePlugin<ExperienceOverBarPlugin>(true);
    			Hud.TogglePlugin<GameInfoPlugin>(true);
    			Hud.TogglePlugin<NetworkLatencyPlugin>(true);
    			Hud.TogglePlugin<NotifyAtRiftPercentagePlugin>(true);
    			Hud.TogglePlugin<ParagonCapturePlugin>(false);
    			Hud.TogglePlugin<PortraitBottomStatsPlugin>(true);
    			Hud.TogglePlugin<ResourceOverGlobePlugin>(true);
    			Hud.TogglePlugin<RiftPlugin>(true);
    			Hud.TogglePlugin<WaypointQuestsPlugin>(true);
    			Hud.TogglePlugin<ChestPlugin>(true);
    			Hud.TogglePlugin<ClickableChestGizmoPlugin>(false);
    			Hud.TogglePlugin<CursedEventPlugin>(true);
    			Hud.TogglePlugin<DeadBodyPlugin>(false);
    			Hud.TogglePlugin<GlobePlugin>(true);
    			Hud.TogglePlugin<OculusPlugin>(true);
    			Hud.TogglePlugin<PortalPlugin>(true);
    			Hud.TogglePlugin<RackPlugin>(true);
    			Hud.TogglePlugin<ShrinePlugin>(true);
    			Hud.TogglePlugin<CheatDeathBuffFeederPlugin>(true);
    			Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(true);
    			Hud.TogglePlugin<MiniMapLeftBuffListPlugin>(true);
    			Hud.TogglePlugin<MiniMapRightBuffListPlugin>(true);
    			Hud.TogglePlugin<PlayerBottomBuffListPlugin>(true);
    			Hud.TogglePlugin<PlayerLeftBuffListPlugin>(true);
    			Hud.TogglePlugin<PlayerRightBuffListPlugin>(true);
    			Hud.TogglePlugin<PlayerTopBuffListPlugin>(true);
    			Hud.TogglePlugin<TopLeftBuffListPlugin>(true);
    			Hud.TogglePlugin<TopRightBuffListPlugin>(true);
    			Hud.TogglePlugin<CooldownSoundPlayerPlugin>(true);
    			Hud.TogglePlugin<GroundLabelDecoratorPainterPlugin>(true);
    			Hud.TogglePlugin<BloodShardPlugin>(true);
    			Hud.TogglePlugin<InventoryAndStashPlugin>(true);
    			Hud.TogglePlugin<InventoryFreeSpacePlugin>(true);
    			Hud.TogglePlugin<InventoryKanaiCubedItemsPlugin>(true);
    			Hud.TogglePlugin<InventoryMaterialCountPlugin>(true);
    			Hud.TogglePlugin<StashPreviewPlugin>(true);
    			Hud.TogglePlugin<StashUsedSpacePlugin>(true);
    			Hud.TogglePlugin<CosmeticItemsPlugin>(true);
    			Hud.TogglePlugin<HoveredItemInfoPlugin>(true);
    			Hud.TogglePlugin<ItemsPlugin>(true);
    			Hud.TogglePlugin<PickupRangePlugin>(true);
    			Hud.TogglePlugin<AttributeLabelListPlugin>(true);
    			Hud.TogglePlugin<TopExperienceStatistics>(false);
    			Hud.TogglePlugin<MarkerPlugin>(true);
    			Hud.TogglePlugin<SceneHintPlugin>(true);
    			Hud.TogglePlugin<DangerousMonsterPlugin>(true);
    			Hud.TogglePlugin<EliteMonsterAffixPlugin>(true);
    			Hud.TogglePlugin<EliteMonsterSkillPlugin>(true);
    			Hud.TogglePlugin<ExplosiveMonsterPlugin>(true);
    			Hud.TogglePlugin<GoblinPlugin>(true);
    			Hud.TogglePlugin<MonsterPackPlugin>(false);
    			Hud.TogglePlugin<MonsterRiftProgressionColoringPlugin>(true);
    			Hud.TogglePlugin<StandardMonsterPlugin>(true);
    			Hud.TogglePlugin<TopMonsterHealthBarPlugin>(true);
    			Hud.TogglePlugin<BannerPlugin>(true);
    			Hud.TogglePlugin<HeadStonePlugin>(true);
    			Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(false);
    			Hud.TogglePlugin<OtherPlayersPlugin>(true);
    			Hud.TogglePlugin<PlayerSkillPlugin>(true);
    			Hud.TogglePlugin<SkillRangeHelperPlugin>(true);
    			Hud.TogglePlugin<OriginalHealthPotionSkillPlugin>(true);
    			Hud.TogglePlugin<OriginalSkillBarPlugin>(true);
    			Hud.TogglePlugin<UiHiddenPlayerSkillBarPlugin>(true);
    			//Extended
    			Hud.TogglePlugin<Extended.Inventory.KeyTrackerPlugin>(true);
    			Hud.TogglePlugin<Extended.Monsters.ExtendedMonsterHealthBarPlugin>(true);
    			//Jack
    			Hud.TogglePlugin<Jack.InspectorGadgetPlugin>(false);
    			Hud.TogglePlugin<Jack.RiftInfoPlugin>(true);
    			Hud.TogglePlugin<Jack.Actors.DoorsPlugin>(true);
    			Hud.TogglePlugin<Jack.Monsters.BossSkillsPlugin>(true);
    			Hud.TogglePlugin<Jack.Monsters.DangerousAffixMonsterConfig>(true);
    			Hud.TogglePlugin<Jack.Monsters.DangerousAffixMonsterPlugin>(true);
    			//LiveStats
    			Hud.TogglePlugin<LiveStats.LiveStatsCustomizer>(true);
    			Hud.TogglePlugin<LiveStats.LiveStatsModuleManager>(true);
    			Hud.TogglePlugin<LiveStats.LiveStatsPlugin>(true);
    			Hud.TogglePlugin<LiveStats.Modules.LiveStats_BagSpaceHelper>(true);
    			Hud.TogglePlugin<LiveStats.Modules.LiveStats_BloodShardHelper>(true);
    			Hud.TogglePlugin<LiveStats.Modules.LiveStats_DeathBreathHelper>(true);
    			Hud.TogglePlugin<LiveStats.Modules.LiveStats_KeystoneHelper>(true);
    			Hud.TogglePlugin<LiveStats.Modules.LiveStats_MaterialTracker>(true);
    			Hud.TogglePlugin<LiveStats.Modules.LiveStats_MonsterTracker>(true);
    			Hud.TogglePlugin<LiveStats.Modules.LiveStats_XPHelper>(true);
    			Hud.TogglePlugin<LiveStats.Togglers.InventoryToggler>(true);
    			Hud.TogglePlugin<LiveStats.Togglers.LatencyPlugin>(true);
    			Hud.TogglePlugin<LiveStats.Togglers.NextParagonToggler>(false);
    			//One
    			Hud.TogglePlugin<One.ShardsOnKadala>(true);
    			//Resu
    			Hud.TogglePlugin<Resu.EquippedItemDurabilityPlugin>(true);
    			Hud.TogglePlugin<Resu.ItemPerfectionPlugin>(true);
    			Hud.TogglePlugin<Resu.ParagonPercentagePlugin>(true);
    			Hud.TogglePlugin<Resu.PotionPerfectionPlugin>(true);
    			Hud.TogglePlugin<Resu.UrshisGiftPlugin>(true);
    			//RNN
    			Hud.TogglePlugin<RNN.BountiesTracking>(true);
    			Hud.TogglePlugin<RNN.OtherClassMarkers>(true);
    			Hud.TogglePlugin<RNN.TimersRift>(true);
    			//TCT
    			Hud.TogglePlugin<TCT.TCTInventoryAndStashPlugin>(true);
    		}
    I'm thinking maybe there needs to be an override for some function that is making it appear twice.. and not providing information where the ? is coming up?????

    Any insight appreciated... will do whatever troubleshooting procedures you require to provide information or resolution procedure.
    Last edited by LazyDruid; 10-08-2019 at 08:34 PM.

  11. #26
    LazyDruid's Avatar Member
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    Ok .... I'm a putz...

    I saved the raw code from the github site for the plugin in text file in ANSI mode. and didn't change the encoding to UTF-8 ... to preserve the symbols.

    Never mind.... ( instructions instructions )

    So that solves my stupid mistake of having the ? instead of the symbols... but i am still having the issue of double grift and neph rift circles.

    2019-10-08_224718.jpg

    Any ideas ?
    Last edited by LazyDruid; 10-08-2019 at 09:48 PM.

  12. #27
    RNN's Avatar Elite User
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    You must choose between these two:

    Hud.TogglePlugin<Jack.RiftInfoPlugin>(true);
    Hud.TogglePlugin<RNN.TimersRift>(true);

    I created this plugin mainly with the purpose of improving two problems that Riftinfoplugin had (it was always one of those essential plugins for me): to discount the death time for GR when you play alone and to be able to restart TH in the middle of a Rift (progress <100%) without the timers taking incorrect values

    And .. these should also show you double circles on elites:
    Hud.TogglePlugin<CB.MonsterCirclePlugin>(true);
    Hud.TogglePlugin<CB.MonsterCirclePlugin_Mod>(true);


    (In pastebin the best option is to use the Download button directly)
    Last edited by RNN; 10-09-2019 at 03:06 AM.

  13. #28
    LazyDruid's Avatar Member
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    Originally Posted by RNN View Post
    You must choose between these two:

    Hud.TogglePlugin<Jack.RiftInfoPlugin>(true);
    Hud.TogglePlugin<RNN.TimersRift>(true);

    I created this plugin mainly with the purpose of improving two problems that Riftinfoplugin had (it was always one of those essential plugins for me): to discount the death time for GR when you play alone and to be able to restart TH in the middle of a Rift (progress <100%) without the timers taking incorrect values

    And .. these should also show you double circles on elites:
    Hud.TogglePlugin<CB.MonsterCirclePlugin>(true);
    Hud.TogglePlugin<CB.MonsterCirclePlugin_Mod>(true);


    (In pastebin the best option is to use the Download button directly)
    RNN,

    Thanks for the clarification ... yeah I obviously didnt realize it was not an expansion but a replacement with new features. Some of the plugins here are expansions on existing well used plugins.. I stupidly assumed.

    Problem solved when I disabled Jacks... yours rocks.. but all credit to the original Jack.

    Thanks soooo much for the speedy response.. much appreciated. And very much appreciate all the hard work you do for the community.

  14. #29
    RNN's Avatar Elite User
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    Update:
    Added ShowDeathsPools to TimersRift (for show the number of deaths and pools during the Rift).

    Last edited by RNN; 10-10-2019 at 03:55 PM.

  15. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  16. #30
    RNN's Avatar Elite User
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    Update1: Fixed two bugs in both plugins related to the GR timers. These errors can occur in 2 situations: if you do not complete a GR in time, and the other, if you die playing GR alone and you relive in town

    Update2 : In GR (playing alone), the time penalty also applies after the time limit. These plugins ignored these penalties. Solved

    Update 3: Both files were re-uploaded due to a confusion with the versions
    Last edited by RNN; 10-20-2019 at 05:48 PM. Reason: typo

  17. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
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