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Active Member
ChatMonitorPlugin
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Last edited by jaeheung09; 03-06-2020 at 06:42 AM.
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Active Member
Monitoring algorithm will be developed further with your request and so forth.
Updated: April 11
Fixed an error on null input data
Updated: April 12
Can use "/w"(whisper) in "And" condition () too. (i.e. (/w party wizard) ...)
Updated:
Fixed "OnChatLineChanged ...... Null exceptions"
Updated: April 16, 2019
Fixed incomplete click activation
Adjusted popup_window_size // you may adjust again according to your language type
Download both files again
Updated: April 19, 2019
Fixed mismatched whisper message for "/w"
- need to replace the whisper id("귓속말:") in Korean with the corresponding word in your language in the source code
- private string whisperId = "귓속말:"; //<---find this line in the source code
Updated: April 29, 2019
PopupMsgPlugin is optimized and now popup messages are well lined up.
Download the two files again.
Last edited by jaeheung09; 04-29-2019 at 09:19 AM.
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Active Member
This is where we would have to ask KJ to make it possible to search location x/y of chat text so we could make decorators in the chat box instead, filtering a message out and not being able to click to PM isn't too helpful XD
Nice though more ideas always better
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edit: it is a but that HUD allows the use of System.DIagnostics namespace in plugins. It is fixed in next release (2.6.5)
Last edited by KillerJohn; 04-12-2019 at 12:14 AM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
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Active Member
Originally Posted by
KillerJohn
edit: it is a but that HUD allows the use of System.DIagnostics namespace in plugins. It is fixed in next release (2.6.5)
That doesn't ruin my day. I don't want to make any trouble with you.
When you have any reasons for community plugin developers not to use such methods, just let them know it. No problem at all....Without "click" external process, the only thing the plugin users have to do additionally is to click the inputbox window to activate it. (I hope someone inform me of how to activate a user-created window in TH not violating the code.)
Have a nice day. You know I'm so grateful to you.
Long Live TurboHUD and KillerJohn. : )
Last edited by jaeheung09; 04-12-2019 at 12:24 AM.
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You can't make any trouble with me - I highly appreciate you for making such a plugin, which helps the community. Sadly I don't have any free time to create such a useful plugins, that's why I exposed HUD's features through the plugin interfaces. Now creative people can take care of the game instead of me who is old and busy However the interface must be clean and SAFE, which means offensive people can't spam or mislead people with plugins whose execute 3rd party files or do malicious actions on the users' computers. I am happy you understand my point.
In case you need a HUD interface method which activates a HWND (Form.Handle) then please let me know and I'll check what can I do. (in a private message because I rarely read the forums).
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
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Post Thanks / Like - 1 Thanks
HoaryWitch (1 members gave Thanks to KillerJohn for this useful post)
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Member
Is there any way to change the Num1 trigger to another key?
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Active Member
Originally Posted by
Rbroz
Is there any way to change the Num1 trigger to another key?
refer to this website --> c# keys Enum
How to change it:
1. open the file with your text editor
2. find the Numpad1 and replace it with your preferred key (one of the keys listed in the website above)
3. save it.
4. exit and reload TH if it's already running.
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Member
Originally Posted by
jaeheung09
refer to this website -->
c# keys Enum
How to change it:
1. open the file with your text editor
2. find the Numpad1 and replace it with your preferred key (one of the keys listed in the website above)
3. save it.
4. exit and reload TH if it's already running.
Thanks! I got it changed.
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Member
Namespace error
When I use these 2 .cs files, I get 2 exceptions:
2020.01.14 14:54:44.556 20.1.3.0 namespace mismatch in plugin file: 'D:\Games\!TH\Reg\Plugins\James\ChatMonitorPlugin.cs': namespace should be this: 'Turbo.Plugins.James
2020.01.14 14:54:44.559 20.1.3.0 namespace mismatch in plugin file: 'D:\Games\!TH\Reg\Plugins\James\PopupMsgPlugin.cs': namespace should be this: 'Turbo.Plugins.James
How can I fix this?
Last edited by Buzzy62; 01-14-2020 at 02:56 PM.
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Active Member
u need to put the plugins in folder James or change the Namespace LIne in the Plugin into that, what folder you use
for example :
namespace Turbo.Plugins.d2k2 in James
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Member
Originally Posted by
knight84
u need to put the plugins in folder James or change the Namespace LIne in the Plugin into that, what folder you use
The "namespace" line in the plugin reads different than I understand:
Code:
<td id="LC12" class="blob-code blob-code-inner js-file-line"><span class="pl-k">namespace</span> <span class="pl-en">!TH</span>.<span class="pl-en">Reg</span>.<span class="pl-en">Plugins</span>.<span class="pl-en">James</span></td>
The message says "Turbo.Plugins.James"...
That SHOULD be (in my case) "D:\Games\!TH\Reg\Plugins\James\ChatMonitorPlugin.cs".
Right? That's where I have it.
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Active Member
namespace should be this: 'Turbo.Plugins.James must it not be James then ?
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Legendary
What folder do you have TurbHud.exe in? !TH or Reg?
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Member
Originally Posted by
RNN
What folder do you have TurbHud.exe in? !TH or Reg?
It is in "D:\Games\!TH\Reg". All of my plugins are in "D:\Games\!TH\Reg\Plugins\(name)". This pair of cs files are the only ones that I get the path error on.
Last edited by Buzzy62; 01-14-2020 at 04:49 PM.