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  1. #1
    jaeheung09's Avatar Active Member
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    [INTERNATIONAL] [James] CoEAttackMasterPlugin

    Fy
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    Last edited by jaeheung09; 03-06-2020 at 06:45 AM.

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  3. #2
    jaeheung09's Avatar Active Member
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    Updated:
    1. Added .wav sound for Ready and changed beep sound for Attack
    - default folder is "D:/Game/TurboD3/sounds/notification_10.wav". (need to replace it with your preferred one)
    2. Adjusted a timer
    3. Fixed not to sound after IsGuardianDead

    Download the latest source code
    Last edited by jaeheung09; 04-07-2019 at 02:39 AM.

  4. #3
    jaeheung09's Avatar Active Member
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    Originally Posted by f67716 View Post
    2019.04.07 15:53:13.543 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\SHAKE\GoodMonsterPlugin.cs(3,7) : warning CS0105: The using directive for 'System.Collections.Generic' appeared previously in this namespace
    2019.04.07 15:53:13.550 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(229,21) : error CS0246: The type or namespace name 'PopupInformPlugin' could not be found (are you missing a using directive or an assembly reference?)
    2019.04.07 15:53:13.556 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(231,74) : error CS0103: The name 'PopupInformPlugin' does not exist in the current context
    2019.04.07 15:53:13.564 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(250,21) : error CS0246: The type or namespace name 'PopupInformPlugin' could not be found (are you missing a using directive or an assembly reference?)
    2019.04.07 15:53:13.571 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(252,49) : error CS0103: The name 'PopupInformPlugin' does not exist in the current context
    Fixed. Download the two files above.

  5. #4
    jaeheung09's Avatar Active Member
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    Updated:
    Fixed the problem when starting the alarm in between Ready and Attack.
    Last edited by jaeheung09; 04-07-2019 at 08:37 AM.

  6. #5
    jaeheung09's Avatar Active Member
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    Originally Posted by f67716 View Post
    2019.04.07 21:54:18.221 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\PopupMsgPlugin.cs(40,29) : warning CS0168: The variable 'ex' is declared but never used
    2019.04.07 21:54:18.229 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\PopupMsgPlugin.cs(83,26) : warning CS0168: The variable 'ex' is declared but never used
    2019.04.07 21:54:18.236 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(239,21) : error CS0246: The type or namespace name 'PopupInformPlugin' could not be found (are you missing a using directive or an assembly reference?)
    2019.04.07 21:54:18.242 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(241,74) : error CS0103: The name 'PopupInformPlugin' does not exist in the current context
    2019.04.07 21:54:18.248 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(268,21) : error CS0246: The type or namespace name 'PopupInformPlugin' could not be found (are you missing a using directive or an assembly reference?)
    2019.04.07 21:54:18.254 19.4.3.0 E:\von\TurboHUD 19.4.3.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)\Plugins\James\CoEAttackMasterPlugin.cs(270,49) : error CS0103: The name 'PopupInformPlugin' does not exist in the current context
    Fixed.
    The cause of the errors comes from that for me I'm using Korean and for the posting here, I use popup functions for English.
    Let me know if you find any errors.
    Download again the first file of the two above.
    Last edited by jaeheung09; 04-07-2019 at 09:34 AM.

  7. #6
    paula2013's Avatar Member
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    hi! wanted to try this plugin but dont work for me. got 2 Exceptions with the message in log: namespace mismatch in plugin file. namespace should be this: 'Turbo.Plugins.James
    other plugins works fine , i created a James folder in "plugins" and paste the 2 files there.

    hope you could help me. thanks in advance.

  8. #7
    jaeheung09's Avatar Active Member
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    Originally Posted by paula2013 View Post
    hi! wanted to try this plugin but dont work for me. got 2 Exceptions with the message in log: namespace mismatch in plugin file. namespace should be this: 'Turbo.Plugins.James
    other plugins works fine , i created a James folder in "plugins" and paste the 2 files there.

    hope you could help me. thanks in advance.
    I can't see no reason why. Let me see the original exception messages.
    Here namespace means a unique name of a plugin programmer to organize its many classes.

  9. #8
    RNN's Avatar Legendary
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    I do not get that error, but ...

    Code:
    ReadyToAttack.SoundLocation = "D:/Game/TurboD3/sounds/notification_10.wav";
    it must be replaced by this
    Code:
    ReadyToAttack.SoundLocation = "sounds/notification_10.wav";
    And in this code I think you've exchanged the messages, I understand that they should go backwards
    Code:
            	  		if (Speak)
            	  		{
            	  			Hud.Sound.Speak("Attack Instructions start!");
            	  			//Hud.Sound.Speak("공격 안내 시작!");
            	  			Speak = false;
            	  		} else
            	  		{
            	  			Hud.Sound.Speak("Attack Instructions end!");
            	  			//Hud.Sound.Speak("공격 안내 끝!");
            	  			Speak = true;
            	  		}
    if Speak is set to False -> instructions end

  10. #9
    jaeheung09's Avatar Active Member
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    Code:
    ReadyToAttack.SoundLocation = "sounds/notification_10.wav";
    And in this code I think you've exchanged the messages, I understand that they should go backwards
    Code:
            	  		if (Speak)
            	  		{
            	  			Hud.Sound.Speak("Attack Instructions start!");
            	  			//Hud.Sound.Speak("공격 안내 시작!");
            	  			Speak = false;
            	  		} else
            	  		{
            	  			Hud.Sound.Speak("Attack Instructions end!");
            	  			//Hud.Sound.Speak("공격 안내 끝!");
            	  			Speak = true;
            	  		}
    if Speak is set to False -> instructions end[/QUOTE]


    Thanks for that information.
    I replaced it with "sounds/notification_10.wav"

    BTW, can you be more specific? what should go backwards?

  11. #10
    RNN's Avatar Legendary
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    I mean you should exchange the messages "Attack Instructions start!" and "Attack Instructions end!"

    Code:
             if (Speak)
             {
              	Hud.Sound.Speak("Attack Instructions start!");
              	Speak = false;
              } else
              {
              	Hud.Sound.Speak("Attack Instructions end!");
              	Speak = true;
              }
    to
    Code:
             if (Speak)
             {
              	Hud.Sound.Speak("Attack Instructions end!");
              	Speak = false;
              } else
              {
              	Hud.Sound.Speak("Attack Instructions start!");
              	Speak = true;
              }

  12. #11
    jaeheung09's Avatar Active Member
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    if Speak is set to False -> instructions end[/QUOTE]


    Oh, yes. I got confused. I put this right. Thanks.

  13. #12
    masganio's Avatar Member
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    Can i get the popup messages without the beep and sound?

  14. #13
    jaeheung09's Avatar Active Member
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    Originally Posted by masganio View Post
    Can i get the popup messages without the beep and sound?
    Updated as you said:
    1. Numpad 8: Popup windows on/off
    2. Numpad 9: Sound and Beep on/off
    Default: both are On

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  16. #14
    jaeheung09's Avatar Active Member
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    Originally Posted by RNN View Post

    Code:
    ReadyToAttack.SoundLocation = "D:/Game/TurboD3/sounds/notification_10.wav";
    it must be replaced by this
    Code:
    ReadyToAttack.SoundLocation = "sounds/notification_10.wav";

    With "sounds/notification_10.wav", I got a compile error.
    Did you check that yourself and had no errors?

    Anyway, if you got an error, just put the full path file name.
    Last edited by jaeheung09; 04-07-2019 at 08:43 PM.

  17. #15
    jaeheung09's Avatar Active Member
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    Originally Posted by f67716 View Post
    Players can't see
    Text Banners Cover the Line of View
    Transparent icons are convenient
    Updated: April 8
    I found the popup windows cover a part of the screen that contains information.
    I adjusted opacity of the popup windows.

    Download both of the two files again.
    If you're not satisfied with it, you can replace the opacity and/or the position of the windows with your preferred ones.
    At present the opacity(alpha) is changed from 200 to 100. With this you can see the background to some extent.
    You can change the opacity and the position from PopupMsgPlugin.cs file.
    Last edited by jaeheung09; 04-08-2019 at 01:57 AM.

  18. Thanks masganio (1 members gave Thanks to jaeheung09 for this useful post)
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