[V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin menu

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  1. #121
    Joker3060's Avatar Member
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    haha - thanks a lot! I would have never looked into RevealConfigurationExamplePlugin

    [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
  2. #122
    Shebastian's Avatar Member
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    Hi, very nice plugins. Is it possible to add like Resu DeluxShrine the player who need to take the pylon ? Or if it's me, write take it or something like that ? I try to merge some lines from another plugins but it does not work. Thanks

  3. #123
    RNN's Avatar Legendary
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    It includes a similar function: if you don't see any other player's name you can take it (if some other player has nemesis but you don't then you will see their name on the pylon)

  4. #124
    DiogoPessoa's Avatar Member
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    Originally Posted by RNN View Post
    You could replace line 550

    Code:
    	if (shrineName != string.Empty)
    with this other line

    Code:
    	if ((shrineName != string.Empty) && (marker.IsPoolOfReflection || (Hud.Game.Me.InGreaterRiftRank > 0)))
    --

    If you do not want to keep the pools in Nephalems Rifts, an additional condition should be added

    Code:
    	if ((shrineName != string.Empty) && ((Hud.Game.Me.InGreaterRiftRank > 0) ||(marker.IsPoolOfReflection && Hud.Game.Me.SnoArea.HostAreaSno != 288482) && (Hud.Game.Me.SnoArea.Sno != 288482)))
    Another "valid" code that fails under certain conditions would be this:

    Code:
    	if ((marker.IsPylon && (Hud.Game.SpecialArea == SpecialArea.GreaterRift)) || (marker.IsPoolOfReflection && (Hud.Game.SpecialArea != SpecialArea.Rift)))
    I would use the first option

    Hello RNN, could you provide the code to disable all audios for this plugin?

    I don't see much need for alert sounds on the HUD, except dropping primal items

    Thanks for the excellent work on this plugin and others

  5. #125
    RNN's Avatar Legendary
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    Custom Code, change :
    Code:
    	plugin.TTSViewPylon = true;		// Notify with voice (TTS) the Pylons and Sanctuaries
    	plugin.TTSBuffPylon = true;		// Notify with voice (TTS) When you receive a buff (and lose) from a pylon/Sanctuary
    	plugin.TTSViewPoolText = "Pool";	// Notify with voice (TTS) the pools of Reflection, will read the indicated text. Set to "" (or null) for not TTS
    to
    Code:
    	plugin.TTSViewPylon = false;		// Notify with voice (TTS) the Pylons and Sanctuaries
    	plugin.TTSBuffPylon = false;		// Notify with voice (TTS) When you receive a buff (and lose) from a pylon/Sanctuary
    	plugin.TTSViewPoolText = "";		// Notify with voice (TTS) the pools of Reflection, will read the indicated text. Set to "" (or null) for not TTS
    or directly edit the plugin (lines 230,231,232)

  6. #126
    DiogoPessoa's Avatar Member
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    Thx, working perfectly

  7. #127
    kleks's Avatar Member
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    PluginEnablerOrDisablerPlugin.cs(214,14) : error CS1061: 'OtherShrinePlugin' does not contain a definition for 'ModifyShrineDecorator' and no accessible extension method 'ModifyShrineDecorator' accepting a first argument of type 'OtherShrinePlugin' could be found (are you missing a using directive or an assembly reference?)


    \User\PluginEnablerOrDisablerPlugin.cs(172,7) : error CS0103: The name 'pluginLineToPylonRange' does not exist in the current context
    Last edited by kleks; 11-29-2020 at 10:54 AM.

  8. #128
    RNN's Avatar Legendary
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    Download it again or you are typing it wrong
    "plugin." before the variable or method

    plugin.LineToPylonRange

  9. #129
    kleks's Avatar Member
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    Originally Posted by RNN View Post
    Download it again or you are typing it wrong
    "plugin." before the variable or method

    plugin.LineToPylonRange
    I download again and it helps thx a lot

  10. #130
    kleks's Avatar Member
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    there is any way to remove a voice from rifts or specific pylons I try to change in PluginEnablerOrDisablerPlugin but didn't help

    i got it
    plugin.Config(ShrineType.BlessedShrine,null,null,"",null,null,"Blessed");
    Last edited by kleks; 12-01-2020 at 10:52 AM.

  11. #131
    RNN's Avatar Legendary
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    Code:
    plugin.Config(ShrineType.BlessedShrine,null,null,"",null,null,"Blessed");
    That line is correct and she should disable TTS when you see a blessed shrine

    To disable all TTS, read post 125: dia...ml#post4266712
    If you use SRJ Theme, read post 116 : https://www.ownedcore.com/forums/dia...ml#post4264616
    Last edited by RNN; 12-01-2020 at 11:47 AM.

  12. Thanks FoxPox, kleks (2 members gave Thanks to RNN for this useful post)
  13. #132
    Gahleon's Avatar Member
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    Hi, if i want to disable only possible pylon ? how do i do it ?

    And the bounty circles and words too, can i disable that too ?

  14. #133
    Gahleon's Avatar Member
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    Anyone can advise how to turn off shrines ?

  15. #134
    menl's Avatar Member
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    RNN
    plz correct custom code in first post
    1 - pluginLineToPylonRange = 500; to plugin.LineToPylonRange = 500;
    2 - end of code }); to } );

  16. #135
    haunther's Avatar Member
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    Hi,
    is it possible to enable the plugin just inside gr for the pylons?

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