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  1. #136
    RNN's Avatar Legendary
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    Update 1
    - Improvement in the management of Sanctuaries:
    This plugin uses "markers" because it allows you to see pools, pylons and sanctuaries from a further distance, but there is a limitation with sanctuaries: you can't know their type, nor can you know if they have been taken or not unless you get closer.Also, when another player approaches and/or takes a sanctuary away from you, the plugin won't be able to update that information unless your character is close to this actor. (and even though the name of the sanctuary may appear on the minimap when you hover your mouse over it). This problem does not occur with pylons.
    In this version, the line drawn between your character and the sanctuary will be gray if that information cannot be accessed, and orange when it is available, or the line will disappear if it could be verified that it has already been used.

    - Lines to pylons will no longer appear in Echoing Nightmares, they are unnecessary because they appear in fixed locations and are always visible.
    - The bandit sanctuary in the echoing nightmares is now recognized.



    Update 2
    Temporarily disabled the lnk to resolve an issue with the sanctuaries registry. Soon™ it will be reuploaded I need to add the WorldId
    Last edited by RNN; 1 Day Ago at 04:25 PM.

    [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
  2. Thanks FoxPox (1 members gave Thanks to RNN for this useful post)
  3. #137
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    Update

    Issue solved

  4. #138
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    Update

    The Echoing Nightmares Bandit will be recognized from any distance, as soon as it appears.
    If you use the EnPylonMarker plugin, i recommend setting NotifyBanditSpeak to "" so you don't get alerted 2 times via TTS

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