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  1. #91
    Saico's Avatar Active Member
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    Having one excetion with "ShowMarkers" in CustomCode of latest update RNN.

    C:\Users\MyPC\Desktop\TURBOHUD\Plugins\User\PluginEnablerOrDisablerPlugin.cs(325 ,24) : error CS1061: 'OtherShrinePlugin' does not contain a definition for 'ShowMarKers' and no accessible extension method 'ShowMarKers' accepting a first argument of type 'OtherShrinePlugin' could be found (are you missing a using directive or an assembly reference?)
    I had to comment the //plugin.ShowMarkers = true; of Custom Code to avoid exception.

    Funny thing is when I replace this latest release for the version before it runs great
    Last edited by Saico; 06-27-2020 at 11:48 PM.

    [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
  2. #92
    BeeAntOS's Avatar Active Member
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    Originally Posted by Saico View Post
    Having one excetion with "ShowMarkers" in CustomCode of latest update RNN.

    Code:
    ...
    'OtherShrinePlugin' does not contain a definition for 'ShowMarKers' ...
    ...
    I had to comment the //plugin.ShowMarkers = true; of Custom Code to avoid exception.

    Funny thing is when I replace this latest release for the version before it runs great
    Should be "ShowMarkers" (not ShowMarKers)...
    Since the code of base is defined by lowercase, it should be also written in lowercase when configuring.

    (I know, you're right too; C#/C++ has very strict rules.)
    Last edited by BeeAntOS; 06-28-2020 at 12:58 AM. Reason: I forgot to quote.
    "When you reach the top, get ready to drop!"

  3. Thanks RNN (1 members gave Thanks to BeeAntOS for this useful post)
  4. #93
    RNN's Avatar Legendary
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    I published a version with ShowMarKers and minutes later I preferred to change it to Showmarkers, but you had already downloaded the file
    Make the change in the custom code, just like BeeAntOS says

  5. Thanks alex1788, Saico (2 members gave Thanks to RNN for this useful post)
  6. #94
    Romanmas's Avatar Member
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    I tried to change the color of the name of the pylons, but nothing happened. Help please
    plugin.Config(ShrineType.PowerPylon) = Hud.Render.CreateFont("tahoma", 6, 255, 255, 0, 0, true, false, false);

  7. #95
    RNN's Avatar Legendary
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    Plugin.Config cannot be used to change colors. It is also not possible to change the color of a particular pylon or shrine because they all use the same decorator.

    Code:
    	DecoratorRectangle = new WorldDecoratorCollection(
    		new MapShapeDecorator(Hud)
    		{
    			Brush = Hud.Render.CreateBrush(255, 255, 255, 64, 2),
    			ShadowBrush = Hud.Render.CreateBrush(96, 0, 0, 0, 1),
    			Radius = 4.0f,
    			ShapePainter = new RectangleShapePainter(Hud),
    		},
    		new MapLabelDecorator(Hud)
    		{
    			LabelFont = Hud.Render.CreateFont("tahoma", 6f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    			RadiusOffset = 5f,
    		},
    		new GroundLabelDecorator(Hud)
    		{
    			BackgroundBrush = Hud.Render.CreateBrush(255, 0, 0, 0, 0),
    			BorderBrush = Hud.Render.CreateBrush(192, 255, 255, 55, 1),
    			TextFont = Hud.Render.CreateFont("tahoma", 7f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    		}
    	);
    Edit the file manually to change the color

  8. #96
    Saico's Avatar Active Member
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    Originally Posted by BeeAntOS View Post
    Should be "ShowMarkers" (not ShowMarKers)...
    Since the code of base is defined by lowercase, it should be also written in lowercase when configuring.

    (I know, you're right too; C#/C++ has very strict rules.)
    Ooh ! It must be that, was late I didn`t even pay attention hhahah THx

  9. #97
    Romanmas's Avatar Member
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    Originally Posted by RNN View Post
    Plugin.Config cannot be used to change colors. It is also not possible to change the color of a particular pylon or shrine because they all use the same decorator.

    Code:
    	DecoratorRectangle = new WorldDecoratorCollection(
    		new MapShapeDecorator(Hud)
    		{
    			Brush = Hud.Render.CreateBrush(255, 255, 255, 64, 2),
    			ShadowBrush = Hud.Render.CreateBrush(96, 0, 0, 0, 1),
    			Radius = 4.0f,
    			ShapePainter = new RectangleShapePainter(Hud),
    		},
    		new MapLabelDecorator(Hud)
    		{
    			LabelFont = Hud.Render.CreateFont("tahoma", 6f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    			RadiusOffset = 5f,
    		},
    		new GroundLabelDecorator(Hud)
    		{
    			BackgroundBrush = Hud.Render.CreateBrush(255, 0, 0, 0, 0),
    			BorderBrush = Hud.Render.CreateBrush(192, 255, 255, 55, 1),
    			TextFont = Hud.Render.CreateFont("tahoma", 7f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    		}
    	);
    Edit the file manually to change the color
    it is a pity, I would like to have a color scheme, as it was earlier. At least 3 pylons
    plugin.ShrineDecorators[ShrineType.PowerPylon] = plugin.CreateDecorators(7f,255,255,0,0);
    plugin.ShrineDecorators[ShrineType.ConduitPylon] = plugin.CreateDecorators(7f,255,0,255,0);
    plugin.ShrineDecorators[ShrineType.BanditShrine] = plugin.CreateDecorators(7f,255,255,0,0);

    maybe you can change your mind and help. TY

  10. #98
    Mundzso's Avatar Member
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    Can nemesis showing be turned off?

  11. #99
    RNN's Avatar Legendary
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    Originally Posted by Mundzso View Post
    Can nemesis showing be turned off?
    Yes now

    Update
    Added NemesisAlert

  12. Thanks Mundzso, BeeAntOS (2 members gave Thanks to RNN for this useful post)
  13. #100
    Mundzso's Avatar Member
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    Originally Posted by RNN View Post
    Yes now

    Update
    Added NemesisAlert
    tyty <3

  14. #101
    TazDevil's Avatar Member
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    Hi, i don´t like the Pylonpicture on top of the pylons.

    ist it possible to just get a yellow square ?

    and remove it when ist outside the minimap

    aaa.png

  15. #102
    RNN's Avatar Legendary
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    Originally Posted by TazDevil View Post
    Hi, i don´t like the Pylonpicture on top of the pylons.

    ist it possible to just get a yellow square ?

    and remove it when ist outside the minimap

    aaa.png
    The square will be displayed or not depending on the SquarePylon value (default value = true)
    You will no longer see decorators, lines, or textures outside the minimap if Hud.SceneReveal.MinimapClip = true (defaults to this value) .

    Update
    Added SquarePylon. It is now coherent with the value of Hud.SceneReveal.MinimapClip
    Last edited by RNN; 07-14-2020 at 10:45 AM.

  16. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  17. #103
    RNN's Avatar Legendary
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    Update
    Fixed bug (MapLabelDecorator pylon GR)

  18. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  19. #104
    Plebicus's Avatar Member
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    Originally Posted by RNN View Post
    I recommend putting these lines in the file User\PluginEnablerOrDisablerPlugin.cs

    Hud.Sound.VolumeMode = VolumeMode.Constant;
    Hud.Sound.ConstantVolume = 80; //0 .. 100

    With this the Value does not depend on the volume of D3, only of the central volume in Windows
    I'm fairly certain I did this correctly but I'm not noticing any difference

  20. #105
    RNN's Avatar Legendary
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