Code:
Hud.RunOnPlugin<RNN.OtherShrinePlugin>(plugin => {
plugin.Enabled = true;
plugin.LabelHealingWells = ""; // Text on the MiniMap for HealingWells (null for NameLocalized, "" for nothing // 💖 ❤ 🆘 💟
plugin.LabelPoolOfReflection = "Pool"; // Text on the MiniMap for Pools (null for NameLocalized, "" for nothing // ✨
plugin.LabelPossiblePylon = "pylon?"; // Text for the Labels of the places where possible Pylons may appear
plugin.LabelPylonExchange = false; // Exchange Labels on Map and MiniMap. If false; they will always be shown
plugin.NotifyInTown = false; // TTS/Popup in Town
plugin.TTSViewPylon = true; // Notify with TTS Voice the Pylons and Sanctuaries
plugin.TTSBuffPylon = true; // Notify with TTS Voice when you Receive/Lose a Buff from a Pylon/Sanctuary
plugin.TTSViewPoolText = "Pool"; // Set to "" (or null) for not TTS
plugin.HiddenPylonUsed = false; // Hide or Show (in Gray) decorators for UsedPylons
plugin.LineToPylon = true; // Draw a Yellow Line on the MiniMap to the PoolOfReflection/Pylon/Sanctuary detected
plugin.LineToPylonWidth = 2f; // LineWidth
plugin.LineToPylonRange = 500; // Only Draw the Line if you are Less than this Distance
plugin.ShowPylonSpawn = true; // Hide or Not the Decorators of the PossiblePylons. In case someone uses another complement for it
plugin.ShowPopup = true; // Popup when you Receive/Lose a Buff from a Pylon/Sanctuary
plugin.xPopup = 0.5f; // 0f~1f; Popup Coordinate X
plugin.yPopup = 0.81f; // 0f~1f; Popup Coordinate Y
plugin.FontSizePopup = 9f; // FontSize for PopupText
plugin.ShowMarkers = true; // Show Markers other than Pylons/Shrines/Pools/Wells. Assign the value "false" if you want to use Another Plugin for this
plugin.LineToMarkerRange = 500; // Only Draw the Line if You are Less than this Distance
plugin.Config(ShrineType.PowerPylon,"💪 POWER 💪","POWER","Power pylon","Active Power","Lost Power","💪 POWER 💪"); // 💪 ⚔
plugin.Config(ShrineType.ConduitPylon,"⚡ CONDUIT ⚡","CONDI","Conduit pylon","Active Conduit","Lost Conduit","⚡ CONDUIT ⚡"); // ⚡
plugin.Config(ShrineType.ChannelingPylon,"🔁 CHANNELING 🔁","CHANNY","Channeling pylon","Active Channeling","Lost Channeling","🔁 CHANNEL 🔁"); // 🔁 ➰
plugin.Config(ShrineType.ShieldPylon,"🛡 SHIELD 🛡","SHIELD","Shield pylon","Active Shield","Lost Shield","🛡 SHIELD 🛡"); // 🛡
plugin.Config(ShrineType.SpeedPylon,"🏃 SPEED 🏃","SPEED","Speed pylon","Active Speed","Lost Speed","🏃 SPEED 🏃"); // 🏃
plugin.Config(ShrineType.BlessedShrine,null,null,null,null,null,"Blessed");
plugin.Config(ShrineType.EnlightenedShrine,null,null,null,null,null,"Enlightened");
plugin.Config(ShrineType.FortuneShrine,null,null,null,null,null,"Fortune");
plugin.Config(ShrineType.FrenziedShrine,null,null,null,null,null,"Frenzied");
plugin.Config(ShrineType.EmpoweredShrine,null,null,"Empowered shrine","Active Empowered","Lost Empowered","Empowered");
plugin.Config(ShrineType.FleetingShrine,null,null,null,null,null,"Fleeting");
plugin.Config(ShrineType.BanditShrine,"☠ BANDIT ☠","[BANDIT]","Oh My God, Bandit Shrine","Bandits activated. Don't let them flee",null,"☠ BANDIT ☠"); // ☠
});