[V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin menu

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  1. #61
    RNN's Avatar Elite User
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    Update:
    Today I detected a strange bug that happens rarely: when a buff is received the plugin notifies it twice in a row without detecting any loss of that buff (it seems to be due to GetBuff().TimeLeftSeconds is zero because it has not yet been initialized, despite that BuffIsActive() is true). Patched to avoid this problem
    Last edited by RNN; 11-09-2019 at 01:25 PM.

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  2. #62
    LazyDruid's Avatar Member
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    The text remarks for the settings in the plugin are in Spanish.... for those who don't speak Spanish . . . . .

    Text translation for the file for the remarks on each setting:

    Code:
            public override void Load(IController hud)
            {
                base.Load(hud);
    			Order = 30001;
    				
    			LabelHealingWells = "Health"; 		// Text on the minimap for wells, null namelocalized, "" nothing
    			LabelPoolOfReflection = "Pool"; 	// Text on the minimap for pools, null namelocalized, "" nothing
    			LabelPossiblePylon = "Pylon?";          // Text for places where possible pylons may appear.
    			LabelPylonExchange = true;  	        // Exchange labels on map and minimpa. If false they will always be displayed   
    			
    			NotifyInTown = false;  	        // TTS/Popup in Town
    			TTSViewPylon = true; 	 	// Notify with Voice (TTS) The Pilons and Shrines
    			TTSBuffPylon = true;  	 	// Notify with Voice (TTS) When a buffoon is received from a pylon/Sanctuary
    			TTSViewPoolText = "Pool";       // Notify with Voice (TTS) The pools of Reflection will read the indicated text.Set to "" (or null) for not TTS
    
    			HiddenPylonUsed = false; 	 // Hide or show (gray) the labels of the pylons used			
    			LineToPylon = true;  		 // Draw a yellow line on the minimap to the well or pylon/sanctuary detected
    
    			LineToPylonWidth = 2f;
    			
    			CircleHealingWells = true; 	 // See Red Circles in Unused Health Wells
    			CirclePoolOfReflection = true;   // See Yellow Circles in Unused Reflection Wells
    			ShowPylonSpawn = true;
    			ShowPopup = true;     // Show a Popup when you receive a Buff from a pylon
    			
    			xPopup = 0.5f;        // 0f ... 1f  
    			yPopup = 0.81f;       // 0f ... 1f					
    			FontSizePopup = 9f;

  3. #63
    iKrett's Avatar Member
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    Can I set my sounds from the folder sounds? Or change the playback language?

  4. #64
    RNN's Avatar Elite User
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    This plugin cannot be configured to play wav files, it uses only TTS
    In the first post there is an example of how to configure it.
    You may only need to configure TH in your language: copy or rename \data\selected_language_example.txt to \data\selected_language.txt , open this file , and change the last line to indicate the appropriate language (for example, for German, you must change enUS to deDE)
    Last edited by RNN; 02-17-2020 at 10:24 AM.

  5. #65
    BeeAntOS's Avatar Member
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    Hi everybody... All the best!

    I was dancing with a custom config file due to boredom
    I liked the result so much and had a lot of fun
    ... and I just wanted to share it with everyone.

    .. Plugins\User\PluginEnablerOrDisablerPlugin.cs:
    Code:
                Hud.RunOnPlugin<RNN.OtherShrinePlugin>(plugin => {
    
                    plugin.Enabled = true;
    
                    plugin.LabelHealingWells = "\uD83D\uDC96"; // Text on the MiniMap for Wells (null; for NameLocalized, ""; for nothing) // 💖 "\uD83D\uDC96" | ❤ "\u2764" | 💟 "\uD83D\uDC9F"
                    plugin.LabelPoolOfReflection = "Pool"; // Text on the MiniMap for Pools (null; for NameLocalized, ""; for nothing)
                    plugin.LabelPossiblePylon = "Pylon?"; // Text for the Labels of the places where possible Pylons may appear
                    plugin.LabelPylonExchange = false; // Exchange Labels on Map and MiniMap. If false; they will always be shown
                    plugin.NotifyInTown = false; // TTS/Popup InTown
                    plugin.TTSViewPylon = true; // Notify with TTS Voice for the Pylons and Sanctuaries
                    plugin.TTSBuffPylon = true; // Notify with TTS Voice when you Receive/Lose a Buff from a Pylon/Sanctuary
                    plugin.TTSViewPoolText = "Pool"; // Set to ""; or null; for not TTS
                    plugin.HiddenPylonUsed = false; // Hide or Show (in Gray) decorators for used Pylons
                    plugin.LineToPylon = true; // Draw a Yellow Line on the MiniMap to the Pool/Pylon/Sanctuary detected
                    plugin.LineToPylonWidth = 2.0f; // Yellow Line Width
                    plugin.CircleHealingWells = true; // Red Circles in unused Wells
                    plugin.CirclePoolOfReflection = true; // Yellow Circles in unused Pools
                    plugin.ShowPylonSpawn = true; // Hide or Not the decorators of the Possible Pylons. In case someone uses another complement for it
    
                    plugin.ShowPopup = true; // Popup when you Receive/Lose a Buff from a Pylon/Sanctuary
                    plugin.xPopup = 0.5f; // 0f~1f; Popup Coordinate of X
                    plugin.yPopup = 0.81f; // 0f~1f; Popup Coordinate of Y
                    plugin.FontSizePopup = 9f; // Font Size for Popup Text
    
                    plugin.Config(ShrineType.PowerPylon,"\uD83D\uDCAA POWER \uD83D\uDCAA","\uD83D\uDCAA","Power pylon","Active Power","Lost Power","\uD83D\uDCAA POWER \uD83D\uDCAA"); // 💪 "\uD83D\uDCAA" | ⚔ "\u2694"
                    plugin.Config(ShrineType.ConduitPylon,"\u26A1 CONDUIT \u26A1","\u26A1","Conduit pylon","Active Conduit","Lost Conduit","\u26A1 CONDUIT \u26A1"); // ⚡ "\u26A1" | 🗲 "\uD83D\uDDF2"
                    plugin.Config(ShrineType.ChannelingPylon,"\u27B0 CHANNELING \u27B0","\u27B0","Channeling pylon","Active Channeling","Lost Channeling","\u27B0 CHANNEL \u27B0"); // ➰ "\u27B0" | ↻ "\u21BB"
                    plugin.Config(ShrineType.ShieldPylon,"\uD83D\uDEE1 SHIELD \uD83D\uDEE1","\uD83D\uDEE1","Shield pylon","Active Shield","Lost Shield","\uD83D\uDEE1 SHIELD \uD83D\uDEE1"); // 🛡 "\uD83D\uDEE1"
                    plugin.Config(ShrineType.SpeedPylon,"\uD83C\uDFC3 SPEED \uD83C\uDFC3","\uD83C\uDFC3","Speed pylon","Active Speed","Lost Speed","\uD83C\uDFC3 SPEED \uD83C\uDFC3"); // 🏃 "\uD83C\uDFC3"
                    plugin.Config(ShrineType.BlessedShrine,null,null,null,null,null,"Blessed");
                    plugin.Config(ShrineType.EnlightenedShrine,null,null,null,null,null,"Enlightened");
                    plugin.Config(ShrineType.FortuneShrine,null,null,null,null,null,"Fortune");
                    plugin.Config(ShrineType.FrenziedShrine,null,null,null,null,null,"Frenzied");
                    plugin.Config(ShrineType.EmpoweredShrine,null,null,"Empowered shrine","Active Empowered","Lost Empowered","Empowered");
                    plugin.Config(ShrineType.FleetingShrine,null,null,null,null,null,"Fleeting");
                    plugin.Config(ShrineType.BanditShrine,"\u2620 BANDIT \u2620","\u2620","Oh My God, Bandit Shrine","Bandits activated. Don't let them flee",null,"\u2620 BANDIT \u2620"); // ☠ "\u2620" | ☞ "\u261E" | "☜ \u261C"
                });
    "When you reach the top, get ready to drop!"

  6. Thanks RNN (1 members gave Thanks to BeeAntOS for this useful post)
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