[V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin menu

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  1. #31
    takayo72's Avatar Active Member
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    how to change the color LineToPylon in the minimap ?
    the color is barely to see it. I want to change another more sharp color

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  2. #32
    RNN's Avatar Legendary
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    edit Line 246
    Code:
     
             Brush = Hud.Render.CreateBrush(120, 180, 180, 0, 1,SharpDX.Direct2D1.DashStyle.Dash),
    you can replace it for example with this one:
    Code:
             Brush = Hud.Render.CreateBrush(250, 255,255, 0, 1,SharpDX.Direct2D1.DashStyle.Dash),
    250 -> opacity , maxvalue 255
    255,255,0 -> rgb
    1 -> width line

    in future versions it will be set up like this
    Last edited by RNN; 09-27-2019 at 06:56 AM.

  3. Thanks takayo72 (1 members gave Thanks to RNN for this useful post)
  4. #33
    takayo72's Avatar Active Member
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    setting the line width to 2 is much much better

  5. #34
    stevietv's Avatar Member
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    thanks for this plugin, its really nice!
    Is there a way to also announce when the buff is lost? I.e the shrine ends?

  6. #35
    RNN's Avatar Legendary
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    I like the idea. I plan to review this plugin soon, I will consider including it. Thanks for the suggestion
    Last edited by RNN; 09-29-2019 at 06:22 AM.

  7. Thanks stevietv (1 members gave Thanks to RNN for this useful post)
  8. #36
    blejdzik's Avatar Member
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    what other plugin have pylon chance on minimap? now i have cyrcles and squares, how to disable the cyrcles? thanks

  9. #37
    RNN's Avatar Legendary
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    There are several, from authors like Dark, Psycho, Resu y also the default plugin (Default\Actors\ShrinePlugin.cs)

    dia...elsplugin.html
    https://www.ownedcore.com/forums/dia...elsplugin.html
    Last edited by RNN; 09-29-2019 at 08:36 AM.

  10. Thanks blejdzik (1 members gave Thanks to RNN for this useful post)
  11. #38
    blejdzik's Avatar Member
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    i have only the ShrinePlugin.cs, changed
    public ShrinePlugin()
    {
    Enabled = false;
    }

    but still have two signs on the minimap cyrcles in squares. Any idea?

  12. #39
    RNN's Avatar Legendary
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    no, temporarily disable other plugins until you find it

  13. Thanks blejdzik (1 members gave Thanks to RNN for this useful post)
  14. #40
    blejdzik's Avatar Member
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    Originally Posted by RNN View Post
    no, temporarily disable other plugins until you find it
    thanks for help, its was Dav`s plugin. Solved

  15. #41
    RNN's Avatar Legendary
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    Update:
    Many changes to the configuration. I recommend not taking advantage of the previous one and setting it from scratch.
    Added the possibility of being notified when you lose the buff of the pylon/sanc.


  16. Thanks imnotabotuser, stevietv (2 members gave Thanks to RNN for this useful post)
  17. #42
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Update:
    Many changes to the configuration. I recommend not taking advantage of the previous one and setting it from scratch.
    Added the possibility of being notified when you lose the buff of the pylon/sanc.

    Nice updates, RNN, I have a question, is there a way to make label for pylon in minimap longer ? It kind of disappears from minimap at certain distance away and also if I get too close.
    and where do I change to modify color for pylon text and size in minimap ?
    last thing, is there a way to configure TTS only to notify Pylons ? and turn off Shrines ? a bool to choose true/false between them would be great.

    ty

  18. #43
    RNN's Avatar Legendary
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    Originally Posted by Saico View Post
    It kind of disappears from minimap at certain distance
    nothing can be done here

    Originally Posted by Saico View Post
    and also if I get too close
    LabelPylonExchange = false;


    Originally Posted by Saico View Post
    and where do I change to modify color for pylon text and size in minimap ?
    line 200
    Code:
            LabelFont = Hud.Render.CreateFont("tahoma", 6f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    line 221 for pylon used (gray)
    Code:
            LabelFont = Hud.Render.CreateFont("tahoma", 6f, 200, 155, 155, 155, false, false, 128, 0, 0, 0, true),

    Originally Posted by Saico View Post
    and turn off Shrines ? a bool to choose true/false between them would be great.
    using plugin.Config, , example for Blessedsrhine: Label yes (namelocalized) , no TTS and no Popup
    plugin.Config(ShrineType.BlessedShrine,null,"","","","");
    Last edited by RNN; 10-04-2019 at 03:17 PM.

  19. #44
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    nothing can be done here


    LabelPylonExchange = false;



    line 200
    Code:
            LabelFont = Hud.Render.CreateFont("tahoma", 6f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    line 221 for pylon used (gray)
    Code:
            LabelFont = Hud.Render.CreateFont("tahoma", 6f, 200, 155, 155, 155, false, false, 128, 0, 0, 0, true),


    using plugin.Config, , example for Blessedsrhine: Label yes (namelocalized) , no TTS and no Popup
    plugin.Config(ShrineType.BlessedShrine,null,"","","","");
    Hm nice, thanks RNN. One more thing, Searched all the main plugin and custom code and did not found text string for Shrines Labels like ( "Frenzied Shrine" ) I would like to modify text labels, for ground and minimap decorators if possible.

    Ex: I have these in another plugin and would like to do it in yours.

    ShrineCustomNames[ShrineType.BlessedShrine] = "DR";
    ShrineCustomNames[ShrineType.EnlightenedShrine] = "XP";
    ShrineCustomNames[ShrineType.FortuneShrine] = "MF";
    ShrineCustomNames[ShrineType.FrenziedShrine] = "Frenzy";
    ShrineCustomNames[ShrineType.EmpoweredShrine] = "Empower";
    ShrineCustomNames[ShrineType.FleetingShrine] = "Fleeting";
    ShrineCustomNames[ShrineType.PowerPylon] = "* POWER *";
    ShrineCustomNames[ShrineType.ConduitPylon] = "* CONDUTROLL *";
    ShrineCustomNames[ShrineType.ChannelingPylon] = "* CHINELINHO *";
    ShrineCustomNames[ShrineType.ShieldPylon] = "* ESCUDO *";
    ShrineCustomNames[ShrineType.SpeedPylon] = "* SPEED *";
    ShrineCustomNames[ShrineType.BanditShrine] = "..:: BANDIT ::..";
    ShrineCustomNames[ShrineType.PoolOfReflection] = "";
    ShrineCustomNames[ShrineType.HealingWell] = "";
    Last edited by Saico; 10-04-2019 at 04:56 PM.

  20. #45
    RNN's Avatar Legendary
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    plugin.Config(ShrineType.FrenziedShrine,null,null,null,null,"Frenzied");

    Never modify the first value, which is green. And the rest is to configure the label, the 3 tts (pylon, buff on, buff off) and popup (text).

    To change the Label (what you want to do) modify what is in red and leave it like this:

    plugin.Config(ShrineType.FrenziedShrine, "Frenzy","",null,null,null);

    that is, modify the second value for each shrine


    - This is how I set it up for me, it can help you as a reference

    Code:
    	plugin.Config(ShrineType.PowerPylon,"POWER","Power","Activado Power","Sin Power","[Power]");
    	plugin.Config(ShrineType.ConduitPylon,"CONDUIT","Conduit","Activado Konduit","Sin Conduit","[Conduit]");
    	plugin.Config(ShrineType.ChannelingPylon,"CHANNELING","Canalizador","Activado Canalizador","Sin Canalizador","[Canalizador]");
    	plugin.Config(ShrineType.ShieldPylon,"SHIELD","Escudo","Activado Escudo","Sin Escudo","[Escudo]");
    	plugin.Config(ShrineType.SpeedPylon,"SPEED","Speed","Activado Speed","Sin Speed","[Speed]");
    		
    	plugin.Config(ShrineType.BlessedShrine,null,null,"Activada Protección","Sin Protección","Protección");
    	plugin.Config(ShrineType.EnlightenedShrine,null,null,null,null,"Experiencia");
    	plugin.Config(ShrineType.FortuneShrine,null,null,null,null,"Fortuna");
    	plugin.Config(ShrineType.FrenziedShrine,null,null,"Activado Frenesí","Sin Frenesí","Frenesí");
    	plugin.Config(ShrineType.EmpoweredShrine,null,null,"Activado Potenciado","Sin Potenciado","Potenciado");
    	plugin.Config(ShrineType.FleetingShrine,null,null,"Activado Fugaz","Sin Fugaz","Fugaz");
    	plugin.Config(ShrineType.BanditShrine,null,"Bandit","This is ignored", "ignored","ignored");
    Last edited by RNN; 10-04-2019 at 05:09 PM.

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