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  1. #16
    RNN's Avatar Legendary
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    Update: Reorganized code. Small improvements

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  2. #17
    Saico's Avatar Active Member
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    Wow, Nice improvements on plugin, I tested this one, but I liked most the modification that shows Pylon name caps

    Screenshot_6.png

    And Heal and XP Pools that I can edit "Pool", "Heal"
    Screenshot_7.png

    and remains the updates that Pops up the messagen when Pylon is poped and Nemesis messages and this one
    Screenshot_6.png

    when someone have nemesis, it messages

    I have the OtherSrinePlugins.cs and would like to merge with improvements of ShrineLabelsPlugin.cs

    This Code is from ShrineLabelsPlugin that i want to merge into OtherShrinePlugin updates u made

    public override void Load(IController hud)
    {
    base.Load(hud);
    ShrineDecorators = new Dictionary<ShrineType, WorldDecoratorCollection>();
    ShrineCustomNames = new Dictionary<ShrineType, string>();

    ShrineDecorators[ShrineType.BlessedShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.EnlightenedShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.FortuneShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.FrenziedShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.EmpoweredShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.FleetingShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.PowerPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.ConduitPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.ChannelingPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.ShieldPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.SpeedPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.BanditShrine] = CreateDecorators(7f, 255, 255, 140, 255);
    ShrineDecorators[ShrineType.PoolOfReflection] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.HealingWell] = CreateDecorators(7f, 255, 230, 184, 183);

    PossibleRiftPylonDecorators = CreateDecorators(7f, 255, 255, 255, 0);

    ShrineCustomNames[ShrineType.BlessedShrine] = "DR";
    ShrineCustomNames[ShrineType.EnlightenedShrine] = "XP";
    ShrineCustomNames[ShrineType.FortuneShrine] = "MF";
    ShrineCustomNames[ShrineType.FrenziedShrine] = "Frenzy";
    ShrineCustomNames[ShrineType.EmpoweredShrine] = "Empower";
    ShrineCustomNames[ShrineType.FleetingShrine] = "Fleeting";
    ShrineCustomNames[ShrineType.PowerPylon] = "* POWER *";
    ShrineCustomNames[ShrineType.ConduitPylon] = "* CONDUTROLL *";
    ShrineCustomNames[ShrineType.ChannelingPylon] = "* CHINELINHO *";
    ShrineCustomNames[ShrineType.ShieldPylon] = "* SHIELD *";
    ShrineCustomNames[ShrineType.SpeedPylon] = "* SPEED *";
    ShrineCustomNames[ShrineType.BanditShrine] = "..:: BANDIT ::..";
    ShrineCustomNames[ShrineType.PoolOfReflection] = "PISCININHA";
    ShrineCustomNames[ShrineType.HealingWell] = "Heal";


    PossibleRiftPylonName = "pylon?";
    }
    Last edited by Saico; 05-10-2019 at 06:23 PM.

  3. #18
    RNN's Avatar Legendary
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    The name of the pylons can be changed with the custom code. Example:
    plugin.Config(ShrineType.PowerPylon,"*POWER*","Power","Active Power","POWER");
    It would show * POWER * next to the pylon, it's the part called <Label>

    To display the text in Heal and XP Pools, on lines 344 and 353 you will see this

    344 -> if (ShowHealingWells) DecoratorHealing.Paint(layer, shrine, shrine.FloorCoordinate, ""); //Replace this "" with "Heal" to show label on the minimap

    353 -> if (ShowPoolOfReflection) DecoratorCircle.Paint(layer, shrine, shrine.FloorCoordinate, ""); //Replace this "" with "Pool" to show label on the minimap

    replace in the first line "" with "Heal" and in the other line "" with "Pool"

    Here is the plugin with those two edited lines: [C#] OtherShrinePlugin - Pastebin.com

    The rest of the changes can not be made easily, you will have to choose between one and the other
    Last edited by RNN; 05-10-2019 at 07:18 PM.

  4. Thanks Saico (1 members gave Thanks to RNN for this useful post)
  5. #19
    RNN's Avatar Legendary
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    For some reason, which I don't understand, sometimes the Buff of a pylon/sanct is lost for a moment (Hud.Game.Me.Powers.BuffIsActive(buff, 0) take the value False) , this causes it to be announced more than once. It usually happens with some frequency if we open the inventory. From now on, only one buff (power, speed,..) will be announced if we have just received it (added the check if (Hud.Game.Me.Powers.GetBuff(buff).TimeElapsedSeconds[0] < 1) )
    Last edited by RNN; 08-21-2019 at 10:14 AM.

  6. #20
    tobfre's Avatar Member
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    Hi

    For me the plugin doesn't show when the pylons/sanctuaries are take of the progress bar. Do you know why?

  7. #21
    RNN's Avatar Legendary
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    I do not understand what you mean

  8. #22
    tobfre's Avatar Member
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    Skärmklipp.PNG

    I dont see at which procent the pylons spawn.

  9. #23
    RNN's Avatar Legendary
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    The plugin that shows information of the pylons is this: [C#] GLQ_GreaterRiftPylonMarkerPlugin - Pastebin.com

  10. #24
    tobfre's Avatar Member
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    Ahh, thanks for the link

  11. #25
    takayo72's Avatar Active Member
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    During combat, it is not easy to listen shrine/pylon speak out sometimes (game sound may cover the voice out)

    is there any way to make the sound more obviously?

  12. #26
    RNN's Avatar Legendary
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    If you have a very high game volume, it is normal that you do not distinguish the voices of the TTS. I recommend that you reduce it and then go to the Windows volume mixer and increase the one corresponding to the TH process. My recommendation will always be to do this:
    https://www.ownedcore.com/forums/dia...ml#post4029475 ([V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin)

  13. #27
    takayo72's Avatar Active Member
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    I dont know the TTS and game audio is independently

  14. #28
    rogue00722's Avatar Member
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    open your "User" folder


    file name=PluginEnablerOrDisablerPlugin

    Hud.Sound.ConstantVolume = 80; // default is 100

  15. #29
    takayo72's Avatar Active Member
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    The popup is too big for me.
    Are there any settings to adjust the size , space padding?

  16. #30
    RNN's Avatar Legendary
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    Code:
    		plugin.xPopup = 0.46f;       // 0f ... 1f  Popup Coordinate x
    		plugin.yPopup = 0.75f;       // 0f ... 1f  Popup Coordinate y
    		plugin.wPopup = 0.14f;       // 0f ... 1f  width
    		plugin.hPopup = 0.05f;       // 0f ... 1f  heigth
    change wPopup if you want to modify the width and hPopup if you want to modify the height.
    The coordinates are also configurable.

  17. Thanks takayo72 (1 members gave Thanks to RNN for this useful post)
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