[V9.0] [INTERNATIONAL] [RNN] Icount menu

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  1. #1
    RNN's Avatar Legendary
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    [V9.0] [ENGLISH] [RNN] Icount

    Supported TurboHUD version: 9.x

    Mothers, Summoners and Transformers Counter (In the lower right corner) .

    Seeing the plugin Marker For Mobs ([SHAKE] [v9.0] Marker For Mobs) gave me an idea to improve an old plugin that I did some time ago and upload it.

    Update: I have exchanged the green (transformers) and yellow (summoners) colors because the summoners did not look good in yellow.




    Download: ICount.cs

    Installation: Place LogChat.cs in "plugins\RNN\ICount.cs"

    Custom code (Plugins\User\PluginEnablerOrDisablerPlugin.cs , it's not mandatory) :

    Code:
    	Hud.GetPlugin<RNN.ICount>().Enabled = true;
    
    		Hud.RunOnPlugin<RNN.ICount>(plugin => 
    		{		
    			plugin.XPor = 0.853f;    // 0f ... 1f
    			plugin.YPor = 0.978f;    // 0f ... 1f
    			plugin.OnlyGR = false;   // Show  in GR only
    			plugin.YardAll = false;  // If it is false, only those that are at 40y/120y will be counted. Press Control to change between 40 and 120
    			plugin.Circles = true;   // Show circles under the mothers and summoners creatures
    			plugin.Labels = true;    // Show the labels "mother" and "Summ"
    			plugin.CircleAnimated = true;  // Show animated circles about mothers, summoners and transformers (without transforming)
    			plugin.CircleAnimatedOnlyNoElites = false; // Don't show animated circles on elites
    			plugin.ShowCounters = true; 
    
    		}  );

    if you liked the plugin, raise your thumb
    Last edited by RNN; 06-07-2024 at 02:35 PM. Reason: Added ShowCounters

    [V9.0] [INTERNATIONAL] [RNN] Icount
  2. Thanks Delarnes, BigShock, Guigui92i, song min cheol, BeeAntOS, 731113 (6 members gave Thanks to RNN for this useful post)
  3. #2
    M1SHAKE's Avatar Member
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    GJ at the plugin, loved it, a really good improve!!!!

  4. #3
    RNN's Avatar Legendary
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    Bad text in custom code (PluginEnablerOrDisablerPlugin.cs) , has been corrected : replaced Icount with ICount
    Thx

  5. #4
    RNN's Avatar Legendary
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    Update:
    I have exchanged the green and yellow colors because the summoners did not look good in yellow. I will update the picture (with the new colors) later . .

    ( Previous version: [C#] ICount - Pastebin.com )

  6. #5
    djkasen's Avatar Member
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    Hi RNN, can you help me? Im spanish and i want to get the turbo hud in spanish similar than yours, if can tell me how i can get this, thanks.

    Hola RNN, podrias ayudarme? Soy español y quiero poner el Turbo Hud en español similar al tuyo, si pudieras ayudarme o decirme como te estaria muy agradecido.



    EDITO: ya lo conseguí, perdon, es que hace mucho tiempo no se podia poner en español pero veo que han añadido el lenguaje, un saludo.
    Last edited by djkasen; 03-31-2019 at 07:02 PM. Reason: Todo correcto.

  7. #6
    RNN's Avatar Legendary
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    Sí , a partir de la versión 19.2.13.0 (ya es v9) KJ incluyó soporte para el idioma español (esES) , antes de esa versión sólo estaba disponible español de México (esMX)

  8. #7
    RNN's Avatar Legendary
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    I have created this variant that shows the data vertically, in case someone prefers it like this



    [C#] ICount - Pastebin.com

    Code:
    	Hud.GetPlugin<RNN.ICount>().Enabled = true;
    
    		Hud.RunOnPlugin<RNN.ICount>(plugin => 
    		{		
    			plugin.XPor = 0.772f;   // 0f ... 1f
    			plugin.YPor = 0.925f;    // 0f ... 1f
    			plugin.OnlyGR = false;   // Show  in GR only
    			plugin.YardAll = true;  // If it is false, only those that are at 40y/120y will be counted. Press Control to change between 40 and 120
    			plugin.Circles = false;   // Show circles under the mothers and summoners creatures
    			plugin.Labels = true;   // Show the labels "mother" and "Summ"
    			plugin.LineSpacing = 0f ;
    			plugin.CircleAnimated = true;  // Show animated circles about mothers, summoners and transformers (without transforming)
    			plugin.CircleAnimatedOnlyNoElites = false; // Don't show animated circles on elites
    
    		}  );
    Last edited by RNN; 08-29-2019 at 06:27 AM. Reason: Minor Changes

  9. Thanks Saico, BeeAntOS (2 members gave Thanks to RNN for this useful post)
  10. #8
    RNN's Avatar Legendary
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    Update:

    Show animated circles about mothers, summoners and transformers (without transforming)
    Added circle Animated to enable or disable it

  11. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  12. #9
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Update:

    Show animated circles about mothers, summoners and transformers (without transforming)
    Added circle Animated to enable or disable it
    Hm nice update, I am trying to check it but I guess the display code should display like the mod you did few weeks ago Screenshot_2.png (vertically)

    cause the old display stays behind RazorRunStats plugin.

    I am trying to identify the code how you did to dispose them vertically above instead of horizontally but I got no luck. =(

  13. #10
    RNN's Avatar Legendary
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    Originally Posted by Saico View Post
    Hm nice update, I am trying to check it but I guess the display code should display like the mod you did few weeks ago Screenshot_2.png (vertically)

    cause the old display stays behind RazorRunStats plugin.

    I am trying to identify the code how you did to dispose them vertically above instead of horizontally but I got no luck. =(
    I have updated the one that shows the data horizontally (post #1: Icount.cs ) and also the one that shows it vertically (post #9: Icount.cs )
    Last edited by RNN; 08-23-2019 at 01:55 PM.

  14. #11
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    I have updated the one that shows the data horizontally (post #1: Icount.cs ) and also the one that shows it vertically (post #9: Icount.cs )
    Oh thank you, its working fine vertically now. =)

  15. #12
    janluis's Avatar Member
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    Hi. In this last version I can't make it work. What can be?
    Last edited by janluis; 08-26-2019 at 02:14 PM.

  16. #13
    RNN's Avatar Legendary
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    I have tried the plugin of post #1 with the latest version (19.8.26.3) and it works. If you do not configure el plugin using the custom code, it will only work in GR
    Last edited by RNN; 08-26-2019 at 02:49 PM.

  17. #14
    janluis's Avatar Member
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    I create the folder inside plugins \ RNN \ ICount.cs

    and when I run turbo hud and enter a gr nothing comes out.

    Do I have to do anything else?
    many thanks.

  18. #15
    RNN's Avatar Legendary
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    Originally Posted by janluis View Post
    I create the folder inside plugins \ RNN \ ICount.cs

    and when I run turbo hud and enter a gr nothing comes out.

    Do I have to do anything else?
    many thanks.
    No nothing else
    Just create the RNN folder in Plugins\. you enter in the pastebin link, click on the Download button and save the file without changing its name in the Plugins\RNN\ folder. If it doesn’t work in GR you’re copying it to an incorrect folder, maybe another copy of TH

    It looks like this, horizontally and at the bottom of the screen. If you have the RunStatsPlugin (Razorfish plugin) you may not see it, you must modify the position (plugin.XPor and plugin.YPor ) or download the file from post #9 (will display the data vertically)


    The new thing is those circles, in map and minimap, that are changing in size, there they are in their maximum size

    Last edited by RNN; 09-07-2019 at 04:40 PM.

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