Dps, Ehp real time monitoring plugin menu

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  1. #1
    jaeheung09's Avatar Active Member
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    Dps, Ehp real time monitoring plugin

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    Attached Thumbnails Attached Thumbnails Dps, Ehp real time monitoring plugin-dpsehp-png  
    Last edited by jaeheung09; 03-06-2020 at 06:45 AM.

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  2. #2
    Noobz's Avatar Member
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    This is great, similar to an old one I use to use that did not get updated. I took a look at the code and was wondering if there is a way to only use the DPS part and not the EHP part without me hacking to death your code? Also what are the % numbers in front of the DPS and EHP representing?

    Thanks, Noobz

  3. #3
    jaeheung09's Avatar Active Member
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    Originally Posted by Noobz View Post
    This is great, similar to an old one I use to use that did not get updated. I took a look at the code and was wondering if there is a way to only use the DPS part and not the EHP part without me hacking to death your code? Also what are the % numbers in front of the DPS and EHP representing?

    Thanks, Noobz
    You can change my code as you like. I've been doing this stitching this and that code from other plugins.
    I think EHP is not less important than DPS in a high level greater rift, though. (I consult only the increased EHP percent when I try a higher level greater rift.)
    % numbers are the increased percent compared to the original sheed dps and ehp.

  4. #4
    Noobz's Avatar Member
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    Thanks. I will start playing with it when I get home. I agree that EHP is very important when doing higher levels, but I normally just like to play with the DPS showing only. less clutter. I am going to try to move it centered above my head as well. I noticed on my thorns crusader I was seeing damage in the 150 trillion range. I was really surprised at that. not sure how all that is calculated.

    Noobz

  5. #5
    smoochy84's Avatar Member
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    This plugin sounds interesting. Unfortunately it is not working with current TH version.

    Throwing these exceptions:

    2019.08.18 12:44:43.704 19.8.6.0 E:\wolfenstein\Plugins\James\DpsEhpMonitoringPlugin.cs(63,24) : error CS0266: Cannot implicitly convert type 'double' to 'float'. An explicit conversion exists (are you missing a cast?)
    2019.08.18 12:44:43.704 19.8.6.0 E:\wolfenstein\Plugins\James\DpsEhpMonitoringPlugin.cs(69,24) : error CS0266: Cannot implicitly convert type 'double' to 'float'. An explicit conversion exists (are you missing a cast?)

  6. #6
    User5981's Avatar First Dev On The Internet
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    Originally Posted by smoochy84 View Post
    This plugin sounds interesting. Unfortunately it is not working with current TH version.

    Throwing these exceptions:
    Update DpsEhpMonitoringPlugin.cs float to double by User5981 . Pull Request #1 . jaeheung09/James . GitHub
    Supported version for all Resu plugins

  7. #7
    smoochy84's Avatar Member
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    Thank you for jumping in. I made the changes and now the plugin is loading without erros.

    Now I have the general issue, that nothing is showing up anywhere. Also not when pressing F12. I also changed the key to another, unused one (F, but the info bar is not shown anywhere.

    Can someone confirm this?

    Cheers.


    /edit:

    I must correct myself. The bar is showing up only when firing and hitting enemies, not when just running around.
    Last edited by smoochy84; 08-18-2019 at 07:58 AM.

  8. #8
    takayo72's Avatar Active Member
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    i'm wondering is there any proper position to show the bar. The default location I ve party cooldown buff shown here.

  9. #9
    Supermangelo's Avatar Member
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    I have the same issue going on here. Hope it will be solved soon! Greetings

  10. #10
    Saico's Avatar Active Member
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    Tried to find position cause original overlays Cooldown Bar plugin, tried modifying but got no success

  11. #11
    JarJarD3's Avatar Contributor
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    Originally Posted by Saico View Post
    Tried to find position cause original overlays Cooldown Bar plugin, tried modifying but got no success
    I added X,Y position customization here.
    (fixed some minor float/double conversion issues as well.)

  12. #12
    Saico's Avatar Active Member
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    Originally Posted by JarJarD3 View Post
    I added X,Y position customization here.
    (fixed some minor float/double conversion issues as well.)
    Great, thank you, worked fine and I placed in a good place =)

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