[V8.0] [INTERNATIONAL] [RNN] DeathInMap menu

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  1. #1
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    [V8.0] [INTERNATIONAL] [RNN] DeathInMap

    Supported TurboHUD version: 9.x

    Simple plugin that shows if the players are all alive and if everyone is on the same map (Area)
    Useful when you have to take a well, a pylon or kill the keywarden
    If there are not at least 2 players, nothing will be shown



    Color code:
    The player is alive on the same map as me (regardless of whether he is in town)
    The player is in town
    The player is alive on a different map than me (but not in town)
    The player is dead on the my same map
    The player is dead on a different map from mine.

    Installation: Place in "plugins\RNN\DeathInMap.cs"

    Download: DeathInMap.cs

    Custom code (User\PluginEnablerOrDisablerPlugin.cs) :

    Code:
     Hud.GetPlugin<RNN.DeathInMap>().Enabled = true;
    
     Hud.RunOnPlugin<RNN.DeathInMap>(plugin => 
     { 
    	plugin.XPorc = 0.825f;
    	plugin.YPorc = 0.047f;
    	plugin.ShowInTown = true;
      } );
    Last edited by RNN; 03-24-2020 at 09:19 AM. Reason: Update

    [V8.0] [INTERNATIONAL] [RNN] DeathInMap
  2. Thanks ADV2015, itsmylife, johnbl, mois, TobiaSBooN, BeeAntOS (6 members gave Thanks to RNN for this useful post)
  3. #2
    RNN's Avatar Legendary
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    updated , see the image

  4. #3
    RNN's Avatar Legendary
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    Update
    In the latest versions, the behavior of IsDead has improved and I have revised the plugin because it is now more useful

  5. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)

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