[V7.7] [INTERNATIONAL] [RNN] BountiesTracking menu

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  1. #16
    FoxPox's Avatar Member
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    Hi, nice plugin
    How to find the number of the quest?
    I would like to transfer some quests to another group (Chests100_Sno) that they were of a different color.

    [V7.7] [INTERNATIONAL] [RNN] BountiesTracking
  2. #17
    FoxPox's Avatar Member
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    If you don't want to say how...
    then what are the numbers of quests
    A1: The Jar Of Souls
    A3: Forged in Battle, Blaze of Glory ?

  3. #18
    RNN's Avatar Legendary
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    Originally Posted by FoxPox View Post
    If you don't want to say how...
    then what are the numbers of quests
    A1: The Jar Of Souls
    A3: Forged in Battle, Blaze of Glory ?
    Sorry for the delay, I've been on vacation. I guess the answer will be late:

    You can check the numbers of quests in the file : interfaces\controllers\sno\ISnoQuestList.cs
    The jar of Souls -> 349016
    Forged in Battle -> 148860
    Blaze of Glory -> 152246

    You can also use this plugin (Show all bounties of the current game) which is a fragment of another that I created to debug:

    Code:
    using System.Linq;
    using Turbo.Plugins.Default;
    using SharpDX.DirectInput;
    
    namespace Turbo.Plugins.User
    {
        public class LsQuests : BasePlugin, IInGameWorldPainter, IKeyEventHandler, INewAreaHandler
    	{
    
            public float XPos { get; set; }
            public float YPos { get; set; }
            public IFont DefaultFont { get; set; }
    
    		public bool Debug_On { get; set; }
    		public IKeyEvent ToggleKeyEvent { get; set; }
    
    		
            public LsQuests()
            {
                Enabled = true;
            }
    
    		public void OnNewArea(bool newGame, ISnoArea area) {  if ( newGame ) { Debug_On = false;  }   }
    		public void OnKeyEvent(IKeyEvent keyEvent) {  if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent))   {  Debug_On = !Debug_On; }   }
    
            public override void Load(IController hud)
            {
    			base.Load(hud);
    			Order = 500000;
    			XPos = Hud.Window.Size.Width * 0.2f;
    			YPos = Hud.Window.Size.Height * 0.2f;
    			Debug_On = false;
    			ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.End , false, false, true);
    			DefaultFont = Hud.Render.CreateFont("tahoma", 9f, 255, 190, 155, 115, false, false, 250, 0, 0, 0, true);
            } 
    
    		public void PaintWorld(WorldLayer layer)
    		{
    			if (Debug_On) 
    			{
    				var t = 0;
    				foreach (var quest in Hud.Game.Quests.Where(quest => quest.SnoQuest.Type == QuestType.Bounty).OrderBy(k => k.SnoQuest.SnoAct.Index)) 
    				{
    					t++;
    					DefaultFont.DrawText(DefaultFont.GetTextLayout(quest.SnoQuest.SnoAct.Index + " - " +  quest.SnoQuest.NameLocalized + " / SnoQuest.Sno = " + quest.SnoQuest.Sno + " / BountySnoArea.Sno = " + quest.SnoQuest.BountySnoArea.Sno + " / QuestStepId = " + quest.QuestStepId + " / State = " + quest.State), XPos, YPos + (t * 20) );
    				}
    			}
    		}
    	}
    }
    Save as User\LsQuests.cs
    Shift + End for activate (And look at the value SnoQuest.Sno)
    Last edited by RNN; 12-09-2020 at 11:39 AM.

  4. Thanks johnbl (1 members gave Thanks to RNN for this useful post)
  5. #19
    FoxPox's Avatar Member
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    Wow, super, all work, thank you very much RNN!

  6. #20
    RNN's Avatar Legendary
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    When we approach the mouse to the green button ("?") It will show the time that is being used to complete all the bounties of each act (it will stop advancing when they are completed). For each act, time starts counting from the beginning of some Bounty of that act.

    Last edited by RNN; 09-15-2019 at 02:49 PM.

  7. #21
    RNN's Avatar Legendary
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    Update: Now we will know what Horadric caches have been taken: the corresponding act number will appear in square brackets. This previously indicated the act in which you were, its function has been changed to a more useful one

    Last edited by RNN; 09-24-2019 at 09:44 AM. Reason: text

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  9. #22
    RNN's Avatar Legendary
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    Update 1:
    The message "Bounties Completed" will be orange until the caches are collected, and then it will turn green.

    Update 2:
    Compatibility with resolutions other than 1920x1080

    Update 3::
    small changes

    Update 4:
    Sometimes the "Bounties Completed" message did not have the correct color because some caches could be counted more than once (Cause: In a newly collected cache ".Seed" can be 0 until it is initialized). Solved.
    Last edited by RNN; 11-11-2019 at 09:02 PM.

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  11. #23
    RNN's Avatar Legendary
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    Update:

    When one or more players are fighting a boss (bounty), their names will appear in orange


  12. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  13. #24
    RNN's Avatar Legendary
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    Update
    Fix for double bounties
    Last edited by RNN; 08-11-2020 at 05:17 AM.

  14. #25
    RNN's Avatar Legendary
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    Update
    Added extra plugin HoradricAlert.cs

  15. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  16. #26
    alfastation's Avatar Member
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    Great plugin!
    Been using it for 2 years, working flawless.

    Is there any way you could incorporate a "suggestion on which act to start", based on an estimated time it would take to complete all 5 bounties in that act?
    Some bounties, like where you just kill 1 elite, are done in 5sec. Others, like when you have to kill all bobs on lvl 2, can take forever. Having an "estimate" on how much time it would take to complete an act would be real helpfull!

    Thx!

  17. #27
    FoxPox's Avatar Member
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    Originally Posted by alfastation View Post
    Great plugin!
    Been using it for 2 years, working flawless.

    Is there any way you could incorporate a "suggestion on which act to start", based on an estimated time it would take to complete all 5 bounties in that act?
    Some bounties, like where you just kill 1 elite, are done in 5sec. Others, like when you have to kill all bobs on lvl 2, can take forever. Having an "estimate" on how much time it would take to complete an act would be real helpfull!

    Thx!
    It is useless, you yourself will very quickly understand how long it takes to complete the task when you run a little.

  18. #28
    RNN's Avatar Legendary
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    It is not feasible, there are hundreds of different bounties (400+) and a single person would have to do them all (if they appear), with a stopwatch in hand, and then order and normalize those values. Sometimes the worst thing about a plugin like this is not the code itself, but the data collection.

  19. #29
    alfastation's Avatar Member
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    Maybe there's a simple way of of doing it. It does not have to be 100% correct, just give a rough idea of which act is "theoreticaly" faster.
    Took me a few minutes and found a site allready lists all the different bounties for every act and that has them classified in 6 different categories.
    Maybe by simply assigning a value to each category and adding them up when you enter a game, you could get a pretty good rough estimate... ?

    List of Bounties | Nephalem Notes

  20. #30
    RNN's Avatar Legendary
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    It is not worth thinking about doing it considering the work that it has.
    According to my experience and opinions received: the Act 1 and 4 are by far the shortest, quite similar (the 1 maybe faster normally). Then follow 2 and 3, with 3 being the most exhausting of all., and finally the longest is 5, that is why the last is usually done.
    Last edited by RNN; 08-16-2020 at 03:07 PM.

  21. Thanks alfastation (1 members gave Thanks to RNN for this useful post)
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