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  1. #16
    thudrulz1's Avatar Member
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    First, big thx for this.
    I used your Theme a while ago and after it was no longer updated i tried to customize my hud a bit. But i was never able to make it look like your amazing Theme.

    Only 1 question so far... how can i disable the little red X on bodies?

    [7.7] [INT] [SR] SRJ Theme!
  2. #17
    Stormreaver's Avatar Contributor
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    My theme stopped working because TurboHUD switched to C# instead of XML :P It took me a while to get the theme back on track, all thanks to Jack's help.
    I am glad you are enjoying it again, even though a some features are still missing.


    As for your question, can you link me an image? Because I'm not sure if you are referring to "Deadbodies", as those are yellow, not red.

    If it is Deadbodies:
    - Go to \plugins\_SR\Actors.
    - Change SR_DeadBodyPlugin.cs to SR_DeadBodyPlugin.txt.

  3. #18
    thudrulz1's Avatar Member
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    cross.png

    It's more a marker then a X

  4. #19
    Slingshot1's Avatar Member
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    Stormreaver - good to see you back in action - Many thanks to you and Jack!!! The only comment I have is to change the Inner Sanc to a solid light blue circle as the current dashed circle is barely visible in huge mobs and is hard to distinguish from frozen. Or, just point me to the folder that has iit and I can change it locally.

    Great job! Thanks!

  5. #20
    Slingshot1's Avatar Member
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    @Stormreaver - ok, I found the file that I need to change, and I found the lines to change, but what do I put in instead of DashStyle.Dash to make it solid? Forgive the noob question.

    Thanks!

  6. #21
    taotse's Avatar Member
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    Originally Posted by Slingshot1 View Post
    @Stormreaver - ok, I found the file that I need to change, and I found the lines to change, but what do I put in instead of DashStyle.Dash to make it solid? Forgive the noob question.

    Thanks!
    ..DashStyle.Solid or delete last parameter
    ex:
    Brush = Hud.Render.CreateBrush(150, 0, 0, 0, 2, SharpDX.Direct2D1.DashStyle.Dash )
    to
    Brush = Hud.Render.CreateBrush(150, 0, 0, 0, 2, SharpDX.Direct2D1.DashStyle.Solid)
    or
    Brush = Hud.Render.CreateBrush(150, 0, 0, 0, 2 )

  7. Thanks Slingshot1 (1 members gave Thanks to taotse for this useful post)
  8. #22
    Slingshot1's Avatar Member
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    Many thanks - I will test it out. Just ran my Sader in a 100 with a zmonk to see, and I could not see inner sanc 50% of the time in mobs, and never with ice/frozen
    Last edited by Slingshot1; 08-23-2018 at 07:47 PM.

  9. #23
    Stormreaver's Avatar Contributor
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    @thudrulz1

    Ah ok, that is the necromancer dead bodies plugin. To disable it entirely:

    - Go to \plugins\User\Actors.
    - Change NecDeadBodyPlugin.cs to NecDeadBodyPlugin.txt.


    _________________


    @Slingshot1

    Hi and ty

    This brush style is: (Alpha, R, G, B, Stroke Width, Stroke Style).

    As "taotse" suggested, you can change the stroke style (DashStyle.Dash, DashStyle.Solid) or omit it.
    For more visibility, you can also change RGB colors (your choice), or Alpha (try 255), or Stroke Width (try 5 or even 10!).

    To easily test your settings and simulate Vigilante weapon effect on a non-monk class, use a monk with the Inner Sacturary skill without a rune.
    The Vigilante weapon effect uses the same code as monk's IS.
    Last edited by Stormreaver; 08-24-2018 at 09:11 AM.

  10. Thanks thudrulz1 (1 members gave Thanks to Stormreaver for this useful post)
  11. #24
    Slingshot1's Avatar Member
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    THanks to you both - so something like this?


    Brush = Hud.Render.CreateBrush(200, 0, 255, 255, 10, DashStyle.Solid),

    to make a light blue solid circle with a thickness of 10?

  12. #25
    thudrulz1's Avatar Member
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    Where do i have to change that? I also would like to make this circle a bit more seeable.

  13. #26
    Slingshot1's Avatar Member
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    Originally Posted by thudrulz1 View Post
    Where do i have to change that? I also would like to make this circle a bit more seeable.
    It is in the _SR Folder in the Players Folder then open the file SR_PlayerSkillsMonkPlugin with wordpad

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  15. #27
    Stormreaver's Avatar Contributor
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    Yes, that is the path to the file, and yes your brush example is correct
    I already made the circle more visible for next update.

  16. #28
    Swiety's Avatar Private
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    Hello. I have a question. Sometimes, we hear sounds in the left handset that says there is a pylon or how an object will fall out. Can it be turned off? Thanks for your help and sorry for my language Google translator: P
    Regards.

  17. #29
    Slingshot1's Avatar Member
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    Originally Posted by Stormreaver View Post
    Yes, that is the path to the file, and yes your brush example is correct
    I already made the circle more visible for next update.
    @Stormreaver - thanks! Just let us know when it is up!

  18. #30
    Stormreaver's Avatar Contributor
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    @Slingshot1 ... I will :P

    @Swiety ... that is part of the sound alerts for certain in game events, like important shrines and drops. But there have been changes to sound in the latest TurboHUD releases, and I made the appropriate changes for next version. Check it out and if you still do not like it, tell me

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