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  1. #211
    Stormreaver's Avatar Contributor
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    @NiGHTsC .. not sure if I know exactly what I am looking at, but I will try my best to help you disable what you want.
    PS: I cannot test these sugestions in game atm.

    (1) I assume that is a yellow dot under projectiles? If yes, then:
    - Go to \plugins\_SR\Monsters\SR_MonsterSkillsPlugin.cs.
    - Starting at line 89, read the comments. You will see the types of projectiles listed and their SNO.
    - Comment out relevant SnoMapping entries between lines 98 and 131 by adding "//" at the start of each line.
    - PS: a few other projectiles are part of another plugin and can be disabled in SR_CustomizerPlugin.cs, starting line 866, by changing "true" to "false".

    (2) I think you are refering to the circles under elite monsters?
    - Go to \plugins\User\Monsters\MonsterCirclePlugin.cs.
    - Disable the whole plugin by changing its extenstion from "cs" to "txt".
    - You can also disable it inside the "Customize" method, but the earlier suggestion is easier.

    (3) Elite Affix lables are part of the base theme. I already have a toggle included:
    - Go to \plugins\_SR\Root\SR_CustomizerPlugin.cs.
    - Go to line 289 and uncomment the entry by deleting the "//" at the start of the line (disable all elite affix labels).
    - If you get en error, you may have to comment out all my Elite Affix customization which start from line 297 till 454 :/

    (4) I cannot tell which timer that is, like corpse explosion timer or monster skill timer?

    (5) Again, if you mean the big, red, dash style circle then it isn't boss attack range for sure as those are not part of my theme. But I can't tell if it is corpse explosion or monster skill radius.
    For corpse explosion, try this:
    - Go to \plugins\_SR\Root\SR_CustomizerPlugin.cs.
    - Go to line 861 and 862, and change "true" to "false" for both entries (poison and grotesque).

    [7.7] [INT] [SR] SRJ Theme!
  2. Thanks NiGHTsC (1 members gave Thanks to Stormreaver for this useful post)
  3. #212
    NiGHTsC's Avatar Member
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    Originally Posted by Stormreaver View Post
    @NiGHTsC .. not sure if I know exactly what I am looking at, but I will try my best to help you disable what you want.
    PS: I cannot test these sugestions in game atm.

    (1) I assume that is a yellow dot under projectiles? If yes, then:
    - Go to \plugins\_SR\Monsters\SR_MonsterSkillsPlugin.cs.
    - Starting at line 89, read the comments. You will see the types of projectiles listed and their SNO.
    - Comment out relevant SnoMapping entries between lines 98 and 131 by adding "//" at the start of each line.
    - PS: a few other projectiles are part of another plugin and can be disabled in SR_CustomizerPlugin.cs, starting line 866, by changing "true" to "false".

    (2) I think you are refering to the circles under elite monsters?
    - Go to \plugins\User\Monsters\MonsterCirclePlugin.cs.
    - Disable the whole plugin by changing its extenstion from "cs" to "txt".
    - You can also disable it inside the "Customize" method, but the earlier suggestion is easier.

    (3) Elite Affix lables are part of the base theme. I already have a toggle included:
    - Go to \plugins\_SR\Root\SR_CustomizerPlugin.cs.
    - Go to line 289 and uncomment the entry by deleting the "//" at the start of the line (disable all elite affix labels).
    - If you get en error, you may have to comment out all my Elite Affix customization which start from line 297 till 454 :/

    (4) I cannot tell which timer that is, like corpse explosion timer or monster skill timer?

    (5) Again, if you mean the big, red, dash style circle then it isn't boss attack range for sure as those are not part of my theme. But I can't tell if it is corpse explosion or monster skill radius.
    For corpse explosion, try this:
    - Go to \plugins\_SR\Root\SR_CustomizerPlugin.cs.
    - Go to line 861 and 862, and change "true" to "false" for both entries (poison and grotesque).
    Haha, thanx for the reply, guess I'll have to wait till you update it, if possible.

    I did mark those things that I want to disable with red circles, I'll try to make them bigger and more clear next time!

  4. #213
    wad1532's Avatar Member
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    He could just put this in PluginEnablerOrDisablerPlugin


    // Affix's of monster skills
    Hud.TogglePlugin<EliteMonsterSkillPlugin>(false);
    // Dangerous Monster on mobs
    Hud.TogglePlugin<DangerousMonsterPlugin>(false);

  5. Thanks NiGHTsC (1 members gave Thanks to wad1532 for this useful post)
  6. #214
    NiGHTsC's Avatar Member
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    Originally Posted by wad1532 View Post
    He could just put this in PluginEnablerOrDisablerPlugin


    // Affix's of monster skills
    Hud.TogglePlugin<EliteMonsterSkillPlugin>(false);
    // Dangerous Monster on mobs
    Hud.TogglePlugin<DangerousMonsterPlugin>(false);
    Will definitely try this once it's update!

  7. #215
    Stormreaver's Avatar Contributor
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    Originally Posted by NiGHTsC View Post
    Haha, thanx for the reply, guess I'll have to wait till you update it, if possible.

    I did mark those things that I want to disable with red circles, I'll try to make them bigger and more clear next time!
    Did you even try any of the steps I listed? I think this should solve a few of your requests at least.
    Please note that you need to make those changes by yourself on your side, because updating my theme will not touch those changes since they are individual customizations.

    If anything is not covered, please make another clean picture -or a video if possible- so I can tell more clearly
    Also, plz do not mark things in red numbers when the whole picture is filled with red and orange colors. Try green in big font. Like I still could not see what your 5th request was lol



    Originally Posted by wad1532 View Post
    He could just put this in PluginEnablerOrDisablerPlugin
    // Affix's of monster skills
    Hud.TogglePlugin<EliteMonsterSkillPlugin>(false);
    // Dangerous Monster on mobs
    Hud.TogglePlugin<DangerousMonsterPlugin>(false);
    My (3) suggestion in the list already covers "EliteMonsterSkillPlugin", and the toggle is already included in "SR_CustomizerPlugin.cs" as I mentioned before.
    Dangerous mobs toggle is also included right next to it, but I as far as I could see, disabling dangerous mobs was not part of his request.

  8. Thanks NiGHTsC (1 members gave Thanks to Stormreaver for this useful post)
  9. #216
    NiGHTsC's Avatar Member
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    Originally Posted by Stormreaver View Post
    Did you even try any of the steps I listed? I think this should solve a few of your requests at least.
    Please note that you need to make those changes by yourself on your side, because updating my theme will not touch those changes since they are individual customizations.

    If anything is not covered, please make another clean picture -or a video if possible- so I can tell more clearly
    Also, plz do not mark things in red numbers when the whole picture is filled with red and orange colors. Try green in big font. Like I still could not see what your 5th request was lol
    Green and big font? no problem Sir!

    I thought your theme required a update like the main TurboHUD after every season update...
    This release contains plugin interface version 9.2 which means it works only with up-to-date plugins supporting this interface.
    Gonna try it immediately!!!

  10. #217
    Stormreaver's Avatar Contributor
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    New update -- 29 Nov 2020 -- check first page!

    Code:
    
    Changes -- 29 Nov 2020:
    
    - added WD's Mundunugu's Regalia 4pc buff to BuffList.
    - added Monk's Tempest Rush flurry stacks buff to BuffList.
    - added Monk's Crystal Fist buff to BuffList.
    - added Monk's Pattens of Justice 4pc buff to BuffList.
    - added Monk's Pattens of Justice bonus to Sweeping Wind skill radius.
    - changed order of "LiveStats" plugin modules.
    - reworked parts of Attributes Labels Bar.
    - repositioned Elemental Damage Bar further to the left.
    - added S22 "Shades of the Nephalem" Clones tracker plugin [by Razorfish].
    - disabled S21 "Trials Of Tempests" related plugins.
    - updated Keybind list and info at start of "SR_CustomizerPlugin".
    - renamed "SR_CustomBuffsPlayerBottomPlugin" to "SR_CustomBuffsPlayerBottom1Plugin".
    
    Last edited by Stormreaver; 11-29-2020 at 04:06 AM.

  11. Thanks milkisskill, icemaoh, NiGHTsC (3 members gave Thanks to Stormreaver for this useful post)
  12. #218
    pompidoux's Avatar Member
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    thank Stormreaver for update...

    Is it possible to hide legendaries from the map? except all ancients and primals items..
    great if this is possible....

    Regards,

  13. #219
    Syer's Avatar Member
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    Hey quick question: my tts for pools is not working, everthing else with tts is working fine

  14. #220
    Stormreaver's Avatar Contributor
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    Originally Posted by pompidoux View Post
    thank Stormreaver for update...

    Is it possible to hide legendaries from the map? except all ancients and primals items..
    great if this is possible....

    Regards,
    Do you mean to disable the ground decorations for all legendery items? That function is part of the default TurboHUD btw.
    Let's see. I have not tested this but try it:

    1. Go to: \plugins\_SR\Items\SR_ItemsPlugin.cs

    2. add the following inside the "Customize" method, toward the end of the file:
    Code:
    // disable all legendary ground decos and map shape
    Hud.RunOnPlugin<ItemsPlugin>(plugin =>
    {
    	plugin.LegendaryDecorator.ToggleDecorators<GroundCircleDecorator>(false);
    	plugin.LegendaryDecorator.ToggleDecorators<GroundLabelDecorator>(false);
    	plugin.LegendaryDecorator.ToggleDecorators<MapShapeDecorator>(false);
    });
    3. In the same file, you can disable the map labes I added for legendary items. Search for the following code and comment it out by adding // at the start of each line:
    Code:
    plugin.LegendaryDecorator.Decorators.Add(new MapLabelDecorator(Hud)
    {
    	LabelFont = Hud.Render.CreateFont("tahoma", 6, 255, 235, 120, 0, false, false, false),
    	RadiusOffset = 14,
    	Up = true,
    });
    This should cover it.

    ______________________________________________________________


    Originally Posted by Syer View Post
    Hey quick question: my tts for pools is not working, everthing else with tts is working fine
    Not tested, but try this:

    1. Go to: plugins\_SR\Root\SR_CustomizerPlugin.cs

    2. Search for the following code:
    Code:
    plugin.ShrineCustomNames[ShrineType.PoolOfReflection] = "";
    3. Change value inside the quotes "" to something like "Poools".
    Last edited by Stormreaver; 12-06-2020 at 06:59 AM.
    _________________________________________________________

    My TurboHUD Theme: >> https://bit.ly/SRJ_Theme
    Copy paste the link?

  15. Thanks pompidoux, NiGHTsC (2 members gave Thanks to Stormreaver for this useful post)
  16. #221
    pompidoux's Avatar Member
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    thank you, but doesn't work for me, still got legendary star on map for all items...

  17. #222
    Stormreaver's Avatar Contributor
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    Are u sure that is from TH? There is an option in the game itself to show a star. Check gameplay options?
    If it is not that, take a picture please.
    _________________________________________________________

    My TurboHUD Theme: >> https://bit.ly/SRJ_Theme
    Copy paste the link?

  18. Thanks NiGHTsC (1 members gave Thanks to Stormreaver for this useful post)
  19. #223
    TheLionKing's Avatar Member
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    Hello.
    Is there anyways to turn down the sound, because its very high, then i would like to lower the default sound settings if its poosible ?

  20. #224
    xblade2k7's Avatar Active Member
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    windows 10 sounds manager and mute thud

  21. #225
    TheLionKing's Avatar Member
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    Yes i know that, but i make this for my clan, and i dont want to explain to people what to do, so thats why i ask if there is a place in the plugins to do it default low.

    And lower the sound in windows, only helps until you run thud again.

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