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  1. #46
    MagicalSpaz's Avatar Member
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    I'll make sure to check that first next time! Thanks so much for your help!

    Works as advertised

    [v7.6] [INTERNATIONAL] [Resu] AriadnesThreadPlugin
  2. #47
    odaru7788's Avatar Member
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    on 19.3.17.1 STABLE for Diablo III 2.6.4.55430 (v9.0)
    exceptions:
    -------------------------------------------------------------------

    2019.03.18 08:58:51.712 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 ****​‬**‪*‫‏**​****‎****.​​****‬‎‫**​‎*‎‬‏*​*‬* ‏*(**​*‫‬‫***‏*‪‫‏‎*‪‫​​*​‎‎*‬**​* )
    於 ****​‬**‪*‫‏**​****‎****.‏‎‫‫*‪**​​*​‎*‪*​‎*‬* ‫*()
    於 ‪​‫*‬‪***‎​‏*‬**‏***​*​*.*‫‬‬‏*‬‏‫**‎*‪*‪**​**​**‎*‏ **(Boolean ))
    2019.03.18 08:58:51.750 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 ****​‬**‪*‫‏**​****‎****.​​****‬‎‫**​‎*‎‬‏*​*‬* ‏*(**​*‫‬‫***‏*‪‫‏‎*‪‫​​*​‎‎*‬**​* )
    於 ****​‬**‪*‫‏**​****‎****.‏‎‫‫*‪**​​*​‎*‪*​‎*‬* ‫*()
    於 ‪​‫*‬‪***‎​‏*‬**‏***​*​*.*‫‬‬‏*‬‏‫**‎*‪*‪**​**​**‎*‏ **(Boolean ))
    2019.03.18 08:58:51.821 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏‎*‪*​**‪‪‪​‏**​*​*‎‎‎‎‪*‫‎‏*​ ‏*.**‬***‎‎*‎​**​‪‏‎*‪**()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‬‬‎*​​‏​​*‫*‪‬**​*‎‏‬​* ***(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.*‎‬​‎‫*‬‎**‎*‪*‫*‎‬‪***‎ ***())
    2019.03.18 08:58:51.830 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫​‎‎‏‎*‎‏​**‎‫‏*​‏​‎*‏* ***.‫‪‫‬***‫*​‏‏‏‪‎‬‬*‏​‏‬‫‏****()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‎****‎‏​‪‫*‫‪‏‎*‫**​​‎ **(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.‪‎‫‎‎*‏***‬‎‫‎*​*‎‎‎** **())
    2019.03.18 08:58:51.850 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 ****​‬**‪*‫‏**​****‎****.​​****‬‎‫**​‎*‎‬‏*​*‬* ‏*(**​*‫‬‫***‏*‪‫‏‎*‪‫​​*​‎‎*‬**​* )
    於 ****​‬**‪*‫‏**​****‎****.‏‎‫‫*‪**​​*​‎*‪*​‎*‬* ‫*()
    於 ‪​‫*‬‪***‎​‏*‬**‏***​*​*.*‫‬‬‏*‬‏‫**‎*‪*‪**​**​**‎*‏ **(Boolean ))
    2019.03.18 08:58:51.858 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏‎*‪*​**‪‪‪​‏**​*​*‎‎‎‎‪*‫‎‏*​ ‏*.**‬***‎‎*‎​**​‪‏‎*‪**()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‬‬‎*​​‏​​*‫*‪‬**​*‎‏‬​* ***(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.*‎‬​‎‫*‬‎**‎*‪*‫*‎‬‪***‎ ***())
    2019.03.18 08:58:51.864 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫​‎‎‏‎*‎‏​**‎‫‏*​‏​‎*‏* ***.‫‪‫‬***‫*​‏‏‏‪‎‬‬*‏​‏‬‫‏****()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‎****‎‏​‪‫*‫‪‏‎*‫**​​‎ **(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.‪‎‫‎‎*‏***‬‎‫‎*​*‎‎‎** **())
    2019.03.18 08:58:51.890 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 ****​‬**‪*‫‏**​****‎****.​​****‬‎‫**​‎*‎‬‏*​*‬* ‏*(**​*‫‬‫***‏*‪‫‏‎*‪‫​​*​‎‎*‬**​* )
    於 ****​‬**‪*‫‏**​****‎****.‏‎‫‫*‪**​​*​‎*‪*​‎*‬* ‫*()
    於 ‪​‫*‬‪***‎​‏*‬**‏***​*​*.*‫‬‬‏*‬‏‫**‎*‪*‪**​**​**‎*‏ **(Boolean ))
    2019.03.18 08:58:51.898 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏‎*‪*​**‪‪‪​‏**​*​*‎‎‎‎‪*‫‎‏*​ ‏*.**‬***‎‎*‎​**​‪‏‎*‪**()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‬‬‎*​​‏​​*‫*‪‬**​*‎‏‬​* ***(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.*‎‬​‎‫*‬‎**‎*‪*‫*‎‬‪***‎ ***())
    2019.03.18 08:58:51.904 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫​‎‎‏‎*‎‏​**‎‫‏*​‏​‎*‏* ***.‫‪‫‬***‫*​‏‏‏‪‎‬‬*‏​‏‬‫‏****()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‎****‎‏​‪‫*‫‪‏‎*‫**​​‎ **(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.‪‎‫‎‎*‏***‬‎‫‎*​*‎‎‎** **())
    2019.03.18 08:58:51.930 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 ****​‬**‪*‫‏**​****‎****.​​****‬‎‫**​‎*‎‬‏*​*‬* ‏*(**​*‫‬‫***‏*‪‫‏‎*‪‫​​*​‎‎*‬**​* )
    於 ****​‬**‪*‫‏**​****‎****.‏‎‫‫*‪**​​*​‎*‪*​‎*‬* ‫*()
    於 ‪​‫*‬‪***‎​‏*‬**‏***​*​*.*‫‬‬‏*‬‏‫**‎*‪*‪**​**​**‎*‏ **(Boolean ))
    2019.03.18 08:58:51.938 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏‎*‪*​**‪‪‪​‏**​*​*‎‎‎‎‪*‫‎‏*​ ‏*.**‬***‎‎*‎​**​‪‏‎*‪**()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‬‬‎*​​‏​​*‫*‪‬**​*‎‏‬​* ***(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.*‎‬​‎‫*‬‎**‎*‪*‫*‎‬‪***‎ ***())
    2019.03.18 08:58:51.945 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫​‎‎‏‎*‎‏​**‎‫‏*​‏​‎*‏* ***.‫‪‫‬***‫*​‏‏‏‪‎‬‬*‏​‏‬‫‏****()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‎****‎‏​‪‫*‫‪‏‎*‫**​​‎ **(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.‪‎‫‎‎*‏***‬‎‫‎*​*‎‎‎** **())
    2019.03.18 08:58:51.970 19.3.17.1 collect exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 ****​‬**‪*‫‏**​****‎****.​​****‬‎‫**​‎*‎‬‏*​*‬* ‏*(**​*‫‬‫***‏*‪‫‏‎*‪‫​​*​‎‎*‬**​* )
    於 ****​‬**‪*‫‏**​****‎****.‏‎‫‫*‪**​​*​‎*‪*​‎*‬* ‫*()
    於 ‪​‫*‬‪***‎​‏*‬**‏***​*​*.*‫‬‬‏*‬‏‫**‎*‪*‪**​**​**‎*‏ **(Boolean ))
    2019.03.18 08:58:51.978 19.3.17.1 minimap draw error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏‎*‪*​**‪‪‪​‏**​*​*‎‎‎‎‪*‫‎‏*​ ‏*.**‬***‎‎*‎​**​‪‏‎*‪**()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‬‬‎*​​‏​​*‫*‪‬**​*‎‏‬​* ***(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.*‎‬​‎‫*‬‎**‎*‪*‫*‎‬‪***‎ ***())
    2019.03.18 08:58:51.984 19.3.17.1 overlay paint error (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
    於 Turbo.Plugins.Resu.AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫​‎‎‏‎*‎‏​**‎‫‏*​‏​‎*‏* ***.‫‪‫‬***‫*​‏‏‏‪‎‬‬*‏​‏‬‫‏****()
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‏​‏**‪*‏‏​*​‎***‪‫*‪‫‪​​‪ ​**(IPlugin , String , Action , Boolean )
    於 **‪*‪‫‫​‬**‪*‏*‎*‪‏*.‫*‎****‎‏​‪‫*‫‪‏‎*‫**​​‎ **(Object , EventArgs )
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.‪‎‫‎‎*‏***‬‎‫‎*​*‎‎‎** **())
    2019.03.18 08:58:52.035 19.3.17.1 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: 物件不是正確狀態,因此無法處理該方法。

    於 SharpDX.Result.CheckError()
    於 ​‫‏*‎*‏*‏‏‪**‬*‬*‎*‎*‎‏​‫***.‪‎‫‎‎*‏***‬‎‫‎*​*‎‎‎** **())

  3. #48
    JohnWick's Avatar Member
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    Hi, Resu, may i suggest to add GroundShapeDecorator and GroundLabelDecorator for banner to know who put that banner and precisely see its position, even throught high density of enemies and affixes ?
    It would be very usefull, thank you in advance.

  4. Thanks HoaryWitch (1 members gave Thanks to JohnWick for this useful post)
  5. #49
    HiFive's Avatar Member
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    Hi Resu,

    ty again for sharing all your plugins i use so many of them. i really like this one too very useful.

    can you add or make new one that has a line from me to the monster the command skeles are commanded to?

  6. #50
    ThaProZac's Avatar Member
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    Hey all
    Loving all the plugins as always, but getting an exception in the AriadnesThreadPlugin. Not sure where or how I can sort this out? Manage to resolve most exceptions I come across, but not this
    Any help would be appreciated.
    overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at AriadnesThreadPlugin.PaintWorld(WorldLayer layer)
    at ‏‫*‏‫‪*‪***‪****​*‫‫**‪*.*‪‫‎*‪‬‎‎*‎‬‎‪‬‏* ​**.‪‬*‎‏*****​‏**‪*****‎​‏‬‏**()
    at ‏‫*‏‫‪*‪***‪****​*‫‫**‪*.​‏‪‏‪‫‫*‫​**‫***‏‎​‪​‫**‎ *‪*(IPlugin , String , Action )
    at ‏‫*‏‫‪*‪***‪****​*‫‫**‪*.​*‎***‫‬*‏‬‪*‫***‫***​‏‫‬ ‏*(Object , EventArgs )
    at ‫*‫​‏*‫‬*​‎*​​‎‫*‎*‪​‎​*****.*​*​​​‬‬​*​‪*​‎*​*‬**​*‪​‪‎‫ ‫*())
    overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: The object was not in the correct state to process the method.

    at SharpDX.Result.CheckError()
    at ‫*‫​‏*‫‬*​‎*​​‎‫*‎*‪​‎​*****.*​*​​​‬‬​*​‪*​‎*​*‬**​*‪​‪‎‫ ‫*())

  7. #51
    Vern1701's Avatar Active Member
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    In reference to metric system: The m/h and km/h numbers feel and look like they're switched. 23 m/h should be 23 km/h and 10 km/h should be 10 m/h. Not sure if this is a math issue, calculation issue, etc.. Just wanted to point out that I had noticed this months ago and it had bugged me to no end.

  8. #52
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Vern1701 View Post
    In reference to metric system: The m/h and km/h numbers feel and look like they're switched. 23 m/h should be 23 km/h and 10 km/h should be 10 m/h. Not sure if this is a math issue, calculation issue, etc.. Just wanted to point out that I had noticed this months ago and it had bugged me to no end.
    I just checked and you are right, I will fix it now...
    Supported version for all Resu plugins

  9. #53
    User5981's Avatar First Dev On The Internet
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    Updated : Vern's Real speed update : (thank you)
    - fixed wrong calculation of speed
    - fixed scale mismatch between mph speed and km/h speed
    - tweak to make it more realistic (for a Nephalem of course)
    - fine tuned speed counter smoothness
    - stop displaying speed when animationstate is not equal to running
    Last edited by User5981; 09-20-2019 at 02:28 AM.
    Supported version for all Resu plugins

  10. Thanks 731113 (1 members gave Thanks to User5981 for this useful post)
  11. #54
    Saico's Avatar Active Member
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    Is there a way to change the speed display location inside minimap with xy coords ?

  12. #55
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Saico View Post
    Is there a way to change the speed display location inside minimap with xy coords ?
    off course, line 536 :

    if (mph > 0) SpeedDecorator.Paint(uiRect.Left, uiRect.Bottom - 35f, 50f, 50f, HorizontalAlign.Left);

    you can add (move right) or substract (move left ) a number to uiRect.Left
    and you can add (move down) or substract (move up like I did ) a number to uiRect.Bottom
    Supported version for all Resu plugins

  13. #56
    Saico's Avatar Active Member
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    Originally Posted by User5981 View Post
    off course, line 536 :

    if (mph > 0) SpeedDecorator.Paint(uiRect.Left, uiRect.Bottom - 35f, 50f, 50f, HorizontalAlign.Left);

    you can add (move right) or substract (move left ) a number to uiRect.Left
    and you can add (move down) or substract (move up like I did ) a number to uiRect.Bottom
    Oh thank you, worked fine.

  14. #57
    Vern1701's Avatar Active Member
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    You are most welcome. Attention to details matter to some people.

  15. #58
    Romanmas's Avatar Member
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    Hi Resu!
    How to make the meter was written to RG in the GR? Like in bounties
    Ariadnes2.gif

  16. #59
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Romanmas View Post
    Hi Resu!
    How to make the meter was written to RG in the GR? Like in bounties
    Ariadnes2.gif
    Do you want it for a fight purpose?
    Is it for using with the zei legendary gem?
    Supported version for all Resu plugins

  17. #60
    Romanmas's Avatar Member
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    Originally Posted by User5981 View Post
    Do you want it for a fight purpose?
    Is it for using with the zei legendary gem?
    Answer "Yes" on two question

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