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doesn't work with 18.8.17.0 THUD version. Tested it in GRs
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Originally Posted by
dieudo
Hi, how I can activate star pact circle only pls ?
I don't need to see "Meteor" " VisMeteor" on the ground and timers etc ...
I Just want Circle
Ty in advance
download this
[C#] StarpactcirclePlugin - Pastebin.com
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stargate10009 (1 members gave Thanks to mumungan for this useful post)
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Originally Posted by
Gilavar
doesn't work with 18.8.17.0 THUD version. Tested it in GRs
I do not play games but I tested it with 18.8.17.0 THUD version today.
it is working for me in gr.
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After restarting D3 it worked ok. But can you please make it COEBuff invisible in town. So it only works in Greater Rift (disabled in Normal Rifts). Thanks
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Hi, just wondering why you're using "V" to indicate the Arcane element in the CoE snapshot plugin? I changed it to "A" for Arcane which makes much more sense to me. Thank you, great plugin!
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I tried to add crusader provoke to display on top of my player
I added this
Hud.GetPlugin<PlayerTopBuffListPlugin>().RuleCalculator.Rules.Add(new BuffRule(290545) { IconIndex = 1, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true }); // Provoke
on "PluginEnablerOrDisablerPlugin.cs"
but provoke didnt show on screen
My PluginEnablerOrDisablerPlugin.cs file
Code:
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// *.txt files are not loaded automatically by TurboHUD
// you have to change this file's extension to .cs to enable it
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
using Turbo.Plugins.Default;
namespace Turbo.Plugins.User
{
public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
{
public PluginEnablerOrDisablerPlugin()
{
Enabled = true;
}
public override void Load(IController hud)
{
base.Load(hud);
}
// "Customize" methods are automatically executed after every plugin is loaded.
// So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
// Make sure you test the return value against null!
public void Customize()
{
// basic examples
// turn on MultiplayerExperienceRangePlugin
Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
// turn off sell darkening
Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
// disable arcane affix label
Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arcane);
// override an elite affix's text
Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desecrator, "DES");
// Pauldrons of the Skeleton King
Hud.GetPlugin<PlayerBottomBuffListPlugin>().RuleCalculator.Rules.Add(new BuffRule(334883) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true , UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Shoulder_103_x1.Sno)});
// turn off plagued
Hud.GetPlugin<EliteMonsterSkillPlugin>().PlaguedDecorator.Enabled = false;
// Settings for UrshisGift Plugin
Hud.RunOnPlugin<Resu.UrshisGiftPlugin>(plugin =>
{
plugin.ChanceWantedPercentage = -1; // % chance wanted : 100; 90; 80; 70; 60; 30; 15; 8; 4; 2; 1;
plugin.NumberOfAttempts = 3; // Number of consecutive attempts at this % : 1; 2; 3; (default) 4; (empowered GRift or no-death bonus) 5; (empowered GRift + no-death bonus)
plugin.InventoryNumbers = true; //show GRift level advised for the gem in inventory, stash, set to true; or false;
plugin.HoveredNumbers = false; //show upgrade hint on item hovered, set to true; or false;
});
// End of Settings for UrshisGift Plugin
// Settings for MonstersCountPlugin
Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => {
plugin.XWidth = 0.84f;
plugin.YHeight = 0.63f;
}); // End
// Display Crusader Provke buff on screen
Hud.GetPlugin<PlayerTopBuffListPlugin>().RuleCalculator.Rules.Add(new BuffRule(290545) { IconIndex = 1, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true }); // Provoke
}
}
}
Last edited by takayo72; 09-28-2018 at 09:59 PM.
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What is the difference of last two images with different background color label of meteor and arcane torrent?
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Last edited by rlslvlrl4; 02-21-2019 at 06:40 PM.
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Hello,
ty for your plugin.
Is it possible to only display StarpactBuffSnapShotPlugin for Wizards?
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Anyone to help me out with this request? :P
ty.
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you post in every plgin thread the same shit question......
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v9.0 -> starpactcircle.cs, then all fine for me.
case ActorSnoEnum._wizard_meteor_pending_cost:
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FoxPox (1 members gave Thanks to hkjhkh for this useful post)
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Hi i have a question. How can the buff indicator VisMeteor + Disningrate be displayed some where else. I need the Buff info,,CDXY8tl.jpg
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Last edited by FoxPox; 03-08-2019 at 01:59 AM.