[v7.6] [INTERNATIONAL] [Stone] StarpactcirclePlugin menu

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  1. #31
    Gilavar's Avatar Member
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    Download 3: WizardBuff
    doesn't work with 18.8.17.0 THUD version. Tested it in GRs

    [v7.6] [INTERNATIONAL] [Stone] StarpactcirclePlugin
  2. #32
    mumungan's Avatar Member
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    Originally Posted by dieudo View Post
    Hi, how I can activate star pact circle only pls ?

    I don't need to see "Meteor" " VisMeteor" on the ground and timers etc ...

    I Just want Circle

    Ty in advance
    download this
    [C#] StarpactcirclePlugin - Pastebin.com

  3. Thanks stargate10009 (1 members gave Thanks to mumungan for this useful post)
  4. #33
    mumungan's Avatar Member
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    Originally Posted by Gilavar View Post
    doesn't work with 18.8.17.0 THUD version. Tested it in GRs
    I do not play games but I tested it with 18.8.17.0 THUD version today.
    it is working for me in gr.

  5. #34
    Gilavar's Avatar Member
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    After restarting D3 it worked ok. But can you please make it COEBuff invisible in town. So it only works in Greater Rift (disabled in Normal Rifts). Thanks

  6. #35
    foobard3's Avatar Member
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    Hi, just wondering why you're using "V" to indicate the Arcane element in the CoE snapshot plugin? I changed it to "A" for Arcane which makes much more sense to me. Thank you, great plugin!

  7. #36
    takayo72's Avatar Active Member
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    I tried to add crusader provoke to display on top of my player
    I added this
    Hud.GetPlugin<PlayerTopBuffListPlugin>().RuleCalculator.Rules.Add(new BuffRule(290545) { IconIndex = 1, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true }); // Provoke
    on "PluginEnablerOrDisablerPlugin.cs"


    but provoke didnt show on screen

    My PluginEnablerOrDisablerPlugin.cs file
    Code:
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.User
    {
    
        public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
        {
    
            public PluginEnablerOrDisablerPlugin()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
            }
    
            // "Customize" methods are automatically executed after every plugin is loaded.
            // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
            // Make sure you test the return value against null!
            public void Customize()
            {
                // basic examples
    
                // turn on MultiplayerExperienceRangePlugin
                Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
    
                // turn off sell darkening
                Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
    
                // disable arcane affix label
                Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arcane);
    
                // override an elite affix's text
                Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desecrator, "DES");
    
                 // Pauldrons of the Skeleton King
                Hud.GetPlugin<PlayerBottomBuffListPlugin>().RuleCalculator.Rules.Add(new BuffRule(334883) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true , UseLegendaryItemTexture = Hud.Inventory.GetSnoItem(Hud.Sno.SnoItems.Unique_Shoulder_103_x1.Sno)});
    
                // turn off plagued
                Hud.GetPlugin<EliteMonsterSkillPlugin>().PlaguedDecorator.Enabled = false;
    
                // Settings for UrshisGift Plugin
                   Hud.RunOnPlugin<Resu.UrshisGiftPlugin>(plugin =>
                {
                    plugin.ChanceWantedPercentage = -1;  // % chance wanted : 100; 90; 80; 70; 60; 30; 15; 8; 4; 2; 1;
                    plugin.NumberOfAttempts = 3;        // Number of consecutive attempts at this % : 1; 2; 3; (default) 4; (empowered GRift or no-death bonus) 5; (empowered GRift + no-death bonus)
                    plugin.InventoryNumbers = true;    //show GRift level advised for the gem in inventory, stash, set to true; or false;
                    plugin.HoveredNumbers = false;     //show upgrade hint on item hovered, set to true; or false;
    
                });
                // End of Settings for UrshisGift Plugin
    
                // Settings for MonstersCountPlugin
                Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => {
                    plugin.XWidth = 0.84f;
                    plugin.YHeight = 0.63f;
                }); // End
                
                // Display Crusader Provke buff on screen            
                Hud.GetPlugin<PlayerTopBuffListPlugin>().RuleCalculator.Rules.Add(new BuffRule(290545) { IconIndex = 1, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true }); // Provoke
    
    	    }
    
        }
    
    
    }
    Last edited by takayo72; 09-28-2018 at 09:59 PM.

  8. #37
    takayo72's Avatar Active Member
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    What is the difference of last two images with different background color label of meteor and arcane torrent?

  9. #38
    rlslvlrl4's Avatar Member
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    Ttttthhhhhxxxxxxx
    Last edited by rlslvlrl4; 02-21-2019 at 06:40 PM.

  10. #39
    Ramon125's Avatar Member CoreCoins Purchaser
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    Hello,

    ty for your plugin.

    Is it possible to only display StarpactBuffSnapShotPlugin for Wizards?

  11. #40
    Ramon125's Avatar Member CoreCoins Purchaser
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    Anyone to help me out with this request? :P
    ty.

  12. #41
    franehr's Avatar Member
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    is it updated to v9.0?

  13. #42
    knight84's Avatar Active Member
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    you post in every plgin thread the same shit question......

  14. #43
    hkjhkh's Avatar Member
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    v9.0 -> starpactcircle.cs, then all fine for me.

    case ActorSnoEnum._wizard_meteor_pending_cost:

  15. Thanks FoxPox (1 members gave Thanks to hkjhkh for this useful post)
  16. #44
    Saladin007's Avatar Member
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    Hi i have a question. How can the buff indicator VisMeteor + Disningrate be displayed some where else. I need the Buff info,,CDXY8tl.jpg

  17. #45
    FoxPox's Avatar Member
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    del.del post
    Last edited by FoxPox; 03-08-2019 at 01:59 AM.

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