you should not give the same number to all the plugins. An example so you know how it works. If you have 3 plugins (A, B, C) that interest you to look over the rest, and also C is more important than to see that B and this one A, what you should do is add a high order to the 3, :
A -> 25000 / B -> 25001 / C -> 25002
but you could also write
A -> 28000 / B -> 28500 / C -> 28505
This is useful to know to use it in the plugin that shows the life of the elites, or the one that indicates the position of the players on the screen (the monk will see better where the wizard is),
you should not give the same number to all the plugins. An example so you know how it works. If you have 3 plugins (A, B, C) that interest you to look over the rest, and also C is more important than to see that B and this one A, what you should do is add a high order to the 3, :
A -> 25000 / B -> 25001 / C -> 25002
but you could also write
A -> 28000 / B -> 28500 / C -> 28505
This is useful to know to use it in the plugin that shows the life of the elites, or the one that indicates the position of the players on the screen (the monk will see better where the wizard is),
thx for the reply, ofc that point i know and gave different orders.
but what is the base order of hud if theres one set.was just wondering where it starts to set maybe a plugin like this to lowest
Originally Posted by RNN
In interfaces \ Iplugin you can read:
/// The order of the plugin. Smaller number means the plugin will be called earlier, larger number means the plugin will be called later.
int Order {get; set; }
The plugins that come with the TH and that include an Order are:
BountyTablePlugin.cs (30000)
RiftPlugin.cs (30000)
WaypointQuestPlugin (30000)
BuffLists \ CheatDeathBuffFeederPlugin.cs (-10000)
Monsters \ EliteMonsterAffixPlugin.cs (20000)
Monsters \ MonsterPackPlugin.cs (20000)
Decorators \ GroundLabelDecoratorPainterPlugin.cs (int.MaxValue)
From which it follows that it must be an integer value, and that except GroundLabelDecorator to which it has assigned the maximum possible value, the rest does not exceed 30000
In interfaces \ Iplugin you can read:
/// The order of the plugin. Smaller number means the plugin will be called earlier, larger number means the plugin will be called later.
int Order {get; set; }
The plugins that come with the TH and that include an Order are:
BountyTablePlugin.cs (30000)
RiftPlugin.cs (30000)
WaypointQuestPlugin (30000)
BuffLists \ CheatDeathBuffFeederPlugin.cs (-10000)
Monsters \ EliteMonsterAffixPlugin.cs (20000)
Monsters \ MonsterPackPlugin.cs (20000)
Decorators \ GroundLabelDecoratorPainterPlugin.cs (int.MaxValue)
From which it follows that it must be an integer value, and that except GroundLabelDecorator to which it has assigned the maximum possible value, the rest does not exceed 30000
how can i customize selection circle?i would it to look like red and black circle on azmodan and i would like to change the color from red to green but that exact green from self indicator. thanks in advance
2019.02.23 12:55:23.661 19.2.13.0 namespace mismatch in plugin file: 'C:\Users\Andi\Desktop\H 9.0\Plugins\qlg\glq_cursoronmonster.cs': namespace should be this: 'Turbo.Plugins.qlg
i get this error when i copy the file in the path
and when i download the file it is saved as .cs.txt should i rename it to .cs or?
Last edited by batzmichtot; 02-23-2019 at 07:04 AM.
when I paste this code:
2019.09.16 12:02:52.917 19.9.6.0 error while initializing plugins
2019.09.16 12:02:52.917 19.9.6.0 C:\TH\Plugins\User\PluginEnablerOrDisablerPlugin.cs(54,17) : error CS0246: The type or namespace name 'GLQ_CursorOnMonster' could not be found (are you missing a using directive or an assembly reference?)
If you don’t add the code, then it works, but I need to edit the circles
Last edited by profredseries; 09-16-2019 at 04:13 AM.
when I paste this code:
2019.09.16 12:02:52.917 19.9.6.0 error while initializing plugins
2019.09.16 12:02:52.917 19.9.6.0 C:\TH\Plugins\User\PluginEnablerOrDisablerPlugin.cs(54,17) : error CS0246: The type or namespace name 'GLQ_CursorOnMonster' could not be found (are you missing a using directive or an assembly reference?)
namespace means, you must place it in C:\TH\Plugins\glq\ rather than \User\
Hud.GetPlugin<glq.GLQ_CursorOnMonster>().Radius = 13f;//radius of the skill or the -1
When it is not in the Default folder, you must add it in front of the name
I can't under stand your saying. where should I put that line "Hud.GetPlugin<glq.GLQ_CursorOnMonster>().Radius = 13f;//radius of the skill or the -1" ??
You should add that line to Plugins\User\PluginEnablerOrDisablerPlugin.cs, but if you don't understand how that file works, you have another alternative: directly edit the Plugin and change the line 14: