[v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin menu

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  1. #91
    knight84's Avatar Active Member
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    <?xml version="1.0" encoding="utf-8"?>
    <config>
    <time msec="1038916343" msec_town="334804323" />
    <data exp="784954052028244" gold="13051344137" kill_total="503839" kill_elite="45048" drop_all="33747" drop_white="12901" drop_magic="1430" drop_rare="10419" drop_legendary="7890" drop_ancient="773" drop_primal_ancient="18" drop_blood_shard="379251" drop_gold="0" death="1425" damage_dealt_all="2.32282283286035E+18" damage_dealt_crit="5.22703614715355E+18" damage_taken="0" healing="0" />
    </config>

    [v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin
  2. #92
    User5981's Avatar First Dev On The Internet
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    Originally Posted by knight84 View Post
    <?xml version="1.0" encoding="utf-8"?>
    <config>
    <time msec="1038916343" msec_town="334804323" />
    <data exp="784954052028244" gold="13051344137" kill_total="503839" kill_elite="45048" drop_all="33747" drop_white="12901" drop_magic="1430" drop_rare="10419" drop_legendary="7890" drop_ancient="773" drop_primal_ancient="18" drop_blood_shard="379251" drop_gold="0" death="1425" damage_dealt_all="2.32282283286035E+18" damage_dealt_crit="5.22703614715355E+18" damage_taken="0" healing="0" />
    </config>
    I adjusted the number digits for them to change when a legendary drops but it is based on my stats
    Your legendary drop stats are higher than mine, I think that the digits which are changing are not showed, so it works but you need a lot more of drops to see it changing.
    I don't know if I can find a solution...
    Supported version for all Resu plugins

  3. #93
    knight84's Avatar Active Member
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    thx for your work

  4. #94
    dddzzz's Avatar Member
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    It doesn't work now

  5. #95
    gandalf12's Avatar Member
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    i can confirm.
    it´s working (no exceptions) but the shown calculated values are making no sense..

  6. #96
    profredseries's Avatar Member
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    Change of percent doesn't work for Kadala and Cubed

  7. #97
    woozle001's Avatar Member
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    Hello, Resu, thank you for your work. I've been yousing ttthis plugin for a long time... but this version sims to be broken (
    i always get the same numbers of A and P. I and my friends will be very happy if you will fix it ))) love you, REsu!

  8. #98
    Vern1701's Avatar Active Member
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    An update is needed to this plugin with the current season...

  9. #99
    Vern1701's Avatar Active Member
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    The reason for the needed update is twofold: As currently constructed, it provides an inaccurate display. More importantly, it doesn't even show up in my plugins and it is enabled.

  10. #100
    Saico's Avatar Active Member
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    This plugin started to be kinda buggy a frew patches ago and its proposal is very cool and important

    I dont know how game calculates Ancient and Primal chance. But this plugin always starts and remains stuck in this %

    WhatsApp Image 2020-06-28 at 12.30.57.jpg

    Since Resu is no more interested in update his plugins and said anyone can do it would be great if some good code developer improves this one or even do a new version of this function.

  11. #101
    uberpee's Avatar Member
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    It does work. One you will find by the link in first post (master branch on github) doesnt work, atleast with latest 9.1 TH. On GitHub you gotto switch branch from master to tags - 9.1, then you gonna be able to download 9.1 zip, that one works, has more code in it (parts for kanais cube etc). I have been testing it past 2 days and it's not stable for me. I blame my connection, since im playing with 4g from countryside, sometimes it hiccups, and misses Ancient, so numbers become off till next ancient.

  12. #102
    Stormreaver's Avatar Contributor
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    Originally Posted by uberpee View Post
    On GitHub you gotto switch branch from master to tags - 9.1, then you gonna be able to download 9.1 zip, that one works, has more code in it (parts for kanais cube etc).
    hmmm I don't know. The 9.1 branch is older by 3 months. My theme is still using the 9.1 branch and it is working for me as far as I can tell.

    9.1 branch:
    Resu/PrimalAncientProbabilityPlugin.cs at 9.1 . User5981/Resu . GitHub - 25/07/201

    master:
    Resu/PrimalAncientProbabilityPlugin.cs at master . User5981/Resu . GitHub - 25/10/2019

    Here is Resu's post on 25-10-2019, the day he made the last change to master:
    https://www.ownedcore.com/forums/dia...ml#post4079947 ([v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin)
    Originally Posted by User5981 View Post
    Updated :
    - Totally new approach for calculations : More realistic (goes with "a bit less exciting")
    - bigger size, bigger numbers (so you can actually see them changing when a legendary drops)
    - now located on the left of HUD
    Did that break it or something ?
    Last edited by Stormreaver; 07-17-2020 at 06:07 AM.

  13. #103
    alternate_'s Avatar Member
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    this line of code does not work when you craft yellows so when you get the same legendary during cube upgrade it won't count it:
    Code:
     string itemID = item.SnoItem.Sno.ToString() + item.CreatedAtInGameTick.ToString();
    better use this instead:
    Code:
    string itemId = item.SnoItem.NameLocalized + "_" + item.Seed.ToString();

  14. #104
    Stormreaver's Avatar Contributor
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    Shouldn't be "string itemID" instead of "string ItemId" :P

  15. #105
    Ducko's Avatar Member
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    I was just wondering if someone could teach me how to move the location of where it shows the the probability of the ancients/Primials to drop, for example it is always on the bottom left beside Health, and I would like to move it to beside the Paragon drop down menu at the top, can someone explain to me how to do so please.

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