[v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin menu

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  1. #46
    belec's Avatar Member
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    what the heck is Resu? user?

    [v7.6] [INTERNATIONAL] [Resu] PrimalAncientProbabilityPlugin
  2. #47
    User5981's Avatar First Dev On The Internet
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    Updated : Attempt to fix the "counter reset while salvaging an item" bug by testing item against null
    REPORT IF BUG STILL OCCURS ;-)

    Originally Posted by belec View Post
    what the heck is Resu? user?
    Nevermind the belec
    Supported version for all Resu plugins

  3. #48
    User5981's Avatar First Dev On The Internet
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    Updated : More accurate primal drop rate 0.22% -> 0.2246666% (the difference is huge after many legendary drops).
    Supported version for all Resu plugins

  4. #49
    User5981's Avatar First Dev On The Internet
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    Updated : Total account Primal and Ancient Drop stats on mouseover.
    Supported version for all Resu plugins

  5. #50
    Klamist's Avatar Member
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    forgive my poor english.
    If there's no special design in server to drop ancient/prime items when you drop lots of un-anc/pri items, the next item still have 10% / 0.22% chance to be anc/pri whatever others have been. This is a probability theory problem, and the key is that whether the server think each items is independent

  6. #51
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Klamist View Post
    forgive my poor english.
    If there's no special design in server to drop ancient/prime items when you drop lots of un-anc/pri items, the next item still have 10% / 0.22% chance to be anc/pri whatever others have been. This is a probability theory problem, and the key is that whether the server think each items is independent
    Are you sure you understand probability theory?
    If the chance that a legendary can be ancient is 10% and you already had 1000 tries without success then your chance for it to happen is higher, because the 10% has to occur at a moment otherwise the 10% chance doesn't exist. Pure logic.
    That plugin is not making predictions, it just indicates you if you are lucky with the RNG or not. You can still have the incredible chance to drop 2 primals in a row or being incredibly unlucky and not having the primal dropping next time while it indicates 99.99%.
    It is just an "Are you lucky?" indicator.
    Supported version for all Resu plugins

  7. #52
    Klamist's Avatar Member
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    Oh, I think I got your point. It's the chance the next item "should be ancient/primal" so as to keep the possibality in theory.

  8. #53
    Glex's Avatar Member
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    Error / bug still there # Version 31/07/2018 11:47
    PrimalAncientProbabilityPlugin.cs

    But this time I did not destroy any probes, I only got rings at Kadala.

    And swells down from 20% to 0.2%
    -----------------------
    Sorry for my bad english
    Last edited by Glex; 08-04-2018 at 02:30 PM.

  9. #54
    User5981's Avatar First Dev On The Internet
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    Updated : More precise Ancient drop probability

    Originally Posted by Glex View Post
    Error / bug still there # Version 31/07/2018 11:47
    PrimalAncientProbabilityPlugin.cs

    But this time I did not destroy any probes, I only got rings at Kadala.

    And swells down from 20% to 0.2%
    -----------------------
    Sorry for my bad english
    I will try to make a debug mode that will work like that :
    Plugin thinks you've got a primal & resets the primal count to default -> displays precise infos on what triggered that during 5 seconds while taking an auto screenshot.
    Users crops the screenshot or hides personal infos and uploads it there to help me troubleshoot :-)
    I will work on it in the coming days.
    Supported version for all Resu plugins

  10. #55
    User5981's Avatar First Dev On The Internet
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    Updated : System to approximately remember the legendary / ancient / primal drop stats on TurboHUD start.

    How it works :
    It is not possible for plugins to save data in TurboHUD.
    BUT we can read the legendary / ancient / primal stats.
    SO when starting TurboHUD the plugin reads it,
    if you had 0 Primal drops Today, or Today + Yesterday or Today + Yesterday + the whole last week, your primal drop chance % will be accurate on start, If you had 1 or more primal drops the Primal drop chance %on start will be an average of what already happened (less accurate but better than nothing).
    Same for the Ancient drop chance %.
    The maths on that part were really intuitive, I will improve that system in the coming weeks but the drop chance % on start will never be 100% accurate for primal if you already had one primal drop or and for ancient if you already had ancient drop during the previous session (same day, eve or previous week).
    Of course the accuracy comes back for each counter after the first drop of each type.
    Last edited by User5981; 08-10-2018 at 11:12 AM.
    Supported version for all Resu plugins

  11. #56
    User5981's Avatar First Dev On The Internet
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    If you have done the last update before the new TurboHUD beta and the new TurboHUD beta doesn't work or has many errors.
    Redownload this plugin now, it's fixed.
    Supported version for all Resu plugins

  12. #57
    User5981's Avatar First Dev On The Internet
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    Update : Attempt to fix the rare bug (primal or ancient probability reset to default value out of blue) Please report if the bug persists.

    I played a bit and found the System to approximately remember the legendary / ancient / primal drop stats on TurboHUD start very cool :-)
    Supported version for all Resu plugins

  13. #58
    Anonymous#1181's Avatar Member
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    Question.. i like the plug in. but i was wondering in the .cs file the coding is stretch from left to right instead of up and down. and im having a hard time locating the ability to move the text on my screen.. right now the probability calculator is sitting across my latency bar numbers and covering them up.. i would like to move the calculator out of the way of other stuff on my screen.

    can you pinpoint where to look so i can adjust accordingly?

  14. #59
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Anonymous#1181 View Post
    Question.. i like the plug in. but i was wondering in the .cs file the coding is stretch from left to right instead of up and down. and im having a hard time locating the ability to move the text on my screen.. right now the probability calculator is sitting across my latency bar numbers and covering them up.. i would like to move the calculator out of the way of other stuff on my screen.

    can you pinpoint where to look so i can adjust accordingly?
    screenshot + screen resolution
    Supported version for all Resu plugins

  15. #60
    gandalf12's Avatar Member
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    Hello,
    first of all i like your plugin as a kind of motivator.
    It tells (told) me very accurate if i should play another 5-10 minutes before to quit to get the next ancient or even primal item.
    But after the last update to S16 and TH to the last stable version it is not accurate as usual anymore.
    E.g. sometimes it adds 20% after a legendary drop then after the next legendary drop it ads only 1% or ads for the next 5 legendary nothing to jump on the next drop e.g. from 15% to 85%
    I´m using newest version of TH and the plugin itself.
    No exceptions.
    Only the recognition of legendary drops and then the increase in percentage is not working accurate.
    Maybe you can have a look on it (maybe other players can confirm this behaviour) and fix it.
    Thank you..

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