Yeahhhh ! Let's add more crap on screen so we won't see the game anymore which will require adding some more crap to see it...
Yeahhhh ! Let's add more crap on screen so we won't see the game anymore which will require adding some more crap to see it...
Supported version for all Resu plugins
This is LOVELY, Many thanks !!! merci!! will you add it to OP ? pretty please?
Last edited by Magu; 04-02-2019 at 04:21 AM.
Didn't expect this kind of answer, lol ~_~ wow. i do enjoy your plugins. all the circles you see on the charging monster was a temp copy paste decorator. as i was searching for certain Important attacks i didn't care what was the decorator for them just wanted to see them, when were doing 150s the bull likes to charge right when sp bout to do the shot so its very useful to see.
and just so ya know anim enums only work on elite or greater, so its not like you will get screen clutter when normal bulls come in.
good idea to join with lines the members of a pack of blue elites. Is it from some published plugin? Does the plugin look for the shortest route?
Last edited by RNN; 04-02-2019 at 12:08 PM.
Any way to remove the Circle at arcanes?? I want just the timer to get up... Like the older danger.
Tyy!!
It is not practical to use the Resu plugin if you only want to see the wormholes. I made a simple plugin for that. Try it to see if it is what you are looking for.
I added a counter but it resets when you move. I did not erase it because that is how it is best distinguished. I do not know how to fix that, maybe I will not accept an accountant.
No warnings, just show it on the map and minimap.
[C#] WormHolePlugin - Pastebin.com (place in Plugins\RNN\WormHolePlugin.cs)
thank you very much! thats exactly what i needed. Can you help me to change the circle filled? Do i have to change that ?
"Brush = Hud.Render.CreateBrush(220, 255, 0, 255, 1)," but to what?
thank you in advance
The circle is drawn with the GroundCircleDecorator
You must change the 2 of the end to 0 and it is filled, but in order to not be opaque I advise you to change the 250 by 50
It is possible to write 2 GroundCircleDecorator, one to draw an edge for the circle as before and one to fill it in, like this:
Here I put 20 instead of 50 and I think that's enough, but if you want the most intense filling, leave it 50Code:WormHoleDecorator = new WorldDecoratorCollection( new MapShapeDecorator(Hud) { Brush = Hud.Render.CreateBrush(220, 255, 0, 255, 1), Radius = 8.0f, ShapePainter = new CircleShapePainter(Hud), }, new GroundTimerDecorator(Hud) { CountDownFrom = 6, BackgroundBrushEmpty = Hud.Render.CreateBrush(128, 0, 0, 0, 0), BackgroundBrushFill = Hud.Render.CreateBrush(230, 255, 150, 255, 0), Radius = 10, }, new GroundLabelDecorator(Hud) { CountDownFrom = 6, TextFont = Hud.Render.CreateFont("tahoma", 7, 255, 255, 250, 250, false, false, 128, 0, 0, 0, true), }, new GroundCircleDecorator(Hud) { Brush = Hud.Render.CreateBrush(250, 255, 0, 255, 2), Radius = 6, }, new GroundCircleDecorator(Hud) { Brush = Hud.Render.CreateBrush(50, 255, 0, 255, 0), Radius = 6, } );
Last edited by RNN; 04-17-2019 at 06:28 PM.
thank you very much! Can you please upload the edited file again? I tried to change it on my own and i failed. Got 2 exceptions
thanks in advance
deleted to leave only 1 file to download, is in post #112
Last edited by RNN; 04-28-2019 at 05:37 AM.
User5981,
Are all of your plugins up to date? Right now, I'm using the base TH. KJ will need to upload the next version in time for 2.6.5 and S17 (~5/14 and 5/17 or 24), for which we will have notification in ~2 weeks.
Supported version for all Resu plugins
User5981
can you add frozen pulse
Supported version for all Resu plugins