[v7.6] [INTERNATIONAL] [Resu] DangerPlugin menu

User Tag List

Page 8 of 10 FirstFirst ... 45678910 LastLast
Results 106 to 120 of 147
  1. #106
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeahhhh ! Let's add more crap on screen so we won't see the game anymore which will require adding some more crap to see it...
    Supported version for all Resu plugins

    [v7.6] [INTERNATIONAL] [Resu] DangerPlugin
  2. #107
    Magu's Avatar Member
    Reputation
    9
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is LOVELY, Many thanks !!! merci!! will you add it to OP ? pretty please?
    Last edited by Magu; 04-02-2019 at 04:21 AM.

  3. #108
    iThinkiWin's Avatar Active Member
    Reputation
    28
    Join Date
    Oct 2018
    Posts
    104
    Thanks G/R
    25/25
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by User5981 View Post
    Yeahhhh ! Let's add more crap on screen so we won't see the game anymore which will require adding some more crap to see it...
    Didn't expect this kind of answer, lol ~_~ wow. i do enjoy your plugins. all the circles you see on the charging monster was a temp copy paste decorator. as i was searching for certain Important attacks i didn't care what was the decorator for them just wanted to see them, when were doing 150s the bull likes to charge right when sp bout to do the shot so its very useful to see.

    and just so ya know anim enums only work on elite or greater, so its not like you will get screen clutter when normal bulls come in.

  4. #109
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    good idea to join with lines the members of a pack of blue elites. Is it from some published plugin? Does the plugin look for the shortest route?
    Last edited by RNN; 04-02-2019 at 12:08 PM.

  5. #110
    M1SHAKE's Avatar Member
    Reputation
    7
    Join Date
    Jul 2018
    Posts
    94
    Thanks G/R
    5/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any way to remove the Circle at arcanes?? I want just the timer to get up... Like the older danger.
    Tyy!!

  6. #111
    hurrikane's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    78
    Thanks G/R
    29/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by iThinkiWin View Post
    [C#] resu w wh - Pastebin.com
    ActorSnoEnum._x1_monsteraffix_teleportmines /*337109*/ added to it Attachment 66460

    How can i turn off everything but the wormhole? I only need to see the wormeholes

    thanks in advance

  7. #112
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hurrikane View Post
    How can i turn off everything but the wormhole? I only need to see the wormeholes

    thanks in advance
    It is not practical to use the Resu plugin if you only want to see the wormholes. I made a simple plugin for that. Try it to see if it is what you are looking for.
    I added a counter but it resets when you move. I did not erase it because that is how it is best distinguished. I do not know how to fix that, maybe I will not accept an accountant.
    No warnings, just show it on the map and minimap.

    [C#] WormHolePlugin - Pastebin.com (place in Plugins\RNN\WormHolePlugin.cs)

  8. Thanks hurrikane, BeeAntOS (2 members gave Thanks to RNN for this useful post)
  9. #113
    hurrikane's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    78
    Thanks G/R
    29/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thank you very much! thats exactly what i needed. Can you help me to change the circle filled? Do i have to change that ?

    "Brush = Hud.Render.CreateBrush(220, 255, 0, 255, 1)," but to what?

    thank you in advance

  10. #114
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    The circle is drawn with the GroundCircleDecorator
    You must change the 2 of the end to 0 and it is filled, but in order to not be opaque I advise you to change the 250 by 50
    It is possible to write 2 GroundCircleDecorator, one to draw an edge for the circle as before and one to fill it in, like this:

    Code:
    	WormHoleDecorator = new WorldDecoratorCollection(
    		new MapShapeDecorator(Hud)
    		{
    			Brush = Hud.Render.CreateBrush(220, 255, 0, 255, 1),
    			Radius = 8.0f,
    			ShapePainter = new CircleShapePainter(Hud),
    		},
    		new GroundTimerDecorator(Hud)
    		{
    			CountDownFrom = 6,
    			BackgroundBrushEmpty = Hud.Render.CreateBrush(128, 0, 0, 0, 0),
    			BackgroundBrushFill = Hud.Render.CreateBrush(230, 255, 150, 255, 0),
    			Radius = 10,   
    		},
    		new GroundLabelDecorator(Hud)
    		{
    			CountDownFrom = 6,
    			TextFont = Hud.Render.CreateFont("tahoma", 7, 255, 255, 250, 250, false, false, 128, 0, 0, 0, true),
    		},
    		new GroundCircleDecorator(Hud)
    		{
    			Brush = Hud.Render.CreateBrush(250, 255, 0, 255, 2),
    			Radius = 6,
    		},
    		new GroundCircleDecorator(Hud)
    		{
    			Brush = Hud.Render.CreateBrush(50, 255, 0, 255, 0),
    			Radius = 6,
    		}
    	);
    Here I put 20 instead of 50 and I think that's enough, but if you want the most intense filling, leave it 50

    Last edited by RNN; 04-17-2019 at 06:28 PM.

  11. #115
    hurrikane's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    78
    Thanks G/R
    29/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thank you very much! Can you please upload the edited file again? I tried to change it on my own and i failed. Got 2 exceptions

    thanks in advance

  12. #116
    RNN's Avatar Legendary
    Reputation
    810
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/773
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    deleted to leave only 1 file to download, is in post #112
    Last edited by RNN; 04-28-2019 at 05:37 AM.

  13. Thanks hurrikane (1 members gave Thanks to RNN for this useful post)
  14. #117
    Vern1701's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    316
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    User5981,

    Are all of your plugins up to date? Right now, I'm using the base TH. KJ will need to upload the next version in time for 2.6.5 and S17 (~5/14 and 5/17 or 24), for which we will have notification in ~2 weeks.

  15. #118
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Vern1701 View Post
    User5981,

    Are all of your plugins up to date?
    Yes they are.
    Originally Posted by Vern1701 View Post
    Right now, I'm using the base TH.
    Why do you ask then?
    Originally Posted by Vern1701 View Post
    KJ will need to upload the next version in time for 2.6.5 and S17 (~5/14 and 5/17 or 24), for which we will have notification in ~2 weeks.
    I can't guess the changelog, I will need to update them AFTER KJ's update you know...
    Supported version for all Resu plugins

  16. #119
    kleks's Avatar Member
    Reputation
    1
    Join Date
    Sep 2019
    Posts
    25
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    User5981
    can you add frozen pulse

  17. #120
    User5981's Avatar First Dev On The Internet
    Reputation
    379
    Join Date
    Aug 2017
    Posts
    765
    Thanks G/R
    30/358
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by kleks View Post
    User5981
    can you add frozen pulse
    It's there...
    Supported version for all Resu plugins

Page 8 of 10 FirstFirst ... 45678910 LastLast

Similar Threads

  1. [v7.3] [INTERNATIONAL] [Resu] ParagonPercentagePlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 89
    Last Post: 03-29-2021, 10:18 PM
  2. [v7.3] [INTERNATIONAL] [Resu] CraftersDelightPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 194
    Last Post: 03-07-2021, 05:56 AM
  3. [v7.3] [INTERNATIONAL] [Resu] UrshisGiftPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 55
    Last Post: 12-04-2020, 05:45 PM
  4. [v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 56
    Last Post: 08-01-2019, 05:03 AM
  5. [v7.3] [INTERNATIONAL] [Resu] TimeEverywherePlugin
    By User5981 in forum TurboHUD Community Plugins
    Replies: 4
    Last Post: 08-30-2017, 05:20 PM
All times are GMT -5. The time now is 02:32 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search