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First Dev On The Internet
Originally Posted by
iThinkiWin
add if (Hud.Game.IsInTown) return; to your painter, so i don't have to keep adding it in <3
I'd rather keep it as it is if I were you, in case of monsters doing a raid in town
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Active Member
No its pointless for it to be running in town and it randomly spams DANGER! while in town. is why i mentioned it.
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Contributor
I use this plugin and I never had a message being in the town, can You make print screen with this situation?
If I helped you, click "Give Thanks!"
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First Dev On The Internet
Updated:
Joke aside I added a return if player is in town ,
it can happen because the Danger! warning is displayed if you lose at least 10% of your remaining life in 1 second,
so it can happen a lot with a certain type of necro builds.
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First Dev On The Internet
Updated:
Solved a bug introduced in the previous release causing random display of decorators.
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Member
Hello, i wanted to use your plugin (specially for Orbiters) but it only shows the small, rotating orbiters, there's no circle on the big ones, is this intended? and if it is, is there a way i can add that? thanks!
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First Dev On The Internet
Originally Posted by
guydark
Hello, i wanted to use your plugin (specially for Orbiters) but it only shows the small, rotating orbiters, there's no circle on the big ones, is this intended? and if it is, is there a way i can add that? thanks!
AFAIK there are SnoActor.Sno number for these ( same for succubus fireballs) so there is nothing we can do.
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Post Thanks / Like - 1 Thanks
keeper6666 (1 members gave Thanks to User5981 for this useful post)
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Member
When I update the DangerPlugin from an older version to a newer version, the HP and resource numbers THUD displays on their respective circles disappear. No idea what's going on!
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First Dev On The Internet
Originally Posted by
Nikunamu
When I update the DangerPlugin from an older version to a newer version, the HP and resource numbers THUD displays on their respective circles disappear. No idea what's going on!
Are you on the latest TurboHUD version ?
Use the beta v9.
There's no problem here.
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Post Thanks / Like - 1 Thanks
iThinkiWin (1 members gave Thanks to User5981 for this useful post)
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Active Member
Hey Resu,
How do I add the "Move!" text for Molten Explosion - I got use to it :P
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First Dev On The Internet
Update :
- Fix for grotesque explosion ground timer decorator
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Member
first off i just wanted to thank you for all the great plugins you have made and shared, i use almost everyone.
I was wondering if you can add a warning on the screen when the shock towers are shocking so we know the moment to run away.
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First Dev On The Internet
Originally Posted by
HiFive
first off i just wanted to thank you for all the great plugins you have made and shared, i use almost everyone.
I was wondering if you can add a warning on the screen when the shock towers are shocking so we know the moment to run away.
I will look if it's possible when I have time
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Active Member
plz add to dangerplug ^_^
Code:
var actors = Hud.Game.Actors;
foreach (var actor in actors)
{
switch (actor.SnoActor.Sno)
{
case ActorSnoEnum._x1_monsteraffix_teleportmines:
// Decorators or whatever ^
break;
}
}
pp0qry7.png