[v7.6] [INTERNATIONAL] [Resu] DangerPlugin menu

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  1. #76
    User5981's Avatar First Dev On The Internet
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    Originally Posted by iThinkiWin View Post
    add if (Hud.Game.IsInTown) return; to your painter, so i don't have to keep adding it in <3
    I'd rather keep it as it is if I were you, in case of monsters doing a raid in town
    Supported version for all Resu plugins

    [v7.6] [INTERNATIONAL] [Resu] DangerPlugin
  2. #77
    iThinkiWin's Avatar Active Member
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    No its pointless for it to be running in town and it randomly spams DANGER! while in town. is why i mentioned it.

  3. #78
    MrOne's Avatar Contributor
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    I use this plugin and I never had a message being in the town, can You make print screen with this situation?
    If I helped you, click "Give Thanks!"

  4. #79
    User5981's Avatar First Dev On The Internet
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    Updated:
    Joke aside I added a return if player is in town ,
    it can happen because the Danger! warning is displayed if you lose at least 10% of your remaining life in 1 second,
    so it can happen a lot with a certain type of necro builds.
    Supported version for all Resu plugins

  5. #80
    iThinkiWin's Avatar Active Member
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    thank you ya been usin all your plugins a while now wasn't trying to be douche, just have so many plugins in my setup it just makes it a lot easier if you update it

  6. #81
    User5981's Avatar First Dev On The Internet
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    Updated:
    Solved a bug introduced in the previous release causing random display of decorators.
    Supported version for all Resu plugins

  7. #82
    guydark's Avatar Member
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    Hello, i wanted to use your plugin (specially for Orbiters) but it only shows the small, rotating orbiters, there's no circle on the big ones, is this intended? and if it is, is there a way i can add that? thanks!

  8. #83
    User5981's Avatar First Dev On The Internet
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    Originally Posted by guydark View Post
    Hello, i wanted to use your plugin (specially for Orbiters) but it only shows the small, rotating orbiters, there's no circle on the big ones, is this intended? and if it is, is there a way i can add that? thanks!
    AFAIK there are SnoActor.Sno number for these ( same for succubus fireballs) so there is nothing we can do.
    Supported version for all Resu plugins

  9. Thanks keeper6666 (1 members gave Thanks to User5981 for this useful post)
  10. #84
    Nikunamu's Avatar Member
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    When I update the DangerPlugin from an older version to a newer version, the HP and resource numbers THUD displays on their respective circles disappear. No idea what's going on!

  11. #85
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Nikunamu View Post
    When I update the DangerPlugin from an older version to a newer version, the HP and resource numbers THUD displays on their respective circles disappear. No idea what's going on!
    Are you on the latest TurboHUD version ?
    Use the beta v9.
    There's no problem here.
    Supported version for all Resu plugins

  12. Thanks iThinkiWin (1 members gave Thanks to User5981 for this useful post)
  13. #86
    Jembo's Avatar Active Member
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    Hey Resu,
    How do I add the "Move!" text for Molten Explosion - I got use to it :P

  14. #87
    User5981's Avatar First Dev On The Internet
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    Update :
    - Fix for grotesque explosion ground timer decorator
    Supported version for all Resu plugins

  15. #88
    HiFive's Avatar Member
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    first off i just wanted to thank you for all the great plugins you have made and shared, i use almost everyone.


    I was wondering if you can add a warning on the screen when the shock towers are shocking so we know the moment to run away.

  16. #89
    User5981's Avatar First Dev On The Internet
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    Originally Posted by HiFive View Post
    first off i just wanted to thank you for all the great plugins you have made and shared, i use almost everyone.


    I was wondering if you can add a warning on the screen when the shock towers are shocking so we know the moment to run away.
    I will look if it's possible when I have time
    Supported version for all Resu plugins

  17. #90
    iThinkiWin's Avatar Active Member
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    plz add to dangerplug ^_^

    Code:
                var actors = Hud.Game.Actors;
                foreach (var actor in actors)
                {
                    switch (actor.SnoActor.Sno)
                    {
                        case ActorSnoEnum._x1_monsteraffix_teleportmines:
                           // Decorators or whatever ^
                        break;
                    }
                }
    pp0qry7.png

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