[v7.6] [INTERNATIONAL] [Resu] DangerPlugin menu

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  1. #46
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Noobz View Post
    Found a couple of demonic forges. Both are in upper infernal fate: arreat crater

    Attachment 62346
    Attachment 62347

    Noobz
    It needs 3 points to draw a triangle
    Supported version for all Resu plugins

    [v7.6] [INTERNATIONAL] [Resu] DangerPlugin
  2. #47
    daneriks1990's Avatar Member
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  3. #48
    Noobz's Avatar Member
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    Originally Posted by User5981 View Post
    It needs 3 points to draw a triangle
    Then I misunderstood something. The SS should be the red stuff as well as the yellow numbers. Thought that was all 3 my bad


    Noobz

  4. #49
    User5981's Avatar First Dev On The Internet
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    Originally Posted by daneriks1990 View Post
    REMINDER : I NEED THE 3 COORDINATES
    Originally Posted by User5981
    - when an unrepertoriated demonic forge is on screen, your cursor world coordinates is displayed in yellow so you can mesure or screenshot the position of the two other angles of the triangle and post 3 coordinates here to help me to repertoriate all the demonic forges.
    (be careful, the hit box is sometimes not exactly on the flame limit)
    e.g :
    displayed on demonic forge (white on red) (always write that one first) : 1122.500, 1287.500, -59.7
    measured angle position, you measure it with your mouse (yellow coordinates) (no particular order) : 1102.278, 1245.708, -59.3
    measured angle position, you measure it with your mouse (yellow coordinates) (no particular order) : 1116.381, 1240.770, -59.3
    Thanks for trying to help anyways guys.... There's only a few missing...
    Supported version for all Resu plugins

  5. #50
    Arkahr's Avatar Active Member
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    Hello, and thanks for great plugin.

    I wanted to add sound warning instead of text "Moveth!" so I copy pasted code from your other plugin CraftersDelight.
    And added new sound file to \sound\ folder.
    So it looked like this:

    Code:
    if (!Hud.Game.Me.IsDead)
    {
        if (actor.SnoActor.Sno == 84608 && actor.NormalizedXyDistanceToMe <= 8 && Desecrator 
        || actor.SnoActor.Sno == 341512 && actor.NormalizedXyDistanceToMe <= 16 && Thunderstorm 
        || actor.SnoActor.Sno == 108869 && actor.NormalizedXyDistanceToMe <= 12 && Plagued 
        || actor.SnoActor.Sno == 3865 && actor.NormalizedXyDistanceToMe <= 12 && Plagued 
        || actor.SnoActor.Sno == 95868 && actor.NormalizedXyDistanceToMe <= 5 && Molten 
        || actor.SnoActor.Sno == 93837 && actor.NormalizedXyDistanceToMe <= 20 && GasCloud 
        || actor.SnoActor.Sno == 159369 && actor.NormalizedXyDistanceToMe <= 20 && MorluSpellcasterMeteorPending 
        || actor.SnoActor.Sno >= 4104 && actor.SnoActor.Sno <= 4106 && actor.NormalizedXyDistanceToMe <= 5 && PoisonDeath 
        || actor.SnoActor.Sno == 4803 && actor.NormalizedXyDistanceToMe <= 13f && MoltenExplosion) 
            //MoveWarningDecorator.Paint(layer, actor, actor.FloorCoordinate, "Moveth!");
            {
                var soundPlayer = Hud.Sound.LoadSoundPlayer("Alarm.wav");
                ThreadPool.QueueUserWorkItem(state =>
                    {
                        soundPlayer.PlaySync();
                    }
                );            
            } else {
                //How to stop sound?
            }
    It would play sound when I'm for example in poison pool, but sound would not stop playing if i leave it. I tried something like making soundPlayer property, and initializing it in Load method, so i could execute soundPlayer.Stop() method in else block, but...
    i'm not a programmer, so I mostly put the code together, more or LESS knowing what I'm doing, and test the results
    Could you tell me how to change it to make it work?

  6. #51
    User5981's Avatar First Dev On The Internet
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    Updated : DemonicForge shapes on minimap & inverted colors for BloodSprings.
    Supported version for all Resu plugins

  7. #52
    Doila's Avatar Member
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    Here more demonic forges, hope none is repeated

    Code:
                                  case "1707.000, 1523.000, 0.0":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1677.378f, 1561.943f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1666.671f, 1543.314f, 0.1f, false, false);
                                  break;
    
                                  case "1342.500, 1160.000, 0.0":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1365.745f, 1201.802f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1381.714f, 1183.739f, 0.1f, false, false);
                                  break;
    
                                  case "1122.936, 1029.417, 0.0":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1159.013f, 1057.721f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1142.207f, 1073.693f, 0.1f, false, false);
                                  break;
    
                                  case "860.000, 877.500, -59.2":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(836.091f, 832.327f, -59.3f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(821.458f, 847.681f, -59.3f, false, false);
                                  break;
    
                                  case "790.000, 920.000, -39.2":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(783.226f, 869.030f, -39.3f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(760.955f, 879.303f, -39.3f, false, false);
                                  break;
    
                                  case "1258.000, 2005.000, -9.1":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1263.917f, 2051.145f, -9.8f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1244.825f, 2042.773f, -9.8f, false, false);
                                  break;
    
                                  case "1074.000, 1751.000, 0.0":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1119.127f, 1769.263f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1103.280f, 1786.780f, 0.1f, false, false);
                                  break;
    
                                  case "1215.000, 1518.000, 0.6":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1189.881f, 1560.483f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1161.773f, 1540.047f, 0.1f, false, false);
                                  break;
    
                                  case "702.500, 1132.500, -10.0":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(713.399f, 1088.343f, -9.3f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(686.296f, 1085.490f, -10.0f, false, false);
                                  break;
    
                                  case "602.500, 617.500, 0.3":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(644.272f, 632.519f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(628.288f, 647.943f, 0.1f, false, false);
                                  break;
    
                                  case "1254.000, 1041.000, 0.5":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1228.808f, 1082.657f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1212.302f, 1060.645f, 0.1f, false, false);
                                  break;
    
                                  case "1856.000, 792.000, 0.1":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1864.916f, 746.401f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1840.048f, 758.031f, 0.1f, false, false);
                                  break;
    
                                  case "1673.000, 1193.000, 0.1":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(1705.416f, 1221.782f, 0.1f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(1689.244f, 1240.489f, 0.1f, false, false);
                                  break;
    
                                  case "635.000, 762.500, -10.0":
                                  worldCoord1 = Hud.Window.WorldToScreenCoordinate(671.025f, 755.950f, -9.6f, false, false);
                                  worldCoord2 = Hud.Window.WorldToScreenCoordinate(663.514f, 739.846f, -8.9f, false, false);
                                  break;

  8. #53
    User5981's Avatar First Dev On The Internet
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    UPDATED!

    Originally Posted by Doila View Post
    Here more demonic forges, hope none is repeated
    Thanks Doila,
    I updated the plugin with your new ones, there were only 2 duplicates, I changed the plugin to display the demonic forges shapes in the minimap in a previous release and I see by the code you gave that you haven't updated yet, you can do it now ;-)
    Supported version for all Resu plugins

  9. Thanks serlev (1 members gave Thanks to User5981 for this useful post)
  10. #54
    serlev's Avatar Member
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    Thank u for great plugins Resu..
    DangerPlugin was one of the most wanted plugin I was after.
    I wish to know if a buff "oculus circle" possible to be shown on mini map. I have a plugin which makes a green circle around oculus zone on main ground.
    if it is possible ( I hope it is) can u pls inform what to add to plugin etc...

  11. #55
    MrOne's Avatar Contributor
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    Originally Posted by serlev View Post
    I wish to know if a buff "oculus circle" possible to be shown on mini map.
    I answer in Your thread https://www.ownedcore.com/forums/dia...ml#post3876404 (Oculus position at mini map ?)
    If I helped you, click "Give Thanks!"

  12. #56
    User5981's Avatar First Dev On The Internet
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    Updated : ShockTower's actual perimeter on minimap
    Supported version for all Resu plugins

  13. Thanks johnbl (1 members gave Thanks to User5981 for this useful post)
  14. #57
    Henker750's Avatar Member
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    Hi man!

    Thanks for your awesome work! Ty alot

    One question plz : "MANDATORY customization addon :
    >>>>> Hot Enabler / Disabler Plugin <<<<<"

    >>> so in which directory do i have to copy the "HotEnablerDisablerPlugin. cs" to?

    Sorry for the noob question.

  15. #58
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Henker750 View Post
    Hi man!

    Thanks for your awesome work! Ty alot

    One question plz : "MANDATORY customization addon :
    >>>>> Hot Enabler / Disabler Plugin <<<<<"

    >>> so in which directory do i have to copy the "HotEnablerDisablerPlugin. cs" to?

    Sorry for the noob question.
    in the Resu folder with my other plugins
    Supported version for all Resu plugins

  16. #59
    Henker750's Avatar Member
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    Originally Posted by User5981 View Post
    in the Resu folder with my other plugins
    Wow, tahnk u for this super fasst reply. it seems to work now

    got this error message in the log before:

    c:\Users\Strolch\Desktop\TurboHUD 18.9.6.1 (v7.7) STABLE for Diablo III 2.6.1.51663 (64 bit)\plugins\Resu\DangerPlugin.cs(278,43) : error CS0246: Der Typ- oder Namespacename 'HotEnablerDisablerPlugin' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)


    Thank you very much

  17. #60
    User5981's Avatar First Dev On The Internet
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    Updated :
    Less Screen Pollution Update :
    - Moveth! is now not displayed anymore if the danger you step on is not life threatening ( damage during the last second is less than 10% of your current health).
    - Default EliteMonsterSkillPlugin decorators are toggled (off) if the danger you step on is not life threatening ( damage during the last second is less than 10% of your current health).

    So it's less unuseful indicators on screen and the difference is enjoyable :-)
    Supported version for all Resu plugins

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