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Post Thanks / Like - 3 Thanks
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First Dev On The Internet
Get your bottom update girl!
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First Dev On The Internet
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Member
Hello.
This is a wonderful addon, even though I don't quite understand how it works. In any case, this addon does not work well with this other addon: [v7.2] [ENGLISH] [Jack] WeaponDamageRerollCalculatorPlugin
I was wondering if you would consider having an option to disable this for weapons (the other addon only appears for weapons), or changing the location for weapons? I'm posting this in Jack's thread too in case he has a solution.
Thank you!
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Member
Originally Posted by
mrjayaur
I was wondering if you would consider having an option to disable this for weapons (the other addon only appears for weapons), or changing the location for weapons? I'm posting this in Jack's thread too in case he has a solution.
Thank you!
Or you could just change the value "height = 80f;" to "height = 160f;" under "private void DrawTextLine()" in ItemPerfectionPlugin.cs file.
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Last edited by Ramyad; 11-15-2017 at 02:44 AM.
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Post Thanks / Like - 1 Thanks
mrjayaur (1 members gave Thanks to Ramyad for this useful post)
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First Dev On The Internet
Update : Compatibility with Jack Ceparou's WeaponDamageRerollCalculatorPlugin
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johnbl (1 members gave Thanks to User5981 for this useful post)
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First Dev On The Internet
Updated :
- Fix for TurboHUD 19.5.9.0
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Member
Nice plugin. I started using WeaponDamageRerollCalculator along side it and I didn't want this getting shut off on weapons if the other one was active and not really applying to the item in question so I changed line 69 to read like this:
[removed]
That just adds a couple of additional conditionals that makes it so it only gets disabled if the item is both level 70 and Legendary. I don't have an ancient or primal to check it against so I don't know if it works properly there but there doesn't appear to be a function to check that specifically so I can only assume that those are marked as legendary as well. At that point this line should work as I would expect it to.
EDIT: This doesn't work like I want. I need to be able to check that the Required Level is actually 70 but for whatever reason when the item level is not 70 (even if Required is) I still get the overlap instead of switching. Checking item.SnoItem.RequiredLevel instead helps and a little debugging found that if both item.SnoItem.Level and item.SnoItem.RequiredLevel didn't equal 70 they typically had some other value that I can't determine how it is being handled.
Last edited by shinji257; 06-14-2019 at 11:23 AM.
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Member
I am getting frequent errors of this in exceptions log:
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First Dev On The Internet
That's the normal behaviour, it is designed to generate exceptions only with you
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Member
Hi there! It is possible to make something like sub-info where will be showed perfection of item with rolled maxout lowest statistic in that specific item?
Last edited by Toxic_Hardstyler; 02-05-2020 at 06:57 PM.
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Member
Love this plugin but am getting this exception and it does not load. Help please!
suspicious code in plugin file: 'Plugins\Resu\ItemPerfectionPlugin.cs': possibly trying to hide behaviour with unicode characters.
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Legendary
Originally Posted by
Mark Baker
Love this plugin but am getting this exception and it does not load. Help please!
suspicious code in plugin file: 'Plugins\Resu\ItemPerfectionPlugin.cs': possibly trying to hide behaviour with unicode characters.
https://www.ownedcore.com/forums/dia...ml#post4237449 (Not sure where to post I need help with Resu plugins)
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Member
Originally Posted by
RNN
Thank you!
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Member
Last edited by ripton07; 08-13-2020 at 11:24 AM.