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  1. #16
    takayo72's Avatar Active Member
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    just a proposal/recommendation

    to make ui more user friendly

    from the stats of your Reaper's Wraps and max. of ur essence, instead of showing color
    use globles of icons

    let say after calcualtion, my rat required 5 globles to get full essence back, it will draw 5 globes in red
    X X X X X

    if essence dropped, the bar will draw say 3 red globes and 2 grey globes , meaning of u ve to pick up two globes to get back full
    Last edited by takayo72; 08-03-2018 at 06:25 AM.

    [INTERNATIONAL] [BM] SkeletalMageSingularityEssencePlugin
  2. #17
    bm206's Avatar Active Member
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    Feel free to do it. I think colors are better. Some people use the colors for ahk scripts.

  3. #18
    t2beatme's Avatar Member
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    Hey I love this, thank you so much for all your work. Is it possible to have it near the character and a 2nd one near the minimap?

  4. #19
    bm206's Avatar Active Member
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    Change XPos and YPos

  5. #20
    t2beatme's Avatar Member
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    Thanks for your answer bm206 but I think I phrased it a bit weirdly. I essentially want a 2nd one to put near the mini map, when I change the X and Ypos it moves the main.

  6. #21
    Levithan's Avatar Member
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    There are 3 "EssenceDecorator.Paint". thats where the information are painted.
    Copy paste the lines, paste them below the existing ones. change the position of the pasted lines.
    Now you have all the painted information twice

  7. #22
    elanuzuru's Avatar Member
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    Originally Posted by Levithan View Post
    There are 3 "EssenceDecorator.Paint". thats where the information are painted.
    Copy paste the lines, paste them below the existing ones. change the position of the pasted lines.
    Now you have all the painted information twice
    Thanks for the tip, ive been trying to figure out what you mean, and couldnt, and gave up. What I did as a work around was copy and paste the default plugin into a folder called BMM, then I edited the namespace of the plugin to BMM, then I changed the position of Xpos and Ypos on the copied plug in. This gave me two of the overlay, which is what I want.


    The position for the overlay i settled on was this.

    XPos = Hud.Window.Size.Width * 0.84f - w/2;
    YPos = Hud.Window.Size.Height * 0.34f + Hud.Window.Size.Height * 0.00001f;

    it will put the secondary info just underneath the minimap, and overtop of the OBJEC, part of the OBJECTIVES. Works perfect, exactly what I needed/wanted.

    Thank you BM for the plugin, and KJ for the easy mode for plugin duping to achieve the desired effect.
    Last edited by elanuzuru; 11-30-2018 at 10:08 AM. Reason: made it work somehow. yay.

  8. #23
    bolek85's Avatar Member
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    not working with other runes :/ is posible too change this?

  9. #24
    Saico's Avatar Active Member
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    Originally Posted by bolek85 View Post
    not working with other runes :/ is posible too change this?
    In SkeletalMageSingularityEssencePlugin

    Lines 47-51 remove Red part from code

    Code:
    public void PaintTopInGame(ClipState clipState)
            {
                if (Hud.Render.UiHidden) return;
                if (!Hud.Game.Me.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 462089  && s.Rune == 1)) return; 
                if (Hud.Game.IsInTown && ShowInTown == false) return;

  10. Thanks Riccardinho (1 members gave Thanks to Saico for this useful post)
  11. #25
    BeeAntOS's Avatar Active Member
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    Originally Posted by bolek85 View Post
    not working with other runes :/ is posible too change this?
    Why do you want this?.. While using a rune other than the Singularity rune, it makes no sense to know how much Essence is left or whether it is at the max level.
    "When you reach the top, get ready to drop!"

  12. #26
    bolek85's Avatar Member
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    Originally Posted by BeeAntOS View Post
    Why do you want this?.. While using a rune other than the Singularity rune, it makes no sense to know how much Essence is left or whether it is at the max level.
    Beacuse playing with rezeth shoulders you have perm singularity rune and can use the last one for 2sec longer mages

  13. Thanks BeeAntOS (1 members gave Thanks to bolek85 for this useful post)
  14. #27
    BeeAntOS's Avatar Active Member
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    Originally Posted by bolek85 View Post
    Beacuse playing with rezeth shoulders you have perm singularity rune and can use the last one for 2sec longer mages
    I was not knew this, thank you very much for the fresh information.
    "When you reach the top, get ready to drop!"

  15. #28
    bolek85's Avatar Member
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    Originally Posted by Saico View Post
    In SkeletalMageSingularityEssencePlugin

    Lines 47-51 remove Red part from code

    Code:
    public void PaintTopInGame(ClipState clipState)
            {
                if (Hud.Render.UiHidden) return;
                if (!Hud.Game.Me.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 462089  && s.Rune == 1)) return; 
                if (Hud.Game.IsInTown && ShowInTown == false) return;
    tyvm working great

  16. #29
    Graxizz's Avatar Member
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    FYI, line 50, you can change && s.Rune == 1)) to && s.Rune == 2)) for this to work while using Life Tap for current rat run metas. Ezpz.

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