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just a proposal/recommendation
to make ui more user friendly
from the stats of your Reaper's Wraps and max. of ur essence, instead of showing color
use globles of icons
let say after calcualtion, my rat required 5 globles to get full essence back, it will draw 5 globes in red
X X X X X
if essence dropped, the bar will draw say 3 red globes and 2 grey globes , meaning of u ve to pick up two globes to get back full
Last edited by takayo72; 08-03-2018 at 06:25 AM.
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Feel free to do it. I think colors are better. Some people use the colors for ahk scripts.
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Hey I love this, thank you so much for all your work. Is it possible to have it near the character and a 2nd one near the minimap?
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Thanks for your answer bm206 but I think I phrased it a bit weirdly. I essentially want a 2nd one to put near the mini map, when I change the X and Ypos it moves the main.
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Member
There are 3 "EssenceDecorator.Paint". thats where the information are painted.
Copy paste the lines, paste them below the existing ones. change the position of the pasted lines.
Now you have all the painted information twice
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Originally Posted by
Levithan
There are 3 "EssenceDecorator.Paint". thats where the information are painted.
Copy paste the lines, paste them below the existing ones. change the position of the pasted lines.
Now you have all the painted information twice
Thanks for the tip, ive been trying to figure out what you mean, and couldnt, and gave up. What I did as a work around was copy and paste the default plugin into a folder called BMM, then I edited the namespace of the plugin to BMM, then I changed the position of Xpos and Ypos on the copied plug in. This gave me two of the overlay, which is what I want.
The position for the overlay i settled on was this.
XPos = Hud.Window.Size.Width * 0.84f - w/2;
YPos = Hud.Window.Size.Height * 0.34f + Hud.Window.Size.Height * 0.00001f;
it will put the secondary info just underneath the minimap, and overtop of the OBJEC, part of the OBJECTIVES. Works perfect, exactly what I needed/wanted.
Thank you BM for the plugin, and KJ for the easy mode for plugin duping to achieve the desired effect.
Last edited by elanuzuru; 11-30-2018 at 10:08 AM.
Reason: made it work somehow. yay.
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not working with other runes :/ is posible too change this?
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Originally Posted by
bolek85
not working with other runes :/ is posible too change this?
In SkeletalMageSingularityEssencePlugin
Lines 47-51 remove Red part from code
Code:
public void PaintTopInGame(ClipState clipState)
{
if (Hud.Render.UiHidden) return;
if (!Hud.Game.Me.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 462089 && s.Rune == 1)) return;
if (Hud.Game.IsInTown && ShowInTown == false) return;
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Post Thanks / Like - 1 Thanks
Riccardinho (1 members gave Thanks to Saico for this useful post)
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Originally Posted by
bolek85
not working with other runes :/ is posible too change this?
Why do you want this?.. While using a rune other than the Singularity rune, it makes no sense to know how much Essence is left or whether it is at the max level.
"When you reach the top, get ready to drop!"
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Member
Originally Posted by
BeeAntOS
Why do you want this?.. While using a rune other than the Singularity rune, it makes no sense to know how much Essence is left or whether it is at the max level.
Beacuse playing with rezeth shoulders you have perm singularity rune and can use the last one for 2sec longer mages
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BeeAntOS (1 members gave Thanks to bolek85 for this useful post)
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Originally Posted by
bolek85
Beacuse playing with rezeth shoulders you have perm singularity rune and can use the last one for 2sec longer mages
I was not knew this, thank you very much for the fresh information.
"When you reach the top, get ready to drop!"
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Member
Originally Posted by
Saico
In SkeletalMageSingularityEssencePlugin
Lines 47-51 remove
Red part from code
Code:
public void PaintTopInGame(ClipState clipState)
{
if (Hud.Render.UiHidden) return;
if (!Hud.Game.Me.Powers.UsedSkills.Any(s => s.SnoPower.Sno == 462089 && s.Rune == 1)) return;
if (Hud.Game.IsInTown && ShowInTown == false) return;
tyvm working great
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Member
FYI, line 50, you can change && s.Rune == 1)) to && s.Rune == 2)) for this to work while using Life Tap for current rat run metas. Ezpz.