[v7.3] [INTERNATIONAL] [Resu] CraftersDelightPlugin menu

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  1. #166
    User5981's Avatar First Dev On The Internet
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    Originally Posted by 4evergamer View Post
    I'm using latest version of THud along with [7.7] [INT] [SR] SRJ Theme! which has been updated to work with 9.0. Inside SRJ Theme is your plugin for CraftersDelightPlugin. I've been seeing double labels Attachment 67534 of materials drop. So I disabled "Always show item labels on Drop". I restarted the game and without loading THud decided to test it. Labels still show on the ground despite the fact I toggled it off. What am I missing?
    I am not involved in the SRJ theme, and I don't want to fix what StormReaver breaks when he modifies my plugins. Of course, he is free to use them, but I won't fix that, sorry. :-)
    Supported version for all Resu plugins

    [v7.3] [INTERNATIONAL] [Resu] CraftersDelightPlugin
  2. #167
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by User5981 View Post
    I am not involved in the SRJ theme, and I don't want to fix what StormReaver breaks when he modifies my plugins. Of course, he is free to use them, but I won't fix that, sorry. :-)
    No plugins modifications since the build is automated, your (and mine) are cloned from github directly ;p
    This probably comes from something else, ill take a look.

    EDIT: second one is from the game itself... #wontfix
    Hide the Rum! --> Default theme customization 101 <--

  3. #168
    Seph1roth's Avatar Member
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    @JackCeparou may be u can help with this one. Im using SRJ theme too, but he didnt answer
    I have a issue with a alerts. It show me to activate SlowTime in archont even if i didnt have this rune (in bazooka build). How fix it? I still wanna show this alert in my Vyr archont.
    I probably found this file \plugins\Jack\Alerts\PlayerTopAlertListPlugin.cs and slow time on 505 line but cant do anything

  4. #169
    4evergamer's Avatar Member
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    Originally Posted by JackCeparou View Post
    No plugins modifications since the build is automated, your (and mine) are cloned from github directly ;p
    This probably comes from something else, ill take a look.

    EDIT: second one is from the game itself... #wontfix
    Hi there I appreciate you looking into this. I want to know if the same thing happens with you: "So I disabled "Always show item labels on Drop". I restarted the game and without loading THud decided to test it. Labels still show on the ground despite the fact I toggled it off. "

  5. #170
    Saico's Avatar Active Member
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    Well, since Razor came with new RunStats Plugin that is on right bottom, it overlays PrimalAncientProbabilityPlugin.cs, I am trying to dislocate numbers below mana to be below HP bar (left side)

    Any help where x/y coordinates can I change ?

  6. #171
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Saico View Post
    Well, since Razor came with new RunStats Plugin that is on right bottom, it overlays PrimalAncientProbabilityPlugin.cs, I am trying to dislocate numbers below mana to be below HP bar (left side)

    Any help where x/y coordinates can I change ?
    1 Is it that difficult to post in the right thread?
    2 AFAIK devs will be able to display data in the run stats plugin so I will add a condition to do it if his plugin is running, I will do it when the plugin will be bundled in TurboHUD and if I get out of that dying PCs nightmare... (2 laptops dead the same week).
    Supported version for all Resu plugins

  7. #172
    Saico's Avatar Active Member
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    Sorry, thought it would be related cause I did not find topic about specific plugin.

  8. #173
    knight84's Avatar Active Member
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    ancientDecorator.Paint(uiRect.Left - (uiRect.Width/2f), uiRect.Bottom - (uiRect.Height/1f), 50f, 50f, HorizontalAlign.Left);

    if (Hud.Game.Me.HighestSoloRiftLevel >= 70)
    {
    primalDecorator.Paint(uiRect.Left + (uiRect.Width/1f), uiRect.Bottom - (uiRect.Height/1f), 50f, 50f, HorizontalAlign.Left);

  9. #174
    Saico's Avatar Active Member
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    Originally Posted by knight84 View Post
    ancientDecorator.Paint(uiRect.Left - (uiRect.Width/2f), uiRect.Bottom - (uiRect.Height/1f), 50f, 50f, HorizontalAlign.Left);

    if (Hud.Game.Me.HighestSoloRiftLevel >= 70)
    {
    primalDecorator.Paint(uiRect.Left + (uiRect.Width/1f), uiRect.Bottom - (uiRect.Height/1f), 50f, 50f, HorizontalAlign.Left);
    Oh thank you, I liked your coordinates, but when Original buff bar is full it overlays, so I discovered that original parameters allign is on manabar, i changed to healthBar (left side) and its great now.

    Screenshot_8.png

  10. #175
    User5981's Avatar First Dev On The Internet
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    updated:
    - added missing legacy of dreams
    Supported version for all Resu plugins

  11. #176
    Excelsior16's Avatar Member
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    Originally Posted by User5981 View Post
    updated:
    - added missing legacy of dreams
    Is it possible to disable the not in kanai's cube? Everything else is able to be changed with true/false statements except that.

  12. #177
    Arya6170's Avatar Member
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    The latest THUD update broke this plugin, and it now throws a
    suspicious code in plugin file: 'C:\TurboHUD\Plugins\Resu\CraftersDelightPlugin.cs': possibly trying to hide behaviour with unicode characters.
    Exception, and doesn't operate. Running the THUD build from 2 days ago has no issue though. Any chance of getting it fixed? D:

    I've done some digging and can't find any unicode characters other than brackets or new lines :<

    I was able to find and resolve them. Mostly affects NoobGearmode (3/4) and the Same As Armoury dropped Ancients.

    I simply swapped the Ancients to a double !! in place of its Unicode Character (Line 570) and just cut out lines 529 ->536 (Commenting them out didn't work. Doesn't affect me because I don't use noob gear mode
    Last edited by Arya6170; 06-26-2020 at 05:42 PM.

  13. #178
    JollyTex's Avatar Member
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    Originally Posted by User5981 View Post

    Shows on mini map : Pictures :
    - Death's Breath
    - Veiled Crystal
    - Arcane Dust
    - Forgotten Soul
    - Bovine Bardiche
    - Puzzle Ring
    - Reusable Parts
    - Gems (Marquise and Imperial only)
    - Greater Rift Keystone
    - Blood Shards
    - ramaladni's gift
    - potions
    - infernal machines
    - Bounty crafts
    - Hellfire crafts
    - legendary gems
    - Ancient (A) and Primal (P) on legendary or set icons (minimap) + sounds.
    - Horadric cache drop sound + Big icon on minimap.
    - if an item is the same as one equipped -> indicator on minimap (E) & lines around item in inventory / stash + sound when it drops (toggleable with customization)
    Attachment 55970 Attachment 56320 Attachment 56571

    ...And adds (NOW TRANSPARENT) Colored groundlabel names with quantity for all + Slain Farmers (discrete and ground label only) except Bovine Bardiche & Puzzle Ring (already in ItemsPlugin).

    Download latest version :
    >>>>> CraftersDelightPlugin.cs <<<<<
    Note : Don't forget to download the Soundfiles and place them in TurboHUD's /sounds/ directory to have notification sounds on Ancient & Primal drops & Horadric cache drop..

    Install:
    save as plugins/Resu/CraftersDelightPlugin.cs

    Advice:
    For better experience with this plugin, turn off "Always Show Items Labels On Drop" in the Diablo 3 Gameplay options :
    Attachment 56131


    customization : - -> Default theme customization 101 <--
    Crafter's Delight Customization (paste this in the Customization part of User/PluginEnablerOrDisablerPlugin.cs) :
    See Github.
    Resu, i just downloaded the latest beta this morning and installed.

    still received errors

    CraftersDelightPlugin, DangerPlugin and DeluxeShrineLabels. BTW i downloaded the latest version from Github yesterday and using these for this test. Thanks
    Always enjoy your efforts

  14. #179
    kleks's Avatar Member
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    535 -537
    if (firstItem.IsNormal) { NormalDecorator.Paint(layer, firstItem, firstItem.FloorCoordinate, "★"); }
    else if (firstItem.IsMagic) { MagicDecorator.Paint(layer, firstItem, firstItem.FloorCoordinate, "★"); }
    else if (firstItem.IsRare) { RareDecorator.Paint(layer, firstItem, firstItem.FloorCoordinate, "★"); }

    and 571
    EquippedDecorator.Paint(layer, item, item.FloorCoordinate, "⚔");

  15. #180
    JollyTex's Avatar Member
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    How do you fix these \u types of files
    "\uD83C\uDFC3 +25% movement speed \uD83C\uDFC3"

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