Supported version for all Resu plugins
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Hi
Can you add CanCubedEnabled flag as in Turbo.Plugins.Default.InventoryAndStashPlugin?
I don't like animations (and blinking text).
I use your plugin otherwise "as is" when doing speed farming and it helps me to collect crafting mats more easily.
Supported version for all Resu plugins
Update : Notification sounds on Ancient & Primal drops
Note : Don't forget to download the Soundfiles and place them in TurboHUD's /sounds/ directory to have notification sounds on Ancient & Primal drops.
Supported version for all Resu plugins
hello there, i've noticed as soon anicent on minimap shows overlay crashes...
no i didn't thanks for advice![]()
I have had this happen as well. I like using the default TH sounds so I did comment out the section for the sound in the plugin and it worked perfectly fine after that. I love the plugin just didn't want to use the sound part.
Thank You for you work on your plugins. I do use a good amount of them. They work great.
exception at new hud version:
whole hud crashes and comes if a ancient legendary drop
2018.05.** **:**:**.*** unhandled exception (System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Turbo.Plugins.User.CraftersDelightPlugin.<>c__DisplayClassd.<OnLootGenerated>b__ c(Object state)
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem. ExecuteWorkItem()
bei System.Threading.ThreadPoolWorkQueue.Dispatch())
kind regards
Just tested and that works here.
Anyway, you can change theses lines (313 -> 316)
to thisPHP Code:
ThreadPool.QueueUserWorkItem(state =>
{
soundPlayer.PlaySync();
});
PHP Code:
ThreadPool.QueueUserWorkItem(state =>
{
try
{
soundPlayer.PlaySync();
}
catch (Exception)
{
}
});
Hide the Rum! --> Default theme customization 101 <--
Not working for me - but just because "Exception" is "missing". Had no time to figure out what to "use" to get "Exeption" to work. But whilst I don't use the sounds anyways, I just commented out the block:
Code:public void OnLootGenerated(IItem item, bool gambled) { if (!Hud.Game.IsIngameSoundEnabled) return; /*if (item.AncientRank < 1) {} else { var soundPlayer = item.AncientRank == 1 ? Hud.Sound.LoadSoundPlayer("Ancient-Drop-By-Resu.wav") : Hud.Sound.LoadSoundPlayer("Primal-Drop-By-Resu.wav"); ThreadPool.QueueUserWorkItem(state => { try { soundPlayer.PlaySync(); } catch (Exception) { } }); }*/ }
Supported version for all Resu plugins
how can, or can you make the Legendary drop more audible like you did for Ancient's and Primals. The legendary drop is almost inaudible (it may be that I have it turned down).
This is an interesting and useful addition, thanks for your work
BTW. ancient and primal sounds are working fine, if you place your sound files in the "sound" directory like you stated, the problem is thay extracting the .zip file adds a sound folder wherever you extract. You must cut or copy the files in the new folder into the turbohud sound folder for it to work.
Last edited by JollyTex; 05-22-2018 at 09:42 AM.