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  1. #1
    Vern1701's Avatar Active Member
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    Damage Meter

    Potential new damage meter on my Pastebin:

    Damage Meter - Pastebin.com

    Borrowed some of Styckz's UI elements, so a nod to him for inspiration and giving me a template to work with.

    Not a DPS meter, yet, but I can add it in later. Would like some feedback/input. 32-bit only (I think!)

    Damage Meter
  2. #2
    Vern1701's Avatar Active Member
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    7.3 compatible, but need feedback for error checking and such before I test.

  3. #3
    JackCeparou's Avatar Savvy ? 🐒
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    Well, no way anyone will be able to test this:
    - your pastebin is incomplete, it stops inside Load()
    - D3VernHorizontalTopLabelList class missing (and i guess it's another clone of TopLabelList on top of Styck's one anyway)
    Hide the Rum! --> Default theme customization 101 <--

  4. Thanks cherouvim13 (1 members gave Thanks to JackCeparou for this useful post)
  5. #4
    Styckz's Avatar Member
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    Originally Posted by JackCeparou View Post
    Well, no way anyone will be able to test this:
    - your pastebin is incomplete, it stops inside Load()
    - D3VernHorizontalTopLabelList class missing (and i guess it's another clone of TopLabelList on top of Styck's one anyway)
    Yeah the TopLabelList Class is to allow for the custom Decorator class... I tried to throw out a request to add the main brush I would want to have in the default class so I can stop using my forked ones. That post is here: Add Smaller Background Brush to Label Decorators

  6. #5
    Vern1701's Avatar Active Member
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    So I would have to get rid of the TopLabelList and replace it with? This is my first attempt, so bear with me... Won't test until I get this right...

  7. #6
    Styckz's Avatar Member
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    Originally Posted by Vern1701 View Post
    Potential new damage meter on my Pastebin:

    Damage Meter - Pastebin.com

    Borrowed some of Styckz's UI elements, so a nod to him for inspiration and giving me a template to work with.

    Not a DPS meter, yet, but I can add it in later. Would like some feedback/input. 32-bit only (I think!)
    If you are going to redo the attribute bar that is a part of my plugin pack you should just write overrides to change what you want from my file.

    You could take your PluginEnableOrDisablePlugin file and add the below. You could edit those 2 and continue adding whatever you are looking to have listed. The first line clears everything I'm rendering in the attribute bar and then I put the first two back in below that as an example so you could make your own list.

    PHP Code:
                Hud.GetPlugin<Styckz.AttributeLabels>().StyckzLabelList.LabelDecorators.Clear();
                
    Hud.RunOnPlugin<Styckz.AttributeLabels>(plugin =>
                {
                    
    plugin.StyckzLabelList.LabelDecorators.Add(new StyckzTopLabelDecorator(Hud)
                    {
                        
    TextFont Hud.Render.CreateFont("tahoma"6.5f,  255255255255truefalse100000true),
                        
    BackgroundBrush Hud.Render.CreateBrush(128821411610),
                        
    //BorderBrush = Hud.Render.CreateBrush(96, 0, 0, 0, -2),
                        
    BackgroundTexture1 Hud.Texture.ButtonTextureGray,
                        
    BackgroundTexture2 Hud.Texture.BackgroundTextureBlue,
                        
    BackgroundTextureOpacity1 1.0f,
                        
    BackgroundTextureOpacity2 0.75f,
                        
    TextFunc = () => "Text",
                        
    HintFunc = () => "Time to Next Level",
                    });
                    
    plugin.StyckzLabelList.LabelDecorators.Add(new StyckzTopLabelDecorator(Hud)
                    {
                        
    TextFont Hud.Render.CreateFont("tahoma"6.5f255255255255truefalse100000true),
                        
    BackgroundBrush Hud.Render.CreateBrush(128150122630),
                        
    //BorderBrush = Hud.Render.CreateBrush(96, 0, 0, 0, -2),
                        
    BackgroundTexture1 Hud.Texture.ButtonTextureGray,
                        
    BackgroundTexture2 Hud.Texture.BackgroundTextureOrange,
                        
    BackgroundTextureOpacity1 1.0f,
                        
    BackgroundTextureOpacity2 0.75f,
                        
    TextFunc = () => ValueToString(Hud.Game.CurrentHeroToday.DropLegendaryValueFormat.NormalNumberNoDecimal),
                        
    HintFunc = () => "Legendary Count",
                    });
                }); 

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