[INTERNATIONAL] [Prrovoss] PartyInspector menu

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  1. #1
    prrovoss's Avatar Contributor
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    [INTERNATIONAL] [Prrovoss] PartyInspector

    Supported TurboHUD version: 7.6

    What this plugin does:



    From left to right:
    - Used Kanai items
    - Used legendary items
    - Used skills and passives (I see no way to display the 5. passive from hellfire amulets)
    - Some meta informations about each player
    - All Buffs that are active on this player. NOTE: Those are really just the BUFFS that are active on this player represented by the icon of the corresponding item. There is no way to determine what ITEMS a player has equipped.

    How to use:
    While ingame press F8 to show or hide the inspector view

    Known Issues/Limitations:
    The inspector wont recognize all buffs from legendary items. Thats due to the fact, that not all of them are present in the corresponding Thud interface. I will let KJ know about that in the near future and we will see, if its fixable.

    Installation:
    Place these files in the corresponding folder:
    (Right-click on the links and "Save as..." should work too)
    /plugins/Prrovoss/PartyInspector.cs
    /plugins/Jack/Extensions/PowerTextureMapperExtensions.cs
    /plugins/Jack/Extensions/LegendaryGemInfoExtensions.cs
    /plugins/Jack/Extensions/LegendaryPowerInfoExtensions.cs
    /plugins/Jack/Extensions/SnoItemControllerExtensions.cs

    A Big Thanks to Jack for his extensions!
    Last edited by prrovoss; 11-17-2017 at 09:46 AM.

    [INTERNATIONAL] [Prrovoss] PartyInspector
  2. #2
    MrOne's Avatar Contributor
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    WOW that is awsome !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Thanks both guys!

  3. #3
    d3gigi's Avatar Active Member
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    I had such high hopes in this plugin when it came to its naming.... so much potential lost. Should have been InspectorGadget


    Functionality is on point though. Can't argue with that
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  4. #4
    JackCeparou's Avatar Savvy ? 🐒
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    Btw, i would prefer PartyInspectorPlugin as it's a plugin ^^
    Hide the Rum! --> Default theme customization 101 <--

  5. #5
    coreyblack's Avatar Active Member
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    SbThPOr.jpg
    found bug, I think...

  6. #6
    JackCeparou's Avatar Savvy ? 🐒
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    This bug come from my extensions, i'll check and report when fixed.
    Thanks for reporting.
    Hide the Rum! --> Default theme customization 101 <--

  7. #7
    JackCeparou's Avatar Savvy ? 🐒
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    /plugins/Jack/Extensions/PowerTextureMapperExtensions.cs updated.
    Should be ok for vengeful wind. (can't test it, i haven't one in stock ^^)
    Hide the Rum! --> Default theme customization 101 <--

  8. Thanks coreyblack (1 members gave Thanks to JackCeparou for this useful post)
  9. #8
    bm206's Avatar Active Member
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    I get errors if going in a low torment public game. Perhaps if there are empty slots? In other games everything ok!

    2017.03.27 15:21:34.286 overlay paint error (System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Turbo.Plugins.Prrovoss.PartyInspector.DrawLegItems(IPlayer player)
    bei Turbo.Plugins.Prrovoss.PartyInspector.PaintWorld(WorldLayer layer)
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.*‫‪‪‏‬*‪​‎‏*‎‫‫‪‪*‬‪​*‬‪‏ ‬*.‏‫‎*​‏‫​‪**‫‪**​‫*‬‫‬***‪*()
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.***‏‫***‎‬‪*‫‏***​*‎ ‏**(IPlugin , String , Action )
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.*​**​​*‏‫‪‪*​‏​‫‫‪​*‫‎‫ ‬*(Object , EventArgs )
    bei Turbo.Basic.Overlay.​‫**‪**​‏**‫*‫‎*‬‎​‪​‪**())
    2017.03.27 15:21:34.303 minimap draw error (System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Turbo.Plugins.Prrovoss.PartyInspector.DrawLegItems(IPlayer player)
    bei Turbo.Plugins.Prrovoss.PartyInspector.PaintWorld(WorldLayer layer)
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.**‬‫*​**‫‪​*‬*‪*‫‫**‪*** *.*‫‫‏‪‏**‎‎*‪**‫‎‪*‪‎**‬*‬****()
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.***‏‫***‎‬‪*‫‏***​*‎ ‏**(IPlugin , String , Action )
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.‬‎**​‎*‎‬*‬‫‎*‏‫‬‏‏​‬ ‫**(Object , EventArgs )
    bei Turbo.Basic.Overlay.DrawMinimapLayer())

  10. #9
    prrovoss's Avatar Contributor
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    Originally Posted by bm206 View Post
    I get errors if going in a low torment public game. Perhaps if there are empty slots? In other games everything ok!

    2017.03.27 15:21:34.286 overlay paint error (System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Turbo.Plugins.Prrovoss.PartyInspector.DrawLegItems(IPlayer player)
    bei Turbo.Plugins.Prrovoss.PartyInspector.PaintWorld(WorldLayer layer)
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.*‫‪‪‏‬*‪​‎‏*‎‫‫‪‪*‬‪​*‬‪‏ ‬*.‏‫‎*​‏‫​‪**‫‪**​‫*‬‫‬***‪*()
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.***‏‫***‎‬‪*‫‏***​*‎ ‏**(IPlugin , String , Action )
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.*​**​​*‏‫‪‪*​‏​‫‫‪​*‫‎‫ ‬*(Object , EventArgs )
    bei Turbo.Basic.Overlay.​‫**‪**​‏**‫*‫‎*‬‎​‪​‪**())
    2017.03.27 15:21:34.303 minimap draw error (System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Turbo.Plugins.Prrovoss.PartyInspector.DrawLegItems(IPlayer player)
    bei Turbo.Plugins.Prrovoss.PartyInspector.PaintWorld(WorldLayer layer)
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.**‬‫*​**‫‪​*‬*‪*‫‫**‪*** *.*‫‫‏‪‏**‎‎*‪**‫‎‪*‪‎**‬*‬****()
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.***‏‫***‎‬‪*‫‏***​*‎ ‏**(IPlugin , String , Action )
    bei ‫‬‫‎*‏​‎*​*‬‫‫****‪**‬****.‬‎**​‎*‎‬*‬‫‎*‏‫‬‏‏​‬ ‫**(Object , EventArgs )
    bei Turbo.Basic.Overlay.DrawMinimapLayer())
    i couldnt reproduce the error. but i added a null check, try it out and let me know if everything works now.

  11. #10
    bm206's Avatar Active Member
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    Problem is still there. If i press F8 and someone in group has not 3 items in cube i get thousands of exceptions.

  12. #11
    JackCeparou's Avatar Savvy ? 🐒
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    Not relative to the exception, but you should use IInGameTopPainter instead of IInGameWorldPainter.
    PHP Code:
            public void PaintTopInGame(ClipState clipState)
            {
                if (
    clipState != ClipState.BeforeClip) return;
    //snip 
    Hide the Rum! --> Default theme customization 101 <--

  13. #12
    MrOne's Avatar Contributor
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    Originally Posted by bm206 View Post
    Problem is still there. If i press F8 and someone in group has not 3 items in cube i get thousands of exceptions.
    Check few situation:
    - alone 0 items in cube
    - alone 1 items in cube
    - alone 2 items in cube
    - alone 3 items in cube
    - in team second character 0 items in cube
    - in team second character 1 items in cube
    - in team second character 2 items in cube
    - in team second character 3 items in cube
    no Exceptions, work perfect

  14. #13
    bm206's Avatar Active Member
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    Hm, then I don't know what the problem is.

  15. #14
    prrovoss's Avatar Contributor
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    me neither. also the exception you posted doesnt point at the kanai items but the legendary buffs. but i dont see how this method could run into nullReferences

  16. #15
    prrovoss's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    Not relative to the exception, but you should use IInGameTopPainter instead of IInGameWorldPainter.
    PHP Code:
            public void PaintTopInGame(ClipState clipState)
            {
                if (
    clipState != ClipState.BeforeClip) return;
    //snip 
    done

    Originally Posted by JackCeparou View Post
    Btw, i would prefer PartyInspectorPlugin as it's a plugin ^^
    Did kj enforce the "Plugin" suffix in the rules? I am not sure about that

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